Cleanup code
This commit is contained in:
@@ -579,7 +579,7 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat();
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auto c = writeLocal(ValueType::Float, String::Format(TEXT("cos({0})"), rotationAngle.Value), node);
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auto s = writeLocal(ValueType::Float, String::Format(TEXT("sin({0})"), rotationAngle.Value), node);
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value = writeLocal(ValueType::Float2, String::Format(TEXT("float2({1} * {0}.x + {2} * {0}.y,{1} * {0}.y - {2} * {0}.x)"), uv.Value, c.Value, s.Value), node);
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value = writeLocal(ValueType::Float2, String::Format(TEXT("float2({1} * {0}.x + {2} * {0}.y, {1} * {0}.y - {2} * {0}.x)"), uv.Value, c.Value, s.Value), node);
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break;
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}
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// Cone Gradient
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@@ -588,7 +588,7 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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//float gradient = angle - abs(atan2(uv.x,uv.y));
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const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2();
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const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat();
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value = writeLocal(ValueType::Float, String::Format(TEXT("{1} - abs(atan2({0}.x,{0}.y))"), uv.Value, rotationAngle.Value), node);
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value = writeLocal(ValueType::Float, String::Format(TEXT("{1} - abs(atan2({0}.x, {0}.y))"), uv.Value, rotationAngle.Value), node);
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break;
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}
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// Cycle Gradient
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@@ -596,7 +596,7 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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{
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//float gradient = 1 - length(uv * 2);
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const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2();
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value = writeLocal(ValueType::Float, String::Format(TEXT("1 - length({0} * 2)"), uv.Value), node);
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value = writeLocal(ValueType::Float, String::Format(TEXT("1 - length({0} * 2.0)"), uv.Value), node);
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break;
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}
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// Falloff and Offset
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@@ -623,7 +623,7 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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auto c = writeLocal(ValueType::Float, String::Format(TEXT("cos({0})"), rotationAngle.Value), node);
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auto s = writeLocal(ValueType::Float, String::Format(TEXT("sin({0})"), rotationAngle.Value), node);
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auto a = writeLocal(ValueType::Float2, String::Format(TEXT("1.0 - float2({1} * {0}.x + {2} * {0}.y,{1} * {0}.y - {2} * {0}.x)"), uv.Value, c.Value, s.Value), node);
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auto a = writeLocal(ValueType::Float2, String::Format(TEXT("1.0 - float2({1} * {0}.x + {2} * {0}.y, {1} * {0}.y - {2} * {0}.x)"), uv.Value, c.Value, s.Value), node);
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value = writeLocal(
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ValueType::Float2, String::Format(TEXT
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(
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@@ -632,16 +632,16 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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node);
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break;
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}
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//Radial Gradient
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// Radial Gradient
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case 48:
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{
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//float gradient = clamp(atan2(uv.x,uv.y) - angle,0.0,1.0);
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const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2();
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const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat();
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value = writeLocal(ValueType::Float, String::Format(TEXT("clamp(atan2({0}.x,{0}.y) - {1},0.0,1.0)"), uv.Value, rotationAngle.Value), node);
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value = writeLocal(ValueType::Float, String::Format(TEXT("saturate(atan2({0}.x, {0}.y) - {1})"), uv.Value, rotationAngle.Value), node);
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break;
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}
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//Ring Gradient
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// Ring Gradient
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case 49:
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{
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// Nodes:
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@@ -662,11 +662,11 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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const auto outerBounds = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat();
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const auto innerBounds = tryGetValue(node->GetBox(2), node->Values[1].AsFloat).AsFloat();
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const auto falloff = tryGetValue(node->GetBox(3), node->Values[2].AsFloat).AsFloat();
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auto c = writeLocal(ValueType::Float, String::Format(TEXT("1 - length({0} * 2)"), uv.Value), node);
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auto innerMask = writeLocal(ValueType::Float, String::Format(TEXT("clamp(((({0} - (1 - ({1} - {2}))) + {2}) / {2}),0,1)"), c.Value, outerBounds.Value, falloff.Value), node);
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auto outerMask = writeLocal(ValueType::Float, String::Format(TEXT("clamp(((((1-{0}) - (1 - (1-{1}))) + {2}) / {2}),0,1)"), c.Value, innerBounds.Value, falloff.Value), node);
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auto c = writeLocal(ValueType::Float, String::Format(TEXT("1 - length({0} * 2.0)"), uv.Value), node);
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auto innerMask = writeLocal(ValueType::Float, String::Format(TEXT("saturate(((({0} - (1.0 - ({1} - {2}))) + {2}) / {2}))"), c.Value, outerBounds.Value, falloff.Value), node);
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auto outerMask = writeLocal(ValueType::Float, String::Format(TEXT("saturate(((((1.0 - {0}) - (1.0 - (1.0 - {1}))) + {2}) / {2}))"), c.Value, innerBounds.Value, falloff.Value), node);
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auto mask = writeLocal(ValueType::Float, String::Format(TEXT("{0} * {1}"), innerMask.Value, outerMask.Value), node);
