Add engine version defines to C++ game scripts
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@@ -1,5 +1,7 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using Flax.Build.NativeCpp;
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namespace Flax.Build
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@@ -23,10 +25,9 @@ namespace Flax.Build
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// Setup scripting API environment
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var engineVersion = EngineTarget.EngineVersion;
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AddEngineVersionDefines(engineVersion, options.ScriptingAPI.Defines);
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AddEngineVersionDefines(engineVersion, options.CompileEnv.PreprocessorDefinitions);
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options.ScriptingAPI.Defines.Add("FLAX");
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options.ScriptingAPI.Defines.Add(string.Format("FLAX_{0}", engineVersion.Major));
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options.ScriptingAPI.Defines.Add(string.Format("FLAX_{0}_{1}", engineVersion.Major, engineVersion.Minor));
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options.ScriptingAPI.Defines.Add("FLAX_ASSERTIONS");
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if (options.Target.IsEditor)
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{
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@@ -37,6 +38,14 @@ namespace Flax.Build
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options.ScriptingAPI.Defines.Add("FLAX_GAME");
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}
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}
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private void AddEngineVersionDefines(Version engineVersion, HashSet<string> defines)
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{
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defines.Add(string.Format("FLAX_{0}", engineVersion.Major));
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defines.Add(string.Format("FLAX_{0}_{1}", engineVersion.Major, engineVersion.Minor));
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for (int minor = 1; minor <= engineVersion.Minor; minor++)
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defines.Add(string.Format("FLAX_{0}_{1}_OR_NEWER", engineVersion.Major, minor));
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}
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}
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/// <summary>
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