Fix binding various resources to shaders in WebGPU

This commit is contained in:
Wojtek Figat
2026-02-26 12:23:07 +01:00
parent 20c9ed27fb
commit 239ceb75a9
9 changed files with 51 additions and 19 deletions

View File

@@ -41,6 +41,7 @@ enum class SpirvShaderResourceType
TextureCube = 7,
Texture1DArray = 8,
Texture2DArray = 9,
MAX
};
enum class SpirvShaderResourceBindingType : byte