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value = writeLocal(ValueType::Float3, String::Format(TEXT("float3({0},{1},{2})"), innerMask.Value, outerMask.Value, mask.Value), node);
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value = writeLocal(ValueType::Float3, String::Format(TEXT("float3({0}, {1}, {2})"), innerMask.Value, outerMask.Value, mask.Value), node);
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break;
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}
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default:
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@@ -1,132 +1,134 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FlaxEngine.GUI
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{
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/// <summary>
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///
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/// Radial menu control that arranges child controls (of type Image) in a circle.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
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public class RadialMenu : ContainerControl
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{
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[NoSerialize] private bool IsDirty = true;
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[NoSerialize] private float m_Angle;
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[NoSerialize] private float m_SelectedSegment;
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[NoSerialize] private int m_F_SelectedSegment = -1;
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private bool _materialIsDirty = true;
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private float _angle;
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private float _selectedSegment;
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private int _highlightSegment = -1;
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private MaterialBase _material;
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private MaterialInstance _materialInstance;
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private int _segmentCount;
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private Color _highlightColor;
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private Color _foregroundColor;
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private Color _selectionColor;
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private float _edgeOffset;
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private float _thickness = 0.2f;
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private MaterialInstance MaterialInstance;
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private sbyte m_SegmentCount;
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private Color highlightColor;
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private Color forgraundColor;
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private Color selectionColor;
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private float m_EdgeOffset;
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private float m_Thickness = 0.0f;
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private float USize => Size.X < Size.Y ? Size.X : Size.Y;
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private bool ShowMatProp => MaterialInstance != null;
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private MaterialBase material;
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private bool ShowMatProp => _material != null;
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/// <summary>
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/// The material
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/// The material to use for menu background drawing.
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/// </summary>
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[EditorOrder(1)]
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public MaterialBase Material
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{
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get => material;
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get => _material;
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set
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{
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material = value;
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if (material == null)
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{
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FlaxEngine.Object.DestroyNow(MaterialInstance);
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MaterialInstance = null;
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}
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else
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{
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IsDirty = true;
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}
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if (_material == value)
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return;
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_material = value;
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Object.DestroyNow(_materialInstance);
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_materialInstance = null;
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_materialIsDirty = true;
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}
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}
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/// <summary>
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/// Gets or sets the edge offset.
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/// </summary>
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/// <value>
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/// The edge offset.
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/// </value>
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[EditorOrder(2), Range(0, 1)]
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public float EdgeOffset
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{
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get
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{
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return m_EdgeOffset;
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}
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get => _edgeOffset;
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set
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{
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m_EdgeOffset = Math.Clamp(value, 0, 1);
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IsDirty = true;
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this.PerformLayout();
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_edgeOffset = Math.Clamp(value, 0, 1);
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_materialIsDirty = true;
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PerformLayout();
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}
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}
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/// <summary>
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/// Gets or sets the thickness.
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/// </summary>
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/// <value>
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/// The thickness.
