Make font fallbacking the default option

This commit is contained in:
ExMatics HydrogenC
2023-12-03 15:11:47 +08:00
parent 2f019d4264
commit 23b71e7d3e
83 changed files with 598 additions and 619 deletions

View File

@@ -598,7 +598,7 @@ namespace FlaxEditor.Content.GUI
// Check if it's an empty thing
if (_items.Count == 0)
{
FallbackTextUtils.DrawText(style.FontSmall, IsSearching ? "No results" : "Empty", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, IsSearching ? "No results" : "Empty", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
}

View File

@@ -745,7 +745,7 @@ namespace FlaxEditor.Content
// Draw short name
Render2D.PushClip(ref textRect);
FallbackTextUtils.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
Render2D.PopClip();
}

View File

@@ -150,8 +150,8 @@ namespace FlaxEditor.Content
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = FallbackTextUtils.GetCharPosition(font, text, ranges[i].StartIndex);
var end = FallbackTextUtils.GetCharPosition(font, text, ranges[i].EndIndex);
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isThisVisible = true;

View File

@@ -109,7 +109,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
// Draw name
Render2D.PushClip(nameRect);
FallbackTextUtils.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.PopClip();
// Draw deselect button
@@ -118,7 +118,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
else
{
// Draw info
FallbackTextUtils.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
}
// Draw picker button

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@@ -42,7 +42,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Add script button
var buttonText = "Add script";
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
var textSize = Style.Current.FontMedium.MeasureText(buttonText);
float addScriptButtonWidth = (textSize.X < 60.0f) ? 60.0f : textSize.X + 4;
var buttonHeight = (textSize.Y < 18) ? 18 : textSize.Y + 4;
_addScriptsButton = new Button
@@ -86,7 +86,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
var size = Size;
// Info
FallbackTextUtils.DrawText(style.FontSmall, "Drag scripts here", new Rectangle(2, _addScriptsButton.Height + 4, size.X - 4, size.Y - 4 - 20), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, "Drag scripts here", new Rectangle(2, _addScriptsButton.Height + 4, size.X - 4, size.Y - 4 - 20), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
// Check if drag is over
if (IsDragOver && _dragHandlers != null && _dragHandlers.HasValidDrag)

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@@ -226,7 +226,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (!enabled)
color *= 0.6f;
Render2D.DrawSprite(tab._customIcon, iconRect, color);
FallbackTextUtils.DrawText(style.FontMedium, tab._customText, new Rectangle(0, iconSize, size.X, textHeight), color, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, tab._customText, new Rectangle(0, iconSize, size.X, textHeight), color, TextAlignment.Center, TextAlignment.Center);
}
}

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@@ -423,7 +423,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Set control type button
var space = layout.Space(20);
var buttonText = "Set Type";
var textSize = FallbackTextUtils.MeasureText(FlaxEngine.GUI.Style.Current.FontMedium, buttonText);
var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(buttonText);
float setTypeButtonWidth = (textSize.X < 60.0f) ? 60.0f : textSize.X + 4;
var setTypeButton = new Button
{

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@@ -100,7 +100,7 @@ namespace FlaxEditor.CustomEditors.Editors
_linkButton.Clicked += ToggleLink;
ToggleEnabled();
SetLinkStyle();
var textSize = FallbackTextUtils.MeasureText(FlaxEngine.GUI.Style.Current.FontMedium, LinkedLabel.Text.Value);
var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(LinkedLabel.Text.Value);
_linkButton.LocalX += textSize.X + 10;
LinkedLabel.SetupContextMenu += (label, menu, editor) =>
{

View File

@@ -199,7 +199,7 @@ namespace FlaxEditor.CustomEditors.Editors
{
// Draw name
Render2D.PushClip(nameRect);
FallbackTextUtils.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.PopClip();
// Draw deselect button
@@ -208,7 +208,7 @@ namespace FlaxEditor.CustomEditors.Editors
else
{
// Draw info
FallbackTextUtils.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
}
// Draw picker button

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@@ -631,7 +631,7 @@ namespace FlaxEditor.CustomEditors.Editors
TooltipText = "Edit...",
Parent = _label,
};
var textSize = FallbackTextUtils.MeasureText(FlaxEngine.GUI.Style.Current.FontMedium, buttonText);
var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(buttonText);
if (textSize.Y > button.Width)
button.Width = textSize.Y + 2;

View File

@@ -160,13 +160,13 @@ namespace FlaxEditor.CustomEditors.Editors
// Draw name
Render2D.PushClip(nameRect);
FallbackTextUtils.DrawText(style.FontMedium, _valueName, nameRect, style.Foreground, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _valueName, nameRect, style.Foreground, TextAlignment.Near, TextAlignment.Center);
Render2D.PopClip();
}
else
{
// Draw info
FallbackTextUtils.DrawText(style.FontMedium, "-", nameRect, Color.OrangeRed, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "-", nameRect, Color.OrangeRed, TextAlignment.Near, TextAlignment.Center);
}
// Draw picker button

View File

@@ -139,7 +139,7 @@ namespace FlaxEditor.GUI
float sizeForTextLeft = Width - button1Rect.Right;
if (sizeForTextLeft > 30)
{
FallbackTextUtils.DrawText(
Render2D.DrawText(
style.FontSmall,
Validator.SelectedItem.ShortName,
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
@@ -161,7 +161,7 @@ namespace FlaxEditor.GUI
var name = Validator.SelectedAsset.GetType().Name;
if (Validator.SelectedAsset.IsVirtual)
name += " (virtual)";
FallbackTextUtils.DrawText(
Render2D.DrawText(
style.FontSmall,
name,
new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
@@ -174,7 +174,7 @@ namespace FlaxEditor.GUI
{
// No element selected
Render2D.FillRectangle(iconRect, style.BackgroundNormal);
FallbackTextUtils.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
}
// Check if drag is over

View File

@@ -554,7 +554,7 @@ namespace FlaxEditor.GUI
var textRect = new Rectangle(margin, 0, clientRect.Width - boxSize - 2.0f * margin, clientRect.Height);
Render2D.PushClip(textRect);
var textColor = TextColor;
FallbackTextUtils.DrawText(Font.GetFont(), text, textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
Render2D.DrawText(Font.GetFont(), text, textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
Render2D.PopClip();
}

View File

@@ -128,12 +128,12 @@ namespace FlaxEditor.GUI.ContextMenu
base.Draw();
// Draw text
FallbackTextUtils.DrawText(style.FontMedium, Text, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, Text, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
if (!string.IsNullOrEmpty(ShortKeys))
{
// Draw short keys
FallbackTextUtils.DrawText(style.FontMedium, ShortKeys, textRect, textColor, TextAlignment.Far, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, ShortKeys, textRect, textColor, TextAlignment.Far, TextAlignment.Center);
}
// Draw icon
@@ -235,9 +235,9 @@ namespace FlaxEditor.GUI.ContextMenu
float width = 20;
if (style.FontMedium)
{
width += FallbackTextUtils.MeasureText(style.FontMedium, Text).X;
width += style.FontMedium.MeasureText(Text).X;
if (!string.IsNullOrEmpty(ShortKeys))
width += 40 + FallbackTextUtils.MeasureText(style.FontMedium, ShortKeys).X;
width += 40 + style.FontMedium.MeasureText(ShortKeys).X;
}
return Mathf.Max(width, base.MinimumWidth);

View File

@@ -832,7 +832,7 @@ namespace FlaxEditor.GUI
50,
LabelsSize
);
FallbackTextUtils.DrawText(_labelsFont, label, labelRect, _labelsColor.AlphaMultiplied(strength), TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.7f);
Render2D.DrawText(_labelsFont, label, labelRect, _labelsColor.AlphaMultiplied(strength), TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.7f);
}
}
}

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@@ -281,33 +281,33 @@ namespace FlaxEditor.GUI.Dialogs
// RGBA
var rgbaR = new Rectangle(_cRed.Left - ChannelTextWidth, _cRed.Y, 10000, _cRed.Height);
FallbackTextUtils.DrawText(style.FontMedium, "R", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "R", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
rgbaR.Location.Y = _cGreen.Y;
FallbackTextUtils.DrawText(style.FontMedium, "G", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "G", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
rgbaR.Location.Y = _cBlue.Y;
FallbackTextUtils.DrawText(style.FontMedium, "B", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "B", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
rgbaR.Location.Y = _cAlpha.Y;
FallbackTextUtils.DrawText(style.FontMedium, "A", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "A", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
// HSV left
var hsvHl = new Rectangle(_cHue.Left - ChannelTextWidth, _cHue.Y, 10000, _cHue.Height);
FallbackTextUtils.DrawText(style.FontMedium, "H", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "H", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
hsvHl.Location.Y = _cSaturation.Y;
FallbackTextUtils.DrawText(style.FontMedium, "S", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "S", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
hsvHl.Location.Y = _cValue.Y;
FallbackTextUtils.DrawText(style.FontMedium, "V", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "V", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
// HSV right
var hsvHr = new Rectangle(_cHue.Right + 2, _cHue.Y, 10000, _cHue.Height);
FallbackTextUtils.DrawText(style.FontMedium, "°", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "°", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
hsvHr.Location.Y = _cSaturation.Y;
FallbackTextUtils.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
hsvHr.Location.Y = _cValue.Y;
FallbackTextUtils.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
// Hex
var hex = new Rectangle(_cHex.Left - 26, _cHex.Y, 10000, _cHex.Height);
FallbackTextUtils.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
// Color difference
var newRect = new Rectangle(_cOK.X, _cHex.Bottom + PickerMargin, _cCancel.Right - _cOK.Left, 0);

