expand play mode game panel focus options
This commit is contained in:
@@ -2,6 +2,7 @@
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using System;
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using System.Threading;
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using FlaxEditor.GUI.Docking;
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using FlaxEditor.States;
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using FlaxEditor.Windows;
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using FlaxEngine;
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@@ -20,6 +21,7 @@ namespace FlaxEditor.Modules
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private bool _updateOrFixedUpdateWasCalled;
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private long _breakpointHangFlag;
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private EditorWindow _enterPlayFocusedWindow;
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private DockWindow _previousWindow;
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private Guid[] _scenesToReload;
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internal SimulationModule(Editor editor)
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@@ -272,23 +274,46 @@ namespace FlaxEditor.Modules
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// Show Game widow if hidden
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if (gameWin != null)
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{
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if (gameWin.FocusOnPlay)
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gameWin.FocusGameViewport();
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switch (gameWin.FocusOnPlayOption)
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{
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case Options.InterfaceOptions.PlayModeFocus.None:
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break;
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case Options.InterfaceOptions.PlayModeFocus.GamePanel:
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gameWin.FocusGameViewport();
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break;
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case Options.InterfaceOptions.PlayModeFocus.GamePanelThenBack:
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_previousWindow = gameWin.ParentDockPanel.SelectedTab;
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gameWin.FocusGameViewport();
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break;
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}
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gameWin.SetWindowMode(Editor.Options.Options.Interface.DefaultGameWindowMode);
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}
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Editor.Log("[PlayMode] Enter");
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}
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/// <inheritdoc />
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public override void OnPlayEnd()
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{
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// Restore focused window before play mode
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if (_enterPlayFocusedWindow != null)
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var gameWin = Editor.Windows.GameWin;
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switch (gameWin.FocusOnPlayOption)
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{
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_enterPlayFocusedWindow.FocusOrShow();
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_enterPlayFocusedWindow = null;
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case Options.InterfaceOptions.PlayModeFocus.None:
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break;
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case Options.InterfaceOptions.PlayModeFocus.GamePanel:
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break;
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case Options.InterfaceOptions.PlayModeFocus.GamePanelThenBack:
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if (!Editor.Windows.GameWin.ParentDockPanel.ContainsTab(_previousWindow))
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break;
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_previousWindow.Focus();
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break;
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}
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Editor.UI.UncheckPauseButton();
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@@ -138,6 +138,27 @@ namespace FlaxEditor.Options
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AutoUnit,
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}
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/// <summary>
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/// Options for on play mode start panel focus.
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/// </summary>
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public enum PlayModeFocus
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{
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/// <summary>
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/// Don't change any focus.
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/// </summary>
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None,
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/// <summary>
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/// Focus the Game panel.
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/// </summary>
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GamePanel,
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/// <summary>
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/// Focus the Game panel. On play mode end focus the previous panel again.
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/// </summary>
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GamePanelThenBack,
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}
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/// <summary>
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/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
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/// </summary>
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@@ -341,11 +362,11 @@ namespace FlaxEditor.Options
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public bool OutputLogScrollToBottom { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether auto-focus game window on play mode start.
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/// Gets or sets a value indicating what panel should be focused when play mode start.
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/// </summary>
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[DefaultValue(true)]
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[EditorDisplay("Play In-Editor", "Focus Game Window On Play"), EditorOrder(500), Tooltip("Determines whether auto-focus game window on play mode start.")]
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public bool FocusGameWinOnPlay { get; set; } = true;
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[DefaultValue(PlayModeFocus.GamePanel)]
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[EditorDisplay("Play In-Editor", "Focus On Play"), EditorOrder(500), Tooltip("Set what panel to focus on play mode start.")]
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public PlayModeFocus FocusOnPlayMode { get; set; } = PlayModeFocus.GamePanel;
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/// <summary>
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/// Gets or sets a value indicating what action should be taken upon pressing the play button.