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/// </value>
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[EditorOrder(3), Range(0, 1), VisibleIf("ShowMatProp")]
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[EditorOrder(3), Range(0, 1), VisibleIf(nameof(ShowMatProp))]
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public float Thickness
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{
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get
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{
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return m_Thickness;
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}
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get => _thickness;
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set
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{
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m_Thickness = Math.Clamp(value, 0, 1);
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IsDirty = true;
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this.PerformLayout();
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_thickness = Math.Clamp(value, 0, 1);
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_materialIsDirty = true;
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PerformLayout();
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}
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}
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/// <summary>
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/// Gets or sets control background color (transparent color (alpha=0) means no background rendering)
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/// Gets or sets control background color (transparent color (alpha=0) means no background rendering).
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/// </summary>
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[VisibleIf("ShowMatProp")]
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public new Color BackgroundColor //force overload
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[VisibleIf(nameof(ShowMatProp))]
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public new Color BackgroundColor
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{
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get => base.BackgroundColor;
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set
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{
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IsDirty = true;
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_materialIsDirty = true;
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base.BackgroundColor = value;
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}
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}
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/// <summary>
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/// Gets or sets the color of the highlight.
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/// </summary>
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/// <value>
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/// The color of the highlight.
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/// </value>
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[VisibleIf("ShowMatProp")]
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public Color HighlightColor { get => highlightColor; set { IsDirty = true; highlightColor = value; } }
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[VisibleIf(nameof(ShowMatProp))]
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public Color HighlightColor
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{
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get => _highlightColor;
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set
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{
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_materialIsDirty = true;
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_highlightColor = value;
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}
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}
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/// <summary>
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/// Gets or sets the color of the forgraund.
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/// Gets or sets the color of the foreground.
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/// </summary>
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/// <value>
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/// The color of the forgraund.
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/// </value>
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[VisibleIf("ShowMatProp")]
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public Color ForgraundColor { get => forgraundColor; set { IsDirty = true; forgraundColor = value; } }
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[VisibleIf(nameof(ShowMatProp))]
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public Color ForegroundColor
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{
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get => _foregroundColor;
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set
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{
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_materialIsDirty = true;
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_foregroundColor = value;
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}
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}
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/// <summary>
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/// Gets or sets the color of the selection.
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/// </summary>
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/// <value>
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/// The color of the selection.
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/// </value>
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[VisibleIf("ShowMatProp")]
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public Color SelectionColor { get => selectionColor; set { IsDirty = true; selectionColor = value; } }
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[VisibleIf(nameof(ShowMatProp))]
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public Color SelectionColor
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{
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get => _selectionColor;
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set
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{
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_materialIsDirty = true;
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_selectionColor = value;
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}
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}
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/// <summary>
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/// The selected callback
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@@ -137,15 +139,15 @@ namespace FlaxEngine.GUI
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/// <summary>
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/// The allow change selection when inside
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/// </summary>
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[VisibleIf("ShowMatProp")]
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[VisibleIf(nameof(ShowMatProp))]
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public bool AllowChangeSelectionWhenInside;
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/// <summary>
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/// The center as button
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/// </summary>
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[VisibleIf("ShowMatProp")]
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[VisibleIf(nameof(ShowMatProp))]
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public bool CenterAsButton;
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/// <summary>
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/// Initializes a new instance of the <see cref="RadialMenu"/> class.
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/// </summary>
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@@ -169,7 +171,7 @@ namespace FlaxEngine.GUI
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{
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BackgroundColor = style.BackgroundNormal;
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HighlightColor = style.BackgroundSelected;
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ForgraundColor = style.BackgroundHighlighted;
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ForegroundColor = style.BackgroundHighlighted;
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SelectionColor = style.BackgroundSelected;
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}
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}
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@@ -184,199 +186,148 @@ namespace FlaxEngine.GUI
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{
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}
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/// <summary>
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/// Draws the control.