View File

@@ -208,7 +208,7 @@ namespace FlaxEditor.GUI.Docking
}
// Draw text
FallbackTextUtils.DrawText(
Render2D.DrawText(
style.FontMedium,
tab.Title,
new Rectangle(DockPanel.DefaultLeftTextMargin + iconWidth, 0, Width - DockPanel.DefaultLeftTextMargin - DockPanel.DefaultButtonsSize - 2 * DockPanel.DefaultButtonsMargin, DockPanel.DefaultHeaderHeight),
@@ -271,7 +271,7 @@ namespace FlaxEditor.GUI.Docking
}
// Draw text
FallbackTextUtils.DrawText(
Render2D.DrawText(
style.FontMedium,
tab.Title,
new Rectangle(x + DockPanel.DefaultLeftTextMargin + iconWidth, 0, 10000, DockPanel.DefaultHeaderHeight),

View File

@@ -488,7 +488,7 @@ namespace FlaxEditor.GUI.Docking
{
var style = Style.Current;
if (style?.FontMedium != null)
_titleSize = FallbackTextUtils.MeasureText(style.FontMedium, _title);
_titleSize = style.FontMedium.MeasureText(_title);
}
base.PerformLayoutBeforeChildren();

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@@ -86,8 +86,8 @@ namespace FlaxEditor.GUI
var font = style.FontSmall;
for (int i = 0; i < ranges.Length; i++)
{
var start = FallbackTextUtils.GetCharPosition(font, Name, ranges[i].StartIndex);
var end = FallbackTextUtils.GetCharPosition(font, Name, ranges[i].EndIndex);
var start = font.GetCharPosition(Name, ranges[i].StartIndex);
var end = font.GetCharPosition(Name, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
}
Visible = true;
@@ -136,7 +136,7 @@ namespace FlaxEditor.GUI
}
// Draw name
FallbackTextUtils.DrawText(style.FontSmall, Name, textRect, TintColor * (Enabled ? style.Foreground : style.ForegroundDisabled), TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, Name, textRect, TintColor * (Enabled ? style.Foreground : style.ForegroundDisabled), TextAlignment.Near, TextAlignment.Center);
}
/// <inheritdoc />

View File

@@ -72,7 +72,7 @@ namespace FlaxEditor.GUI
}
// Draw text
FallbackTextUtils.DrawText(style.FontMedium, Text, clientRect, enabled && hasChildItems ? style.Foreground : style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, Text, clientRect, enabled && hasChildItems ? style.Foreground : style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
/// <inheritdoc />
@@ -102,7 +102,7 @@ namespace FlaxEditor.GUI
float width = 18;
if (style.FontMedium)
width += FallbackTextUtils.MeasureText(style.FontMedium, Text).X;
width += style.FontMedium.MeasureText(Text).X;
Width = width;
}

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@@ -57,7 +57,7 @@ namespace FlaxEditor.GUI
}
// Draw text
FallbackTextUtils.DrawText(style.FontMedium, Text, textRect, EnabledInHierarchy ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, Text, textRect, EnabledInHierarchy ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
}
/// <inheritdoc />
@@ -67,7 +67,7 @@ namespace FlaxEditor.GUI
if (style.FontMedium)
{
Width = FallbackTextUtils.MeasureText(style.FontMedium, Text).X + 2 * DefaultMargin;
Width = style.FontMedium.MeasureText(Text).X + 2 * DefaultMargin;
}
}
}

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@@ -38,7 +38,7 @@ namespace FlaxEditor.GUI
{
Depth = -1;
var mediumHeight = FallbackTextUtils.GetMaxHeight(Style.Current.FontMedium);
var mediumHeight = Style.Current.FontMedium.GetMaxHeight();
if (Height < mediumHeight)
Height = mediumHeight + 4;
}
@@ -99,7 +99,7 @@ namespace FlaxEditor.GUI
rect.Width -= leftDepthMargin;
Render2D.PushClip(rect);
FallbackTextUtils.DrawText(style.FontMedium, text, rect, style.Foreground, column.CellAlignment, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, text, rect, style.Foreground, column.CellAlignment, TextAlignment.Center);
Render2D.PopClip();
x += width;

View File

@@ -56,7 +56,7 @@ namespace FlaxEditor.GUI
Render2D.DrawSprite(style.StatusBarSizeGrip, new Rectangle(Width - 12, 10, 12, 12), style.Foreground);
// Draw status text
FallbackTextUtils.DrawText(style.FontSmall, Text, new Rectangle(4, 0, Width - 20, Height), TextColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, Text, new Rectangle(4, 0, Width - 20, Height), TextColor, TextAlignment.Near, TextAlignment.Center);
}
}
}

View File

@@ -157,7 +157,7 @@ namespace FlaxEditor.GUI
{
Rectangle textRectangle = r;
textRectangle.X = 4;
FallbackTextUtils.DrawText(style.FontMedium, "No Style", textRectangle, style.Foreground);
Render2D.DrawText(style.FontMedium, "No Style", textRectangle, style.Foreground);
}
}

View File

@@ -130,7 +130,7 @@ namespace FlaxEditor.GUI
var style = Style.Current;
var font = column.TitleFont ?? style.FontMedium;
FallbackTextUtils.DrawText(font, column.Title, rect, column.TitleColor, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(font, column.Title, rect, column.TitleColor, TextAlignment.Center, TextAlignment.Center);
if (columnIndex < _columns.Length - 1)
{

View File

@@ -98,7 +98,7 @@ namespace FlaxEditor.GUI.Tabs
// Draw text
if (!string.IsNullOrEmpty(Tab.Text))
{
FallbackTextUtils.DrawText(style.FontMedium, Tab.Text, new Rectangle(tabRect.X + textOffset, tabRect.Y, tabRect.Width - textOffset, tabRect.Height), style.Foreground, Tabs.TabsTextHorizontalAlignment, Tabs.TabsTextVerticalAlignment);
Render2D.DrawText(style.FontMedium, Tab.Text, new Rectangle(tabRect.X + textOffset, tabRect.Y, tabRect.Width - textOffset, tabRect.Height), style.Foreground, Tabs.TabsTextHorizontalAlignment, Tabs.TabsTextVerticalAlignment);
}
}
}

View File

@@ -301,7 +301,7 @@ namespace FlaxEditor.GUI.Timeline.GUI
default: throw new ArgumentOutOfRangeException();
}
var labelRect = new Rectangle(x + 2, -verticalLinesHeaderExtend * 0.8f + timeAxisHeaderOffset, 50, verticalLinesHeaderExtend);
FallbackTextUtils.DrawText(style.FontSmall, labelText, labelRect, labelColor, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.8f);
Render2D.DrawText(style.FontSmall, labelText, labelRect, labelColor, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.8f);
}
}
}

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@@ -965,7 +965,7 @@ namespace FlaxEditor.GUI.Timeline
}
// Draw text
FallbackTextUtils.DrawText(style.FontSmall, Title ?? Name, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, Title ?? Name, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
// Disabled overlay
DrawDisabled = Mute || (ParentTrack != null && ParentTrack.DrawDisabled);

View File

@@ -345,7 +345,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
if (_previewValue != null)
{
// Based on Track.Draw for track text placement
var left = _xOffset + 16 + FallbackTextUtils.MeasureText(Style.Current.FontSmall, Title ?? Name).X;
var left = _xOffset + 16 + Style.Current.FontSmall.MeasureText(Title ?? Name).X;
if (Icon.IsValid)
left += 18;
if (IsExpanded)

View File

@@ -136,7 +136,7 @@ namespace FlaxEditor.GUI
if (!string.IsNullOrEmpty(_text))
{
textRect.Size.X = Width - DefaultMargin - textRect.Left;
FallbackTextUtils.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
}
}
@@ -151,7 +151,7 @@ namespace FlaxEditor.GUI
if (hasSprite)
width += iconSize;
if (!string.IsNullOrEmpty(_text) && style.FontMedium)
width += FallbackTextUtils.MeasureText(style.FontMedium, _text).X + (hasSprite ? DefaultMargin : 0);
width += style.FontMedium.MeasureText(_text).X + (hasSprite ? DefaultMargin : 0);
Width = width;
}

