Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta
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@@ -112,15 +112,13 @@ bool GPUPipelineState::Init(const Description& desc)
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#endif
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// Cache shader stages usage flags for pipeline state
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_meta.InstructionsCount = 0;
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_meta.UsedCBsMask = 0;
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_meta.UsedSRsMask = 0;
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_meta.UsedUAsMask = 0;
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Platform::MemoryClear(&_meta, sizeof(_meta));
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#define CHECK_STAGE(stage) \
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if (desc.stage) { \
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_meta.UsedCBsMask |= desc.stage->GetBindings().UsedCBsMask; \
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_meta.UsedSRsMask |= desc.stage->GetBindings().UsedSRsMask; \
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_meta.UsedUAsMask |= desc.stage->GetBindings().UsedUAsMask; \
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_meta.UsedSamplersMask |= desc.stage->GetBindings().UsedSamplersMask; \
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}
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CHECK_STAGE(VS);
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CHECK_STAGE(HS);
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