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/// </summary>
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/// <inheritdoc/>
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public override void DrawSelf()
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{
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if (MaterialInstance != null)
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if (_materialInstance == null && Material != null)
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{
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if (IsDirty)
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{
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MaterialInstance.SetParameterValue("RadialPieMenu_EdgeOffset", Math.Clamp(1 - m_EdgeOffset, 0, 1));
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MaterialInstance.SetParameterValue("RadialPieMenu_Thickness", Math.Clamp(m_Thickness, 0, 1));
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MaterialInstance.SetParameterValue("RadialPieMenu_Angle", ((float)1 / m_SegmentCount) * Mathf.Pi);
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MaterialInstance.SetParameterValue("RadialPieMenu_SCount", m_SegmentCount);
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MaterialInstance.SetParameterValue("RadialPieMenu_HighlightColor", HighlightColor);
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MaterialInstance.SetParameterValue("RadialPieMenu_ForgraundColor", ForgraundColor);
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MaterialInstance.SetParameterValue("RadialPieMenu_BackgroundColor", BackgroundColor);
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MaterialInstance.SetParameterValue("RadialPieMenu_Rotation", -m_Angle + Mathf.Pi);
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UpdateFSS();
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IsDirty = false;
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}
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Render2D.DrawMaterial(MaterialInstance, new Rectangle(Float2.Zero, new Float2(Size.X < Size.Y ? Size.X : Size.Y)));
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_materialInstance = Material.CreateVirtualInstance();
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_materialIsDirty = true;
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}
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else
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if (_materialInstance != null)
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{
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if (Material != null)
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if (_materialIsDirty)
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{
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MaterialInstance = Material.CreateVirtualInstance();
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_materialInstance.SetParameterValue("RadialMenu_EdgeOffset", Math.Clamp(1 - _edgeOffset, 0, 1));
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_materialInstance.SetParameterValue("RadialMenu_Thickness", Math.Clamp(_thickness, 0, 1));
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_materialInstance.SetParameterValue("RadialMenu_Angle", (1.0f / _segmentCount) * Mathf.Pi);
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_materialInstance.SetParameterValue("RadialMenu_SegmentCount", _segmentCount);
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_materialInstance.SetParameterValue("RadialMenu_HighlightColor", _highlightColor);
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_materialInstance.SetParameterValue("RadialMenu_ForegroundColor", _foregroundColor);
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_materialInstance.SetParameterValue("RadialMenu_BackgroundColor", BackgroundColor);
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_materialInstance.SetParameterValue("RadialMenu_Rotation", -_angle + Mathf.Pi);
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UpdateSelectionColor();
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_materialIsDirty = false;
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}
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Render2D.DrawMaterial(_materialInstance, new Rectangle(Float2.Zero, new Float2(Size.X < Size.Y ? Size.X : Size.Y)));
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}
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}
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/// <inheritdoc/>
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public override void OnMouseMove(Float2 location)
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{
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if (MaterialInstance != null)
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if (_materialInstance != null)
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{
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if (m_F_SelectedSegment == -1)
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if (_highlightSegment == -1)
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{