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@@ -575,7 +575,7 @@ namespace FlaxEditor.GUI.Tree
var font = TextFont.GetFont();
if (font)
{
_textWidth = FallbackTextUtils.MeasureText(font, _text).X;
_textWidth = font.MeasureText(_text).X;
_textChanged = false;
}
}
@@ -656,7 +656,7 @@ namespace FlaxEditor.GUI.Tree
}
// Draw text
FallbackTextUtils.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
// Draw drag and drop effect
if (IsDragOver && _tree.DraggedOverNode == this)

View File

@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using FlaxEditor.Content.Settings;
using FlaxEditor.Modules;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -224,7 +225,11 @@ namespace FlaxEditor.Options
}
}
FallbackTextUtils.Fallbacks = FallbackFonts.Create(Options.Interface.Fallbacks);
var graphicsSetttings = GameSettings.Load<GraphicsSettings>();
if (graphicsSetttings.EnableFontFallback && graphicsSetttings.FallbackFonts == null)
{
Render2D.FallbackFonts = graphicsSetttings.FallbackFonts = FontFallbackList.Create(Options.Interface.Fallbacks);
}
}
/// <summary>

View File

@@ -142,8 +142,8 @@ namespace FlaxEditor.SceneGraph.GUI
var textRect = TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = FallbackTextUtils.GetCharPosition(font, text, ranges[i].StartIndex);
var end = FallbackTextUtils.GetCharPosition(font, text, ranges[i].EndIndex);
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
isThisVisible = true;

View File

@@ -337,7 +337,7 @@ namespace FlaxEditor.Surface.Archetypes
_textRect = new Rectangle(Float2.Zero, Size);
var style = Style.Current;
var titleSize = FallbackTextUtils.MeasureText(style.FontLarge, Title);
var titleSize = style.FontLarge.MeasureText(Title);
var width = Mathf.Max(100, titleSize.X + 50);
Resize(width, 0);
titleSize.X += 8.0f;
@@ -379,7 +379,7 @@ namespace FlaxEditor.Surface.Archetypes
}
// Name
FallbackTextUtils.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
}
/// <inheritdoc />
@@ -1128,7 +1128,7 @@ namespace FlaxEditor.Surface.Archetypes
}
// Name
FallbackTextUtils.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
// Close button
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) ? style.Foreground : style.ForegroundGrey);
@@ -1402,7 +1402,7 @@ namespace FlaxEditor.Surface.Archetypes
{
Title = StateTitle;
var style = Style.Current;
var titleSize = FallbackTextUtils.MeasureText(style.FontLarge, Title);
var titleSize = style.FontLarge.MeasureText(Title);
var width = Mathf.Max(100, titleSize.X + 50);
Resize(width, 0);
titleSize.X += 8.0f;

View File

@@ -77,7 +77,7 @@ namespace FlaxEditor.Surface.Archetypes
Title = asset?.ShortName ?? "Animation";
var style = Style.Current;
Resize(Mathf.Max(230, FallbackTextUtils.MeasureText(style.FontLarge, Title).X + 30), 160);
Resize(Mathf.Max(230, style.FontLarge.MeasureText(Title).X + 30), 160);
}
/// <inheritdoc />

View File

@@ -100,7 +100,7 @@ namespace FlaxEditor.Surface.Archetypes
_debugRelevant = Behavior.GetNodeDebugRelevancy(instance, behavior);
_debugInfo = Behavior.GetNodeDebugInfo(instance, behavior);
if (!string.IsNullOrEmpty(_debugInfo))
_debugInfoSize = FallbackTextUtils.MeasureText(Style.Current.FontSmall, _debugInfo);
_debugInfoSize = Style.Current.FontSmall.MeasureText(_debugInfo);
}
}
@@ -184,7 +184,7 @@ namespace FlaxEditor.Surface.Archetypes
if (!string.IsNullOrEmpty(_debugInfo))
{
var style = Style.Current;
FallbackTextUtils.DrawText(style.FontSmall, _debugInfo, new Rectangle(4, _headerRect.Bottom + 4, _debugInfoSize), style.Foreground);
Render2D.DrawText(style.FontSmall, _debugInfo, new Rectangle(4, _headerRect.Bottom + 4, _debugInfoSize), style.Foreground);
}
// Debug relevancy outline
@@ -487,7 +487,7 @@ namespace FlaxEditor.Surface.Archetypes
var height = 0.0f;
var titleLabelFont = Style.Current.FontLarge;
width = Mathf.Max(width, 100.0f);
width = Mathf.Max(width, FallbackTextUtils.MeasureText(titleLabelFont, Title).X + 30);
width = Mathf.Max(width, titleLabelFont.MeasureText(Title).X + 30);
if (_debugInfoSize.X > 0)
{
width = Mathf.Max(width, _debugInfoSize.X + 8.0f);

View File

@@ -113,7 +113,7 @@ namespace FlaxEditor.Surface.Archetypes
var idx = (int)ModuleType;
var headerRect = new Rectangle(0, 0, Width, 16.0f);
//Render2D.FillRectangle(headerRect, Color.Red);
FallbackTextUtils.DrawText(style.FontMedium, Title, headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, Title, headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
DrawChildren();

View File

@@ -154,7 +154,7 @@ namespace FlaxEditor.Surface.Archetypes
if (headerRect.Contains(mousePosition))
headerColor *= 1.07f;
Render2D.FillRectangle(headerRect, headerColor);
FallbackTextUtils.DrawText(style.FontLarge, Names[idx], headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, Names[idx], headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
DrawChildren();
}
@@ -194,7 +194,7 @@ namespace FlaxEditor.Surface.Archetypes
if (_headerRect.Contains(ref _mousePosition))
headerColor *= 1.07f;
Render2D.FillRectangle(_headerRect, headerColor);
FallbackTextUtils.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
DrawChildren();

View File

@@ -200,8 +200,8 @@ namespace FlaxEditor.Surface.ContextMenu
var font = style.FontSmall;
for (int i = 0; i < ranges.Length; i++)
{
var start = FallbackTextUtils.GetCharPosition(font, _archetype.Title, ranges[i].StartIndex);
var end = FallbackTextUtils.GetCharPosition(font, _archetype.Title, ranges[i].EndIndex);
var start = font.GetCharPosition(_archetype.Title, ranges[i].StartIndex);
var end = font.GetCharPosition(_archetype.Title, ranges[i].EndIndex);
_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
if (ranges[i].StartIndex <= 0)
@@ -222,8 +222,8 @@ namespace FlaxEditor.Surface.ContextMenu
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var start = FallbackTextUtils.GetCharPosition(font, _archetype.Title, 0);
var end = FallbackTextUtils.GetCharPosition(font, _archetype.Title, _archetype.Title.Length - 1);
var start = font.GetCharPosition(_archetype.Title, 0);
var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
_isFullMatch = true;
Visible = true;
@@ -237,8 +237,8 @@ namespace FlaxEditor.Surface.ContextMenu
_highlights.Clear();
var style = Style.Current;
var font = style.FontSmall;
var start = FallbackTextUtils.GetCharPosition(font, _archetype.Title, 0);
var end = FallbackTextUtils.GetCharPosition(font, _archetype.Title, _archetype.Title.Length - 1);
var start = font.GetCharPosition(_archetype.Title, 0);
var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
Visible = true;
@@ -283,19 +283,19 @@ namespace FlaxEditor.Surface.ContextMenu
}
// Draw name
FallbackTextUtils.DrawText(style.FontSmall, _archetype.Title, textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, _archetype.Title, textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
if (_archetype.SubTitle != null)
{
var titleLength = FallbackTextUtils.MeasureText(style.FontSmall, _archetype.Title).X;
var titleLength = style.FontSmall.MeasureText(_archetype.Title).X;
var subTitleRect = new Rectangle(textRect.X + titleLength, textRect.Y, textRect.Width - titleLength, textRect.Height);
FallbackTextUtils.DrawText(style.FontSmall, _archetype.SubTitle, subTitleRect, style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, _archetype.SubTitle, subTitleRect, style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
}
// Reset transform and draw score mark
if (showScoreHit)
{
Render2D.PopTransform();
FallbackTextUtils.DrawText(style.FontSmall, "> ", textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, "> ", textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
}
}

