Fix binding various resources to shaders in WebGPU
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@@ -80,7 +80,7 @@ public:
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WGPUDevice Device = nullptr;
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WGPUQueue Queue = nullptr;
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GPUSamplerWebGPU* DefaultSamplers[6] = {};
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GPUTextureWebGPU* DefaultTexture = nullptr;
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GPUTextureWebGPU* DefaultTexture[10] = {};
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GPUDataUploaderWebGPU DataUploader;
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uint32 MinUniformBufferOffsetAlignment = 1;
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