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var min = ((1 - m_EdgeOffset) - m_Thickness) * USize * 0.5f;
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var max = (1 - m_EdgeOffset) * USize * 0.5f;
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var min = ((1 - _edgeOffset) - _thickness) * USize * 0.5f;
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var max = (1 - _edgeOffset) * USize * 0.5f;
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var val = ((USize * 0.5f) - location).Length;
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if (Mathf.IsInRange(val, min, max) || val < min && AllowChangeSelectionWhenInside)
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{
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var size = new Float2(USize);
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var p = (size * 0.5f) - location;
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var Sa = ((float)1 / m_SegmentCount) * Mathf.TwoPi;
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m_Angle = Mathf.Atan2(p.X, p.Y);
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m_Angle = Mathf.Ceil((m_Angle - (Sa * 0.5f)) / Sa) * Sa;
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m_SelectedSegment = m_Angle;
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m_SelectedSegment = Mathf.RoundToInt((m_SelectedSegment < 0 ? Mathf.TwoPi + m_SelectedSegment : m_SelectedSegment) / Sa);
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if (float.IsNaN(m_Angle) || float.IsInfinity(m_Angle))
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m_Angle = 0;
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MaterialInstance.SetParameterValue("RadialPieMenu_Rotation", -m_Angle + Mathf.Pi);
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UpdateAngle(ref location);
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}
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}
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}
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base.OnMouseMove(location);
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}
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/// <inheritdoc/>
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (MaterialInstance == null)
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if (_materialInstance == null)
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return base.OnMouseDown(location, button);
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var min = ((1 - m_EdgeOffset) - m_Thickness) * USize * 0.5f;
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var max = (1 - m_EdgeOffset) * USize * 0.5f;
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var min = ((1 - _edgeOffset) - _thickness) * USize * 0.5f;
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var max = (1 - _edgeOffset) * USize * 0.5f;
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var val = ((USize * 0.5f) - location).Length;
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var c = val < min && CenterAsButton;
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var selected = (int)m_SelectedSegment;
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var selected = (int)_selectedSegment;
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selected++;
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if (Mathf.IsInRange(val, min, max) || c)
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{
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if (c)
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{
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m_F_SelectedSegment = 0;
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}
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else
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{
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m_F_SelectedSegment = selected;
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}
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UpdateFSS();
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_highlightSegment = c ? 0 : selected;
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UpdateSelectionColor();
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return true;
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}
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else
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{
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m_F_SelectedSegment = -1;
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UpdateFSS();
|
||||
_highlightSegment = -1;
|
||||
UpdateSelectionColor();
|
||||
}
|
||||
|
||||
return base.OnMouseDown(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||
{
|
||||
if (MaterialInstance == null)
|
||||
if (_materialInstance == null)
|
||||
return base.OnMouseDown(location, button);
|
||||
|
||||
if (m_F_SelectedSegment >= 0)
|
||||
if (_highlightSegment >= 0)
|
||||
{
|
||||
if (Selected != null)
|
||||
{
|
||||
Selected(m_F_SelectedSegment);
|
||||
}
|
||||
m_F_SelectedSegment = -1;
|
||||
UpdateFSS();
|
||||
var min = ((1 - m_EdgeOffset) - m_Thickness) * USize * 0.5f;