View File

@@ -1428,7 +1428,7 @@ namespace FlaxEditor.Surface.Elements
if (_defaultValueEditor != null)
{
_defaultValueEditor.Location = new Float2(X + Width + 8 + FallbackTextUtils.MeasureText(Style.Current.FontSmall, Text).X, Y);
_defaultValueEditor.Location = new Float2(X + Width + 8 + Style.Current.FontSmall.MeasureText(Text).X, Y);
}
}
@@ -1443,7 +1443,7 @@ namespace FlaxEditor.Surface.Elements
// Draw text
var style = Style.Current;
var rect = new Rectangle(Width + 4, 0, 1410, Height);
FallbackTextUtils.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
}
/// <inheritdoc />
@@ -1635,7 +1635,7 @@ namespace FlaxEditor.Surface.Elements
{
if (DefaultValueEditors[i].CanUse(this, ref _currentType))
{
var bounds = new Rectangle(X + Width + 8 + FallbackTextUtils.MeasureText(Style.Current.FontSmall, Text).X, Y, 90, Height);
var bounds = new Rectangle(X + Width + 8 + Style.Current.FontSmall.MeasureText(Text).X, Y, 90, Height);
_editor = DefaultValueEditors[i];
try
{

View File

@@ -189,7 +189,7 @@ namespace FlaxEditor.Surface.Elements
// Draw text
var style = Style.Current;
var rect = new Rectangle(-100, 0, 100 - 2, Height);
FallbackTextUtils.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Far, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Far, TextAlignment.Center);
}
}
}

View File

@@ -25,7 +25,7 @@ namespace FlaxEditor.Surface.Elements
var style = Style.Current;
var color = Enabled ? style.Foreground : style.ForegroundDisabled;
FallbackTextUtils.DrawText(style.FontSmall, Archetype.Text, new Rectangle(Float2.Zero, Size), color, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontSmall, Archetype.Text, new Rectangle(Float2.Zero, Size), color, TextAlignment.Near, TextAlignment.Center);
}
}
}

View File

@@ -169,7 +169,7 @@ namespace FlaxEditor.Surface
// Header
Render2D.FillRectangle(_headerRect, headerColor);
FallbackTextUtils.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
// Close button
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);

View File

@@ -199,7 +199,7 @@ namespace FlaxEditor.Surface
continue;
if (child is InputBox inputBox)
{
var boxWidth = FallbackTextUtils.MeasureText(boxLabelFont, inputBox.Text).X + 20;
var boxWidth = boxLabelFont.MeasureText(inputBox.Text).X + 20;
if (inputBox.DefaultValueEditor != null)
boxWidth += inputBox.DefaultValueEditor.Width + 4;
leftWidth = Mathf.Max(leftWidth, boxWidth);
@@ -207,7 +207,7 @@ namespace FlaxEditor.Surface
}
else if (child is OutputBox outputBox)
{
rightWidth = Mathf.Max(rightWidth, FallbackTextUtils.MeasureText(boxLabelFont, outputBox.Text).X + 20);
rightWidth = Mathf.Max(rightWidth, boxLabelFont.MeasureText(outputBox.Text).X + 20);
rightHeight = Mathf.Max(rightHeight, outputBox.Archetype.Position.Y - Constants.NodeMarginY - Constants.NodeHeaderSize + 20.0f);
}
else if (child is Control control)
@@ -225,7 +225,7 @@ namespace FlaxEditor.Surface
}
}
width = Mathf.Max(width, leftWidth + rightWidth + 10);
width = Mathf.Max(width, FallbackTextUtils.MeasureText(titleLabelFont, Title).X + 30);
width = Mathf.Max(width, titleLabelFont.MeasureText(Title).X + 30);
height = Mathf.Max(height, Mathf.Max(leftHeight, rightHeight));
Resize(width, height);
}
@@ -1027,7 +1027,7 @@ namespace FlaxEditor.Surface
if (_headerRect.Contains(ref _mousePosition))
headerColor *= 1.07f;
Render2D.FillRectangle(_headerRect, headerColor);
FallbackTextUtils.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
// Close button
if ((Archetype.Flags & NodeFlags.NoCloseButton) == 0 && Surface.CanEdit)

View File

@@ -147,7 +147,7 @@ namespace FlaxEditor.Tools.Foliage
Parent = _noFoliagePanel,
Enabled = false
};
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
var textSize = Style.Current.FontMedium.MeasureText(buttonText);
if (_createNewFoliage.Width < textSize.X)
{
_createNewFoliage.LocalX -= (textSize.X - _createNewFoliage.Width) / 2;

View File

@@ -105,7 +105,7 @@ namespace FlaxEditor.Tools.Terrain
Parent = _noTerrainPanel,
Enabled = false
};
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
var textSize = Style.Current.FontMedium.MeasureText(buttonText);
if (_createTerrainButton.Width < textSize.X)
{
_createTerrainButton.LocalX -= (textSize.X - _createTerrainButton.Width) / 2;

View File

@@ -548,9 +548,9 @@ namespace FlaxEditor.Viewport
#region Camera settings widget
var largestText = "Relative Panning";
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, largestText);
var textSize = Style.Current.FontMedium.MeasureText(largestText);
var xLocationForExtras = textSize.X + 5;
var cameraSpeedTextWidth = FallbackTextUtils.MeasureText(Style.Current.FontMedium, "0.00").X;
var cameraSpeedTextWidth = Style.Current.FontMedium.MeasureText("0.00").X;
// Camera Settings Widget
_cameraWidget = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
@@ -801,7 +801,7 @@ namespace FlaxEditor.Viewport
#region View mode widget
largestText = "Brightness";
textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, largestText);
textSize = Style.Current.FontMedium.MeasureText(largestText);
xLocationForExtras = textSize.X + 5;
var viewMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperLeft);
@@ -1233,8 +1233,8 @@ namespace FlaxEditor.Viewport
color = Color.Yellow;
var text = string.Format("FPS: {0}", fps);
var font = Style.Current.FontMedium;
FallbackTextUtils.DrawText(font, text, new Rectangle(Float2.One, Size), Color.Black);
FallbackTextUtils.DrawText(font, text, new Rectangle(Float2.Zero, Size), color);
Render2D.DrawText(font, text, new Rectangle(Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(Float2.Zero, Size), color);
}
}
@@ -1814,7 +1814,7 @@ namespace FlaxEditor.Viewport
{
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
FallbackTextUtils.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
}
}

View File

@@ -96,11 +96,11 @@ namespace FlaxEditor.Viewport.Previews
var skinnedModel = SkinnedModel;
if (skinnedModel == null)
{
FallbackTextUtils.DrawText(style.FontLarge, "Missing Base Model", new Rectangle(Float2.Zero, Size), Color.Red, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords);
Render2D.DrawText(style.FontLarge, "Missing Base Model", new Rectangle(Float2.Zero, Size), Color.Red, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords);
}
else if (!skinnedModel.IsLoaded)
{
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
}

View File

@@ -409,8 +409,8 @@ namespace FlaxEditor.Viewport.Previews
}
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
FallbackTextUtils.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
FallbackTextUtils.DrawText(font, text, new Rectangle(pos, Size), Color.White);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}

View File

@@ -254,7 +254,7 @@ namespace FlaxEditor.Viewport.Previews
if (_showParticlesCounter)
{
var count = _previewEffect.ParticlesCount;
FallbackTextUtils.DrawText(
Render2D.DrawText(
Style.Current.FontSmall,
"Particles: " + count,
new Rectangle(Float2.Zero, Size),

View File

@@ -161,8 +161,8 @@ namespace FlaxEditor.Viewport.Previews
}
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
FallbackTextUtils.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
FallbackTextUtils.DrawText(font, text, new Rectangle(pos, Size), Color.White);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}

View File

@@ -103,7 +103,7 @@ namespace FlaxEditor.Viewport.Previews
{
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
FallbackTextUtils.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
}
Render2D.PopClip();

View File

@@ -123,7 +123,7 @@ namespace FlaxEditor.Viewport.Widgets
}
// Draw text
FallbackTextUtils.DrawText(style.FontMedium, _text, textRect, style.ForegroundViewport * (IsMouseOver ? 1.0f : 0.9f), TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _text, textRect, style.ForegroundViewport * (IsMouseOver ? 1.0f : 0.9f), TextAlignment.Center, TextAlignment.Center);
}
/// <inheritdoc />
@@ -163,7 +163,7 @@ namespace FlaxEditor.Viewport.Widgets
var style = Style.Current;
if (style != null && style.FontMedium)
Width = CalculateButtonWidth(_forcedTextWidth > 0.0f ? _forcedTextWidth : FallbackTextUtils.MeasureText(style.FontMedium, _text).X, Icon.IsValid);
Width = CalculateButtonWidth(_forcedTextWidth > 0.0f ? _forcedTextWidth : style.FontMedium.MeasureText(_text).X, Icon.IsValid);
}
}
}

View File

@@ -53,7 +53,7 @@ namespace FlaxEditor.Windows
Parent = this
};
var buttonText = "Copy version info";
var fontSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
var fontSize = Style.Current.FontMedium.MeasureText(buttonText);
var copyVersionButton = new Button(Width - fontSize.X - 8, 6, fontSize.X + 4, 20)
{
Text = buttonText,