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@@ -39,6 +39,28 @@ namespace FlaxEditor.Windows
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private bool _useAspect = false;
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private bool _freeAspect = true;
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private List<PlayModeFocusOptions> _focusOptions = new List<PlayModeFocusOptions>()
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{
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new PlayModeFocusOptions
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{
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Name = "None",
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Tooltip = "Don't change focus.",
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FocusOption = InterfaceOptions.PlayModeFocus.None,
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},
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new PlayModeFocusOptions
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{
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Name = "Game Panel",
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Tooltip = "Focus the Game panel.",
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FocusOption = InterfaceOptions.PlayModeFocus.GamePanel,
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},
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new PlayModeFocusOptions
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{
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Name = "Game Panel Then Back",
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Tooltip = "Focus the Game panel. On play mode end focus the previous panel again.",
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FocusOption = InterfaceOptions.PlayModeFocus.GamePanelThenBack,
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},
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};
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/// <summary>
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/// Gets the viewport.
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/// </summary>
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@@ -162,9 +184,9 @@ namespace FlaxEditor.Windows
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public bool CenterMouseOnFocus { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether auto-focus game window on play mode start.
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/// Gets or sets a value indicating what panel should be focused when play mode start.
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/// </summary>
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public bool FocusOnPlay { get; set; }
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public InterfaceOptions.PlayModeFocus FocusOnPlayOption { get; set; }
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private enum ViewportScaleType
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{
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@@ -195,6 +217,29 @@ namespace FlaxEditor.Windows
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public bool Active;
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}
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private class PlayModeFocusOptions
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{
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/// <summary>
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/// The name.
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/// </summary>
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public string Name;
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/// <summary>
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/// The tooltip.
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/// </summary>
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public string Tooltip;
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/// <summary>
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/// The type of focus.
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/// </summary>
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public InterfaceOptions.PlayModeFocus FocusOption;
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/// <summary>
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/// If the option is active.
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/// </summary>
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public bool Active;
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}
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/// <summary>
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/// Root control for game UI preview in Editor. Supports basic UI editing via <see cref="UIEditorRoot"/>.
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/// </summary>
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@@ -430,7 +475,7 @@ namespace FlaxEditor.Windows
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private void OnOptionsChanged(EditorOptions options)
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{
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CenterMouseOnFocus = options.Interface.CenterMouseOnGameWinFocus;
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FocusOnPlay = options.Interface.FocusGameWinOnPlay;
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FocusOnPlayOption = options.Interface.FocusOnPlayMode;
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}
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private void PlayingStateOnSceneDuplicating()
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@@ -488,6 +533,41 @@ namespace FlaxEditor.Windows
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}
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}
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// TODO: Move this to other generate method
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private void GenerateFocusOptionsContextMenu(ContextMenu pfMenu)
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{
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foreach (PlayModeFocusOptions f in _focusOptions)
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{
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f.Active = f.FocusOption == FocusOnPlayOption;
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var button = pfMenu.AddButton(f.Name);
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button.CloseMenuOnClick = false;
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button.Tag = f;
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button.TooltipText = f.Tooltip;
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button.Icon = f.Active ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
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button.Clicked += () =>
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{
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foreach (var child in pfMenu.Items)
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{
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if (child is ContextMenuButton cmb && cmb.Tag is PlayModeFocusOptions p)
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{
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if (cmb == button)
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{
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p.Active = true;
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button.Icon = Style.Current.CheckBoxTick;
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FocusOnPlayOption = p.FocusOption;
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}
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else if (p.Active)
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{
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cmb.Icon = SpriteHandle.Invalid;
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p.Active = false;
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}
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}
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}
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};
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}
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}
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/// <inheritdoc />
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public override void OnShowContextMenu(ContextMenu menu)
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{
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@@ -495,10 +575,9 @@ namespace FlaxEditor.Windows
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// Focus on play
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{
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var focus = menu.AddButton("Start Focused");
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focus.CloseMenuOnClick = false;
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var checkbox = new CheckBox(140, 2, FocusOnPlay) { Parent = focus };
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checkbox.StateChanged += state => FocusOnPlay = state.Checked;
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var pfMenu = menu.AddChildMenu("Play Mode Focus Override").ContextMenu;
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GenerateFocusOptionsContextMenu(pfMenu);
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}
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menu.AddSeparator();
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