|
||||
var max = (1 - m_EdgeOffset) * USize * 0.5f;
|
||||
Selected?.Invoke(_highlightSegment);
|
||||
_highlightSegment = -1;
|
||||
UpdateSelectionColor();
|
||||
var min = ((1 - _edgeOffset) - _thickness) * USize * 0.5f;
|
||||
var max = (1 - _edgeOffset) * USize * 0.5f;
|
||||
var val = ((USize * 0.5f) - location).Length;
|
||||
if (Mathf.IsInRange(val, min, max) || val < min && AllowChangeSelectionWhenInside)
|
||||
{
|
||||
var size = new Float2(USize);
|
||||
var p = (size * 0.5f) - location;
|
||||
var Sa = ((float)1 / m_SegmentCount) * Mathf.TwoPi;
|
||||
m_Angle = Mathf.Atan2(p.X, p.Y);
|
||||
m_Angle = Mathf.Ceil((m_Angle - (Sa * 0.5f)) / Sa) * Sa;
|
||||
m_SelectedSegment = m_Angle;
|
||||
m_SelectedSegment = Mathf.RoundToInt((m_SelectedSegment < 0 ? Mathf.TwoPi + m_SelectedSegment : m_SelectedSegment) / Sa);
|
||||
if (float.IsNaN(m_Angle) || float.IsInfinity(m_Angle))
|
||||
m_Angle = 0;
|
||||
MaterialInstance.SetParameterValue("RadialPieMenu_Rotation", -m_Angle + Mathf.Pi);
|
||||
UpdateAngle(ref location);
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseUp(location, button);
|
||||
}
|
||||
private void UpdateFSS()
|
||||
{
|
||||
if (m_F_SelectedSegment == -1)
|
||||
{
|
||||
MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", ForgraundColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CenterAsButton)
|
||||
{
|
||||
if (m_F_SelectedSegment > 0)
|
||||
{
|
||||
MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", SelectionColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", ForgraundColor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", SelectionColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void OnMouseLeave()
|
||||
{
|
||||
if (MaterialInstance == null)
|
||||
if (_materialInstance == null)
|
||||
return;
|
||||
|
||||
m_SelectedSegment = 0;
|
||||
m_F_SelectedSegment = -1;
|
||||
if (Selected != null)
|
||||
{
|
||||
Selected(m_F_SelectedSegment);
|
||||
}
|
||||
UpdateFSS();
|
||||
_selectedSegment = 0;
|
||||
_highlightSegment = -1;
|
||||
Selected?.Invoke(_highlightSegment);
|
||||
UpdateSelectionColor();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void OnChildrenChanged()
|
||||
{
|
||||
m_SegmentCount = 0;
|
||||
_segmentCount = 0;
|
||||
for (int i = 0; i < Children.Count; i++)
|
||||
{
|
||||
if (Children[i] is Image)
|
||||
{
|
||||
m_SegmentCount++;
|
||||
_segmentCount++;
|
||||
}
|
||||
}
|
||||
IsDirty = true;
|
||||
_materialIsDirty = true;
|
||||
|
||||
base.OnChildrenChanged();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void PerformLayout(bool force = false)
|
||||
{
|
||||
var Sa = -1.0f / m_SegmentCount * Mathf.TwoPi;
|
||||
var sa = -1.0f / _segmentCount * Mathf.TwoPi;
|
||||
var midp = USize * 0.5f;
|
||||
var mp = ((1 - m_EdgeOffset) - (m_Thickness * 0.5f)) * midp;
|
||||
var mp = ((1 - _edgeOffset) - (_thickness * 0.5f)) * midp;
|
||||
float f = 0;
|
||||
if (m_SegmentCount % 2 != 0)
|
||||
if (_segmentCount % 2 != 0)
|
||||
{
|
||||
f += Sa * 0.5f;
|
||||
f += sa * 0.5f;
|
||||
}
|
||||
if (MaterialInstance == null)
|
||||
if (_materialInstance == null)
|
||||
{
|
||||
for (int i = 0; i < Children.Count; i++)
|
||||
{
|
||||
Children[i].Center = Rotate2D(new Float2(0, mp), f) + midp;
|
||||
f += Sa;
|
||||
f += sa;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -386,17 +337,53 @@ namespace FlaxEngine.GUI
|
||||
if (Children[i] is Image)
|
||||
{
|
||||
Children[i].Center = Rotate2D(new Float2(0, mp), f) + midp;
|
||||
f += Sa;
|
||||
f += sa;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.PerformLayout(force);
|
||||
}
|
||||
private Float2 Rotate2D(Float2 point, float angle)
|
||||
|
||||
private void UpdateSelectionColor()
|
||||
{
|
||||
Color color;
|
||||
if (_highlightSegment == -1)
|
||||
{
|
||||
color = _foregroundColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CenterAsButton)
|
||||
{
|
||||
color = _highlightSegment > 0 ? SelectionColor : _foregroundColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = SelectionColor;
|
||||
}
|
||||
}
|
||||
_materialInstance.SetParameterValue("RadialMenu_SelectionColor", color);
|
||||
}
|
||||
|
||||
private void UpdateAngle(ref Float2 location)
|
||||
{
|
||||
var size = new Float2(USize);
|
||||
var p = (size * 0.5f) - location;
|
||||
var sa = (1.0f / _segmentCount) * Mathf.TwoPi;
|
||||
_angle = Mathf.Atan2(p.X, p.Y);
|
||||
_angle = Mathf.Ceil((_angle - (sa * 0.5f)) / sa) * sa;
|
||||
_selectedSegment = _angle;
|
||||
_selectedSegment = Mathf.RoundToInt((_selectedSegment < 0 ? Mathf.TwoPi + _selectedSegment : _selectedSegment) / sa);
|
||||
if (float.IsNaN(_angle) || float.IsInfinity(_angle))
|
||||
_angle = 0;
|
||||
_materialInstance.SetParameterValue("RadialMenu_Rotation", -_angle + Mathf.Pi);
|
||||
}
|
||||
|
||||
private static Float2 Rotate2D(Float2 point, float angle)
|
||||
{
|
||||
return new Float2(Mathf.Cos(angle) * point.X + Mathf.Sin(angle) * point.Y,
|
||||
Mathf.Cos(angle) * point.Y - Mathf.Sin(angle) * point.X);
|
||||
Mathf.Cos(angle) * point.Y - Mathf.Sin(angle) * point.X);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user