View File

@@ -51,7 +51,7 @@ namespace FlaxEditor.Windows.Assets
var style = Style.Current;
if (_window.Asset == null || !_window.Asset.IsLoaded)
{
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
}
}

View File

@@ -61,7 +61,7 @@ namespace FlaxEditor.Windows.Assets
var animation = _window.Asset;
if (animation == null || !animation.IsLoaded)
{
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
}

View File

@@ -48,7 +48,7 @@ namespace FlaxEditor.Windows.Assets
var asset = _window.Asset;
if (asset == null || !asset.IsLoaded)
{
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
}
}
@@ -645,7 +645,7 @@ namespace FlaxEditor.Windows.Assets
if (!Proxy.Window._meshData.RequestMeshData(Proxy.Window._asset))
{
Invalidate();
FallbackTextUtils.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
return;
}

View File

@@ -50,7 +50,7 @@ namespace FlaxEditor.Windows.Assets
var asset = _window.Asset;
if (asset == null || !asset.IsLoaded)
{
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
}
}
@@ -715,7 +715,7 @@ namespace FlaxEditor.Windows.Assets
if (!Proxy.Window.RequestMeshData())
{
Invalidate();
FallbackTextUtils.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
return;
}

View File

@@ -57,7 +57,7 @@ namespace FlaxEditor.Windows
var textRect = new Rectangle(margin, 0, clientRect.Width - boxSize - 2.0f * margin, clientRect.Height);
Render2D.PushClip(textRect);
var textColor = TextColor;
FallbackTextUtils.DrawText(Font.GetFont(), "View", textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
Render2D.DrawText(Font.GetFont(), "View", textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
Render2D.PopClip();
// Arrow

View File

@@ -140,11 +140,11 @@ namespace FlaxEditor.Windows
Render2D.PushClip(ref clientRect);
if (LogCount == 1)
{
FallbackTextUtils.DrawText(style.FontMedium, Desc.Title, textRect, style.Foreground);
Render2D.DrawText(style.FontMedium, Desc.Title, textRect, style.Foreground);
}
else if (LogCount > 1)
{
FallbackTextUtils.DrawText(style.FontMedium, $"{Desc.Title} ({LogCount})", textRect, style.Foreground);
Render2D.DrawText(style.FontMedium, $"{Desc.Title} ({LogCount})", textRect, style.Foreground);
}
Render2D.PopClip();
}

View File

@@ -827,7 +827,7 @@ namespace FlaxEditor.Windows
if (Camera.MainCamera == null)
{
var style = Style.Current;
FallbackTextUtils.DrawText(style.FontLarge, "No camera", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontLarge, "No camera", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
}
// Selected UI controls outline
@@ -866,8 +866,8 @@ namespace FlaxEditor.Windows
var alpha = Mathf.Saturate(-animTime / fadeOutTime);
var rect = new Rectangle(new Float2(6), Size - 12);
var text = "Press Shift+F11 to unlock the mouse";
FallbackTextUtils.DrawText(style.FontSmall, text, rect + new Float2(1.0f), style.Background * alpha, TextAlignment.Near, TextAlignment.Far);
FallbackTextUtils.DrawText(style.FontSmall, text, rect, style.Foreground * alpha, TextAlignment.Near, TextAlignment.Far);
Render2D.DrawText(style.FontSmall, text, rect + new Float2(1.0f), style.Background * alpha, TextAlignment.Near, TextAlignment.Far);
Render2D.DrawText(style.FontSmall, text, rect, style.Foreground * alpha, TextAlignment.Near, TextAlignment.Far);
}
timeout = 1.0f;
@@ -884,7 +884,7 @@ namespace FlaxEditor.Windows
{
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
FallbackTextUtils.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
}
}
}

View File

@@ -138,8 +138,8 @@ namespace FlaxEditor.Windows.Profiler
var headerRect = new Rectangle(0, chartHeight, Width, TitleHeight);
var headerTextRect = new Rectangle(2, chartHeight, Width - 4, TitleHeight);
Render2D.FillRectangle(headerRect, style.BackgroundNormal);
FallbackTextUtils.DrawText(style.FontMedium, Title, headerTextRect, style.ForegroundGrey, TextAlignment.Near, TextAlignment.Center);
FallbackTextUtils.DrawText(style.FontMedium, _sample, headerTextRect, style.Foreground, TextAlignment.Far, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, Title, headerTextRect, style.ForegroundGrey, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _sample, headerTextRect, style.Foreground, TextAlignment.Far, TextAlignment.Center);
}
private void OnClick(ref Float2 location)

View File

@@ -85,12 +85,12 @@ namespace FlaxEditor.Windows.Profiler
Render2D.DrawRectangle(bounds, color * 0.5f);
if (_nameLength < 0 && style.FontMedium)
_nameLength = FallbackTextUtils.MeasureText(style.FontMedium, _name).X;
_nameLength = style.FontMedium.MeasureText(_name).X;
if (_nameLength < bounds.Width + 4)
{
Render2D.PushClip(bounds);
FallbackTextUtils.DrawText(style.FontMedium, _name, bounds, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(style.FontMedium, _name, bounds, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center);
Render2D.PopClip();
}
}
@@ -115,7 +115,7 @@ namespace FlaxEditor.Windows.Profiler
var style = Style.Current;
var rect = new Rectangle(Float2.Zero, Size);
Render2D.PushClip(rect);
FallbackTextUtils.DrawText(style.FontMedium, Name, rect, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapChars);
Render2D.DrawText(style.FontMedium, Name, rect, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapChars);
Render2D.PopClip();
}
}

View File

@@ -297,7 +297,7 @@ namespace FlaxEditor.Windows
}
if (overlayText != null)
{
FallbackTextUtils.DrawText(style.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center, textWrap);
Render2D.DrawText(style.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center, textWrap);
}
base.Draw();

View File

@@ -258,7 +258,7 @@ void SplashScreen::OnDraw()
return;
// Title
const auto titleLength = _titleFont->MeasureText(GetTitle());
const auto titleLength = _titleFont->MeasureTextInternal(GetTitle());
TextLayoutOptions layout;
layout.Bounds = Rectangle(10 * s, 10 * s, width - 10 * s, 50 * s);
layout.HorizontalAlignment = TextAlignment::Near;

View File

@@ -272,8 +272,8 @@ namespace FlaxEditor.Windows
var textRect = item.TextRect;
for (int i = 0; i < ranges.Length; i++)
{
var start = FallbackTextUtils.GetCharPosition(font, text, ranges[i].StartIndex);
var end = FallbackTextUtils.GetCharPosition(font, text, ranges[i].EndIndex);
var start = font.GetCharPosition(text, ranges[i].StartIndex);
var end = font.GetCharPosition(text, ranges[i].EndIndex);
highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
}
item.SetHighlights(highlights);

View File

@@ -35,15 +35,6 @@ public:
API_FIELD(Attributes="EditorOrder(15), EditorDisplay(\"General\")")
String CopyrightNotice;
/// <summary>
/// The copyright note used for content signing (eg. source code header).
/// </summary>
API_FIELD(Attributes = "EditorOrder(1200), EditorDisplay(\"Other Settings\")")
bool EnableFontFallback;
API_FIELD(Attributes = "EditorOrder(1205), EditorDisplay(\"Other Settings\")")
FontFallbackList* FontFallbacks;
/// <summary>
/// The default application icon.
/// </summary>

View File

@@ -6,6 +6,8 @@
#include "Engine/Graphics/Enums.h"
#include "Engine/Graphics/PostProcessSettings.h"
class FontFallbackList;
/// <summary>
/// Graphics rendering settings.
/// </summary>
@@ -118,6 +120,18 @@ public:
API_FIELD(Attributes="EditorOrder(10000), EditorDisplay(\"Post Process Settings\", EditorDisplayAttribute.InlineStyle)")
PostProcessSettings PostProcessSettings;
/// <summary>
///
/// </summary>
API_FIELD(Attributes = "EditorOrder(12000), EditorDisplay(\"Text Render Settings\", EditorDisplayAttribute.InlineStyle)")
bool EnableFontFallback = true;
/// <summary>
///
/// </summary>
API_FIELD(Attributes = "EditorOrder(12005), EditorDisplay(\"Text Render Settings\", EditorDisplayAttribute.InlineStyle)")
FontFallbackList* FallbackFonts;
private:
/// <summary>
/// Renamed UeeHDRProbes into UseHDRProbes

View File

@@ -8,6 +8,7 @@
#include "Engine/Core/Config/GraphicsSettings.h"
#include "Engine/Engine/CommandLine.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Render2D/Render2D.h"
bool Graphics::UseVSync = false;
Quality Graphics::AAQuality = Quality::Medium;
@@ -69,6 +70,9 @@ void GraphicsSettings::Apply()
Graphics::GIQuality = GIQuality;
Graphics::PostProcessSettings = ::PostProcessSettings();
Graphics::PostProcessSettings.BlendWith(PostProcessSettings, 1.0f);
Render2D::EnableFontFallback = EnableFontFallback;
Render2D::FallbackFonts = FallbackFonts;
}
void Graphics::DisposeDevice()

View File

@@ -1,268 +0,0 @@
using System.Runtime.CompilerServices;
namespace FlaxEngine
{
/// <summary>
/// A collection of functions to handle text rendering with fallback font
/// </summary>
public static class FallbackTextUtils
{
public static FallbackFonts Fallbacks
{
get; set;
} = null;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DrawText(Font font, string text, Color color, ref TextLayoutOptions layout, MaterialBase customMaterial = null, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
}
else
{
Render2D.DrawText(font, text, color, ref layout, customMaterial);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
{
var layout = new TextLayoutOptions
{
Bounds = layoutRect,
HorizontalAlignment = horizontalAlignment,
VerticalAlignment = verticalAlignment,
TextWrapping = textWrapping,
Scale = scale,
BaseLinesGapScale = baseLinesGapScale,
};
if (Fallbacks != null && useFallback)
{
Render2D.DrawText(font, Fallbacks, text, color, ref layout);
}
else
{
Render2D.DrawText(font, text, color, ref layout);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
{
var layout = new TextLayoutOptions
{
Bounds = layoutRect,
HorizontalAlignment = horizontalAlignment,
VerticalAlignment = verticalAlignment,
TextWrapping = textWrapping,
Scale = scale,
BaseLinesGapScale = baseLinesGapScale,
};
if (Fallbacks != null && useFallback)
{
Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
}
else
{
Render2D.DrawText(font, text, color, ref layout, customMaterial);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 MeasureText(Font font, string text, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.MeasureText(Fallbacks, text);
}
else
{
return font.MeasureText(text);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 MeasureText(Font font, string text, ref TextRange textRange, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.MeasureText(Fallbacks, text, ref textRange);
}
else
{
return font.MeasureText(text, ref textRange);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 MeasureText(Font font, string text, ref TextLayoutOptions layout, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.MeasureText(Fallbacks, text, ref layout);
}
else
{
return font.MeasureText(text, ref layout);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 MeasureText(Font font, string text, ref TextRange textRange, ref TextLayoutOptions layout, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.MeasureText(Fallbacks, text, ref textRange, ref layout);
}
else
{
return font.MeasureText(text, ref textRange, ref layout);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HitTestText(Font font, string text, Float2 location, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.HitTestText(Fallbacks, text, location);
}
else
{
return font.HitTestText(text, location);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HitTestText(Font font, string text, ref TextRange textRange, Float2 location, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.HitTestText(Fallbacks, text, ref textRange, location);
}
else
{
return font.HitTestText(text, ref textRange, location);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HitTestText(Font font, string text, Float2 location, ref TextLayoutOptions layout, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.HitTestText(Fallbacks, text, location, ref layout);
}
else
{
return font.HitTestText(text, location, ref layout);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HitTestText(Font font, string text, ref TextRange textRange, Float2 location, ref TextLayoutOptions layout, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.HitTestText(Fallbacks, text, ref textRange, location, ref layout);
}
else
{
return font.HitTestText(text, ref textRange, location, ref layout);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 GetCharPosition(Font font, string text, int index, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.GetCharPosition(Fallbacks, text, index);
}
else
{
return font.GetCharPosition(text, index);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.GetCharPosition(Fallbacks, text, ref textRange, index);
}
else
{
return font.GetCharPosition(text, ref textRange, index);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 GetCharPosition(Font font, string text, int index, ref TextLayoutOptions layout, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.GetCharPosition(Fallbacks, text, index, ref layout);
}
else
{
return font.GetCharPosition(text, index, ref layout);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, ref TextLayoutOptions layout, bool useFallback = true)
{
if (Fallbacks != null && useFallback)
{
return font.GetCharPosition(Fallbacks, text, ref textRange, index, ref layout);
}
else
{
return font.GetCharPosition(text, ref textRange, index, ref layout);
}
}
/// <summary>
/// Gets the max font height among the font and all fallback fonts of the same size.
/// </summary>
/// <param name="font">The primary font to use.</param>
/// <param name="fallbacks">The fallback fonts.</param>
/// <returns>The max height.</returns>
public static float GetMaxHeight(Font font, FallbackFonts fallbacks)
{
float height = font.Height;
var fallbackFonts = fallbacks.GetFontList(font.Size);
foreach (var item in fallbackFonts)
{
height = Mathf.Max(height, item.Height);
}
return height;
}
/// <summary>
/// Gets the max font height among the font and all fallback fonts of the same size.
/// </summary>
/// <param name="font">The primary font to use.</param>
/// <param name="useFallback">Whether to enable fallback fonts, uses <see cref="Fallbacks"/> if true.</param>
/// <returns>The max height.</returns>
public static float GetMaxHeight(Font font, bool useFallback = true)
{
if(Fallbacks != null && useFallback)
{
return GetMaxHeight(font, Fallbacks);
}
else
{
return font.Height;
}
}
}
}

View File

@@ -103,6 +103,18 @@ void Font::Invalidate()
_characters.Clear();
}
inline API_FUNCTION() float Font::GetMaxHeight(FontFallbackList* fallbacks) const
{
float height = GetHeight();
auto& fallbackFonts = fallbacks->GetFontList(GetSize());
for (int32 i = 0; i < fallbackFonts.Count(); i++)
{
height = Math::Max(height, static_cast<float>(fallbackFonts[i]->GetHeight()));
}
return height;
}
void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines, const TextLayoutOptions& layout)
{
float cursorX = 0;
@@ -548,7 +560,7 @@ void Font::ProcessText(FontFallbackList* fallbacks, const StringView& text, Arra
}
}
Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout)
Float2 Font::MeasureTextInternal(const StringView& text, const TextLayoutOptions& layout)
{
// Check if there is no need to do anything
if (text.IsEmpty())
@@ -569,7 +581,7 @@ Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout
return max;
}
Float2 Font::MeasureText(FontFallbackList* fallbacks, const StringView& text, const TextLayoutOptions& layout)
Float2 Font::MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, const TextLayoutOptions& layout)
{
// Check if there is no need to do anything
if (text.IsEmpty())
@@ -590,7 +602,7 @@ Float2 Font::MeasureText(FontFallbackList* fallbacks, const StringView& text, co
return max;
}
int32 Font::HitTestText(const StringView& text, const Float2& location, const TextLayoutOptions& layout)
int32 Font::HitTestTextInternal(const StringView& text, const Float2& location, const TextLayoutOptions& layout)
{
// Check if there is no need to do anything
if (text.Length() <= 0)
@@ -664,7 +676,7 @@ int32 Font::HitTestText(const StringView& text, const Float2& location, const Te
return smallestIndex;
}
int32 Font::HitTestText(FontFallbackList* fallbacks, const StringView& text, const Float2& location, const TextLayoutOptions& layout)
int32 Font::HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, const Float2& location, const TextLayoutOptions& layout)
{
// Check if there is no need to do anything
if (text.Length() <= 0)
@@ -764,7 +776,7 @@ int32 Font::HitTestText(FontFallbackList* fallbacks, const StringView& text, con
return smallestIndex;
}
Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayoutOptions& layout)
Float2 Font::GetCharPositionInternal(const StringView& text, int32 index, const TextLayoutOptions& layout)
{
// Check if there is no need to do anything
if (text.IsEmpty())
@@ -818,7 +830,7 @@ Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayo
return rootOffset + Float2(lines.Last().Location.X + lines.Last().Size.X, static_cast<float>((lines.Count() - 1) * baseLinesDistance));
}
Float2 Font::GetCharPosition(FontFallbackList* fallbacks, const StringView& text, int32 index, const TextLayoutOptions& layout)
Float2 Font::GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, int32 index, const TextLayoutOptions& layout)
{
// Check if there is no need to do anything
if (text.IsEmpty())

View File

@@ -8,6 +8,7 @@
#include "Engine/Content/AssetReference.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "TextLayoutOptions.h"
#include "Render2D.h"
class FontAsset;
class FontFallbackList;
@@ -402,7 +403,31 @@ public:
public:
/// <summary>
/// Processes text to get cached lines for rendering.
/// Gets the maximum height among the font and the fallback fonts.
/// </summary>
/// <param name="fallbacks">The fallback fonts.</param>
/// <returns>The maximum height.</returns>
API_FUNCTION() float GetMaxHeight(FontFallbackList* fallbacks) const;
/// <summary>
/// Gets the maximum height among the font and the fallback fonts, uses the default font defined in <see cref="Render2D"/>.
/// </summary>
/// <param name="fallbacks">The fallback fonts.</param>
/// <returns>The maximum height.</returns>
API_FUNCTION() FORCE_INLINE float GetMaxHeight() const
{
if (Render2D::EnableFontFallback && Render2D::FallbackFonts)
{
return GetMaxHeight(Render2D::FallbackFonts);
}
else
{
return GetHeight();
}
}
/// <summary>
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="layout">The layout properties.</param>
@@ -410,12 +435,12 @@ public:
void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The output lines list.</returns>
API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
{
Array<FontLineCache> lines;
ProcessText(text, lines, layout);
@@ -423,13 +448,13 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The output lines list.</returns>
API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
Array<FontLineCache> lines;
ProcessText(textRange.Substring(text), lines, layout);
@@ -437,7 +462,7 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text.</param>
/// <returns>The output lines list.</returns>
@@ -447,7 +472,7 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
@@ -458,7 +483,7 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, using custom fallback options.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="layout">The layout properties.</param>
@@ -466,12 +491,12 @@ public:
void ProcessText(FontFallbackList* fallbacks, const StringView& text, Array<BlockedTextLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, using custom fallback options.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The output lines list.</returns>
API_FUNCTION() Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
{
Array<BlockedTextLineCache> lines;
ProcessText(fallbacks, text, lines, layout);
@@ -479,13 +504,13 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, using custom fallback options.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The output lines list.</returns>
API_FUNCTION() Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
Array<BlockedTextLineCache> lines;
ProcessText(fallbacks, textRange.Substring(text), lines, layout);
@@ -493,7 +518,7 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, using custom fallback options.
/// </summary>
/// <param name="text">The input text.</param>
/// <returns>The output lines list.</returns>
@@ -503,7 +528,7 @@ public:
}
/// <summary>
/// Processes text to get cached lines for rendering.
/// Processes text to get cached lines for rendering, using custom fallback options.
/// </summary>
/// <param name="text">The input text.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
@@ -514,122 +539,293 @@ public:
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text.
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
API_FUNCTION() Float2 MeasureTextInternal(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text.
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return MeasureText(textRange.Substring(text), layout);
return MeasureTextInternal(textRange.Substring(text), layout);
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(const StringView& text)
{
return MeasureTextInternal(text, TextLayoutOptions());
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange)
{
return MeasureTextInternal(textRange.Substring(text), TextLayoutOptions());
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return MeasureTextInternal(fallbacks, textRange.Substring(text), layout);
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text)
{
return MeasureTextInternal(fallbacks, text, TextLayoutOptions());
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange)
{
return MeasureTextInternal(fallbacks, textRange.Substring(text), TextLayoutOptions());
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout) {
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return MeasureTextInternal(Render2D::FallbackFonts, text, layout);
}
else {
return MeasureTextInternal(text, layout);
}
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return MeasureTextInternal(Render2D::FallbackFonts, textRange.Substring(text), layout);
}
else {
return MeasureTextInternal(textRange.Substring(text), layout);
}
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text)
{
return MeasureText(text, TextLayoutOptions());
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return MeasureTextInternal(Render2D::FallbackFonts, text, TextLayoutOptions());
}
else {
return MeasureTextInternal(text, TextLayoutOptions());
}
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange)
{
return MeasureText(textRange.Substring(text), TextLayoutOptions());
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return MeasureTextInternal(Render2D::FallbackFonts, textRange.Substring(text), TextLayoutOptions());
}
else {
return MeasureTextInternal(textRange.Substring(text), TextLayoutOptions());
}
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="layout">The layout properties.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return MeasureText(fallbacks, textRange.Substring(text), layout);
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text)
{
return MeasureText(fallbacks, text, TextLayoutOptions());
}
/// <summary>
/// Measures minimum size of the rectangle that will be needed to draw given text
/// </summary>.
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <returns>The minimum size for that text and fot to render properly.</returns>
API_FUNCTION() FORCE_INLINE Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange)
{
return MeasureText(fallbacks, textRange.Substring(text), TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location.
/// Calculates hit character index at given location, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestText(const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
API_FUNCTION() int32 HitTestTextInternal(const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates hit character index at given location.
/// Calculates hit character index at given location, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return HitTestText(textRange.Substring(text), location, layout);
return HitTestTextInternal(textRange.Substring(text), location, layout);
}
/// <summary>
/// Calculates hit character index at given location.
/// Calculates hit character index at given location, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(const StringView& text, const Float2& location)
{
return HitTestTextInternal(text, location, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
{
return HitTestTextInternal(textRange.Substring(text), location, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates hit character index at given location, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return HitTestTextInternal(fallbacks, textRange.Substring(text), location, layout);
}
/// <summary>
/// Calculates hit character index at given location, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, const Float2& location)
{
return HitTestTextInternal(fallbacks, text, location, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
{
return HitTestTextInternal(fallbacks, textRange.Substring(text), location, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout) {
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return HitTestTextInternal(Render2D::FallbackFonts, text, location, layout);
}
else {
return HitTestTextInternal(text, location, layout);
}
}
/// <summary>
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
{
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return HitTestTextInternal(Render2D::FallbackFonts, textRange.Substring(text), location, layout);
}
else {
return HitTestTextInternal(textRange.Substring(text), location, layout);
}
}
/// <summary>
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, const Float2& location)
{
return HitTestText(text, location, TextLayoutOptions());
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return HitTestTextInternal(Render2D::FallbackFonts, text, location, TextLayoutOptions());
}
else {
return HitTestTextInternal(text, location, TextLayoutOptions());
}
}
/// <summary>
/// Calculates hit character index at given location.
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
@@ -637,89 +833,156 @@ public:
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
{
return HitTestText(textRange.Substring(text), location, TextLayoutOptions());
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return HitTestTextInternal(Render2D::FallbackFonts, textRange.Substring(text), location, TextLayoutOptions());
}
else {
return HitTestTextInternal(textRange.Substring(text), location, TextLayoutOptions());
}
}
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return HitTestText(fallbacks, textRange.Substring(text), location, layout);
}
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, const Float2& location)
{
return HitTestText(fallbacks, text, location, TextLayoutOptions());
}
/// <summary>
/// Calculates hit character index at given location.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="location">The input location to test.</param>
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
API_FUNCTION() FORCE_INLINE int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
{
return HitTestText(fallbacks, textRange.Substring(text), location, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index.
/// Calculates character position for given text and character index, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Float2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
API_FUNCTION() Float2 GetCharPositionInternal(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates character position for given text and character index.
/// Calculates character position for given text and character index, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Float2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return GetCharPosition(textRange.Substring(text), index, layout);
return GetCharPositionInternal(textRange.Substring(text), index, layout);
}
/// <summary>
/// Calculates character position for given text and character index
/// Calculates character position for given text and character index, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(const StringView& text, int32 index)
{
return GetCharPositionInternal(text, index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index, with font fallbacking disabled.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
{
return GetCharPositionInternal(textRange.Substring(text), index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates character position for given text and character index, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return GetCharPositionInternal(fallbacks, textRange.Substring(text), index, layout);
}
/// <summary>
/// Calculates character position for given text and character index, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, int32 index)
{
return GetCharPositionInternal(fallbacks, text, index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index, using custom fallback options.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
{
return GetCharPositionInternal(fallbacks, textRange.Substring(text), index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout) {
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return GetCharPositionInternal(Render2D::FallbackFonts, text, index, layout);
}
else {
return GetCharPositionInternal(text, index, layout);
}
}
/// <summary>
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
{
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return GetCharPositionInternal(Render2D::FallbackFonts, textRange.Substring(text), index, layout);
}
else {
return GetCharPositionInternal(textRange.Substring(text), index, layout);
}
}
/// <summary>
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, int32 index)
{
return GetCharPosition(text, index, TextLayoutOptions());
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return GetCharPositionInternal(Render2D::FallbackFonts, text, index, TextLayoutOptions());
}
else {
return GetCharPositionInternal(text, index, TextLayoutOptions());
}
}
/// <summary>
/// Calculates character position for given text and character index
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
@@ -727,52 +990,12 @@ public:
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
{
return GetCharPosition(textRange.Substring(text), index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
/// <summary>
/// Calculates character position for given text and character index.
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <param name="layout">The text layout properties.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
{
return GetCharPosition(fallbacks, textRange.Substring(text), index, layout);
}
/// <summary>
/// Calculates character position for given text and character index
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, int32 index)
{
return GetCharPosition(fallbacks, text, index, TextLayoutOptions());
}
/// <summary>
/// Calculates character position for given text and character index
/// </summary>
/// <param name="text">The input text to test.</param>
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
/// <param name="index">The text position to get coordinates of.</param>
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
{
return GetCharPosition(fallbacks, textRange.Substring(text), index, TextLayoutOptions());
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
return GetCharPositionInternal(Render2D::FallbackFonts, textRange.Substring(text), index, TextLayoutOptions());
}
else {
return GetCharPositionInternal(textRange.Substring(text), index, TextLayoutOptions());
}
}
/// <summary>

View File

@@ -182,6 +182,8 @@ struct ClipMask
};
Render2D::RenderingFeatures Render2D::Features = RenderingFeatures::VertexSnapping;
bool Render2D::EnableFontFallback = true;
FontFallbackList* Render2D::FallbackFonts = nullptr;
namespace
{

View File

@@ -102,7 +102,7 @@ namespace FlaxEngine
}
/// <summary>
/// Draws a text.
/// Draws a text, follows the font fallback settings defined in <see cref="Render2D"/>.
/// </summary>
/// <param name="font">The font to use.</param>
/// <param name="text">The text to render.</param>
@@ -128,7 +128,7 @@ namespace FlaxEngine
}
/// <summary>
/// Draws a text using a custom material shader. Given material must have GUI domain and a public parameter named Font (texture parameter used for a font atlas sampling).
/// Draws a text using a custom material shader. Given material must have GUI domain and a public parameter named Font (texture parameter used for a font atlas sampling). Follows the font fallback settings defined in <see cref="Render2D"/>.
/// </summary>
/// <param name="font">The font to use.</param>
/// <param name="customMaterial">Custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>

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@@ -54,8 +54,6 @@ API_CLASS(Static) class FLAXENGINE_API Render2D
};
public:
API_FIELD() static bool EnableFontFallback;
API_FIELD() static FontFallbackList* FallbackFonts;
/// <summary>
/// Checks if interface is during rendering phrase (Draw calls may be performed without failing).
@@ -72,6 +70,10 @@ public:
/// </summary>
API_FIELD() static RenderingFeatures Features;
API_FIELD() static bool EnableFontFallback;
API_FIELD() static FontFallbackList* FallbackFonts;
/// <summary>
/// Called when frame rendering begins by the graphics device.
/// </summary>

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@@ -261,7 +261,7 @@ namespace FlaxEngine.GUI
Render2D.DrawRectangle(clientRect, borderColor, BorderThickness);
// Draw text
FallbackTextUtils.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
}
/// <inheritdoc />

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@@ -475,7 +475,7 @@ namespace FlaxEngine.GUI
var font = Font.GetFont();
for (int i = 0; i < _items.Count; i++)
{
itemsWidth = Mathf.Max(itemsWidth, itemsMargin + 4 + FallbackTextUtils.MeasureText(font, _items[i]).X);
itemsWidth = Mathf.Max(itemsWidth, itemsMargin + 4 + font.MeasureText(_items[i]).X);
}
*/
var itemsWidth = Width;
@@ -673,7 +673,7 @@ namespace FlaxEngine.GUI
var textRect = new Rectangle(margin, 0, clientRect.Width - boxSize - 2.0f * margin, clientRect.Height);
Render2D.PushClip(textRect);
var textColor = TextColor;
FallbackTextUtils.DrawText(Font.GetFont(), FontMaterial, _items[_selectedIndex], textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(Font.GetFont(), FontMaterial, _items[_selectedIndex], textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center);
Render2D.PopClip();
}

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@@ -233,7 +233,7 @@ namespace FlaxEngine.GUI
}
}
FallbackTextUtils.DrawText(_font.GetFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
Render2D.DrawText(_font.GetFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
if (ClipText)
Render2D.PopClip();
@@ -254,7 +254,7 @@ namespace FlaxEngine.GUI
layout.Bounds.Size.X = Width - Margin.Width;
else if (_autoWidth && !_autoHeight)
layout.Bounds.Size.Y = Height - Margin.Height;
_textSize = FallbackTextUtils.MeasureText(font, _text, ref layout);
_textSize = font.MeasureText(_text, ref layout);
_textSize.Y *= BaseLinesGapScale;
// Check if size is controlled via text

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@@ -154,7 +154,7 @@ namespace FlaxEngine.GUI
if (!font)
break;
height = font.Height / DpiScale;
return textBlock.Bounds.Location + FallbackTextUtils.GetCharPosition(font, _text, ref textBlock.Range, index - textBlock.Range.StartIndex);
return textBlock.Bounds.Location + font.GetCharPosition(_text, ref textBlock.Range, index - textBlock.Range.StartIndex);
}
}
@@ -196,7 +196,7 @@ namespace FlaxEngine.GUI
var font = textBlock.Style.Font.GetFont();
if (!font && textBlock.Range.Length > 0)
break;
return FallbackTextUtils.HitTestText(font, _text, ref textBlock.Range, location - textBlock.Bounds.Location) + textBlock.Range.StartIndex;
return font.HitTestText(_text, ref textBlock.Range, location - textBlock.Bounds.Location) + textBlock.Range.StartIndex;
}
}
@@ -288,8 +288,8 @@ namespace FlaxEngine.GUI
// Selection
if (hasSelection && textBlock.Style.BackgroundSelectedBrush != null && textBlock.Range.Intersect(ref selection))
{
var leftEdge = selection.StartIndex <= textBlock.Range.StartIndex ? textBlock.Bounds.UpperLeft : FallbackTextUtils.GetCharPosition(font, _text, selection.StartIndex);
var rightEdge = selection.EndIndex >= textBlock.Range.EndIndex ? textBlock.Bounds.UpperRight : FallbackTextUtils.GetCharPosition(font, _text, selection.EndIndex);
var leftEdge = selection.StartIndex <= textBlock.Range.StartIndex ? textBlock.Bounds.UpperLeft : font.GetCharPosition(_text, selection.StartIndex);
var rightEdge = selection.EndIndex >= textBlock.Range.EndIndex ? textBlock.Bounds.UpperRight : font.GetCharPosition(_text, selection.EndIndex);
float height = font.Height / DpiScale;
float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
alpha *= alpha;

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@@ -104,7 +104,7 @@ namespace FlaxEngine.GUI
return Float2.Zero;
}
return FallbackTextUtils.MeasureText(font, _text, ref _layout);
return font.MeasureText(_text, ref _layout);
}
/// <inheritdoc />
@@ -117,8 +117,8 @@ namespace FlaxEngine.GUI
return Float2.Zero;
}
height = FallbackTextUtils.GetMaxHeight(font) / DpiScale;
return FallbackTextUtils.GetCharPosition(font, _text, index, ref _layout);
height = font.GetMaxHeight() / DpiScale;
return font.GetCharPosition(_text, index, ref _layout);
}
/// <inheritdoc />
@@ -130,7 +130,7 @@ namespace FlaxEngine.GUI
return 0;
}
return FallbackTextUtils.HitTestText(font, _text, location, ref _layout);
return font.HitTestText(_text, location, ref _layout);
}
/// <inheritdoc />
@@ -169,9 +169,9 @@ namespace FlaxEngine.GUI
// Check if sth is selected to draw selection
if (HasSelection)
{
var leftEdge = FallbackTextUtils.GetCharPosition(font, _text, SelectionLeft, ref _layout);
var rightEdge = FallbackTextUtils.GetCharPosition(font, _text, SelectionRight, ref _layout);
float fontHeight = FallbackTextUtils.GetMaxHeight(font) / DpiScale;
var leftEdge = font.GetCharPosition(_text, SelectionLeft, ref _layout);
var rightEdge = font.GetCharPosition(_text, SelectionRight, ref _layout);
float fontHeight = font.GetMaxHeight() / DpiScale;
// Draw selection background
float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
@@ -211,11 +211,11 @@ namespace FlaxEngine.GUI
var color = TextColor;
if (!enabled)
color *= 0.6f;
FallbackTextUtils.DrawText(font, _text, color, ref _layout, TextMaterial);
Render2D.DrawText(font, _text, color, ref _layout, TextMaterial);
}
else if (!string.IsNullOrEmpty(_watermarkText) && !IsFocused)
{
FallbackTextUtils.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
Render2D.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
}
// Caret

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@@ -374,7 +374,7 @@ namespace FlaxEngine.GUI
textColor *= 0.6f;
}
FallbackTextUtils.DrawText(HeaderTextFont.GetFont(), HeaderTextMaterial, HeaderText, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
Render2D.DrawText(HeaderTextFont.GetFont(), HeaderTextMaterial, HeaderText, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
if (!_isClosed && EnableContainmentLines)
{

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@@ -69,12 +69,6 @@ namespace FlaxEngine.GUI
set => _fontSmall = new FontReference(value);
}
/// <summary>
/// The fallback fonts to use if the primary font can't render the char.
/// </summary>
[EditorOrder(50)]
public FallbackFonts Fallbacks;
/// <summary>
/// The background color.
/// </summary>

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@@ -234,7 +234,7 @@ namespace FlaxEngine.GUI
Render2D.FillRectangle(new Rectangle(1.1f, 1.1f, Width - 2, Height - 2), style.Background);
// Tooltip text
FallbackTextUtils.DrawText(
Render2D.DrawText(
style.FontMedium,
_currentText,
GetClientArea(),