Make font fallbacking the default option
This commit is contained in:
@@ -598,7 +598,7 @@ namespace FlaxEditor.Content.GUI
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// Check if it's an empty thing
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if (_items.Count == 0)
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{
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FallbackTextUtils.DrawText(style.FontSmall, IsSearching ? "No results" : "Empty", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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Render2D.DrawText(style.FontSmall, IsSearching ? "No results" : "Empty", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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}
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}
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@@ -745,7 +745,7 @@ namespace FlaxEditor.Content
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// Draw short name
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Render2D.PushClip(ref textRect);
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FallbackTextUtils.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
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Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
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Render2D.PopClip();
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}
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@@ -150,8 +150,8 @@ namespace FlaxEditor.Content
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var textRect = TextRect;
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for (int i = 0; i < ranges.Length; i++)
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{
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var start = FallbackTextUtils.GetCharPosition(font, text, ranges[i].StartIndex);
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var end = FallbackTextUtils.GetCharPosition(font, text, ranges[i].EndIndex);
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var start = font.GetCharPosition(text, ranges[i].StartIndex);
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var end = font.GetCharPosition(text, ranges[i].EndIndex);
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_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
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}
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isThisVisible = true;
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@@ -109,7 +109,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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{
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// Draw name
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Render2D.PushClip(nameRect);
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FallbackTextUtils.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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Render2D.PopClip();
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// Draw deselect button
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@@ -118,7 +118,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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else
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{
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// Draw info
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FallbackTextUtils.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
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}
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// Draw picker button
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@@ -42,7 +42,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Add script button
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var buttonText = "Add script";
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var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
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var textSize = Style.Current.FontMedium.MeasureText(buttonText);
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float addScriptButtonWidth = (textSize.X < 60.0f) ? 60.0f : textSize.X + 4;
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var buttonHeight = (textSize.Y < 18) ? 18 : textSize.Y + 4;
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_addScriptsButton = new Button
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@@ -86,7 +86,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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var size = Size;
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// Info
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FallbackTextUtils.DrawText(style.FontSmall, "Drag scripts here", new Rectangle(2, _addScriptsButton.Height + 4, size.X - 4, size.Y - 4 - 20), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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Render2D.DrawText(style.FontSmall, "Drag scripts here", new Rectangle(2, _addScriptsButton.Height + 4, size.X - 4, size.Y - 4 - 20), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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// Check if drag is over
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if (IsDragOver && _dragHandlers != null && _dragHandlers.HasValidDrag)
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@@ -226,7 +226,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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if (!enabled)
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color *= 0.6f;
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Render2D.DrawSprite(tab._customIcon, iconRect, color);
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FallbackTextUtils.DrawText(style.FontMedium, tab._customText, new Rectangle(0, iconSize, size.X, textHeight), color, TextAlignment.Center, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, tab._customText, new Rectangle(0, iconSize, size.X, textHeight), color, TextAlignment.Center, TextAlignment.Center);
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}
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}
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@@ -423,7 +423,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Set control type button
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var space = layout.Space(20);
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var buttonText = "Set Type";
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var textSize = FallbackTextUtils.MeasureText(FlaxEngine.GUI.Style.Current.FontMedium, buttonText);
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var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(buttonText);
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float setTypeButtonWidth = (textSize.X < 60.0f) ? 60.0f : textSize.X + 4;
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var setTypeButton = new Button
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{
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@@ -100,7 +100,7 @@ namespace FlaxEditor.CustomEditors.Editors
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_linkButton.Clicked += ToggleLink;
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ToggleEnabled();
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SetLinkStyle();
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var textSize = FallbackTextUtils.MeasureText(FlaxEngine.GUI.Style.Current.FontMedium, LinkedLabel.Text.Value);
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var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(LinkedLabel.Text.Value);
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_linkButton.LocalX += textSize.X + 10;
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LinkedLabel.SetupContextMenu += (label, menu, editor) =>
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{
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@@ -199,7 +199,7 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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// Draw name
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Render2D.PushClip(nameRect);
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FallbackTextUtils.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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Render2D.PopClip();
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// Draw deselect button
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@@ -208,7 +208,7 @@ namespace FlaxEditor.CustomEditors.Editors
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else
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{
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// Draw info
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FallbackTextUtils.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "-", nameRect, isEnabled ? Color.OrangeRed : Color.DarkOrange, TextAlignment.Near, TextAlignment.Center);
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}
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// Draw picker button
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@@ -631,7 +631,7 @@ namespace FlaxEditor.CustomEditors.Editors
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TooltipText = "Edit...",
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Parent = _label,
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};
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var textSize = FallbackTextUtils.MeasureText(FlaxEngine.GUI.Style.Current.FontMedium, buttonText);
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var textSize = FlaxEngine.GUI.Style.Current.FontMedium.MeasureText(buttonText);
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if (textSize.Y > button.Width)
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button.Width = textSize.Y + 2;
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@@ -160,13 +160,13 @@ namespace FlaxEditor.CustomEditors.Editors
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// Draw name
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Render2D.PushClip(nameRect);
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FallbackTextUtils.DrawText(style.FontMedium, _valueName, nameRect, style.Foreground, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, _valueName, nameRect, style.Foreground, TextAlignment.Near, TextAlignment.Center);
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Render2D.PopClip();
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}
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else
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{
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// Draw info
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FallbackTextUtils.DrawText(style.FontMedium, "-", nameRect, Color.OrangeRed, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "-", nameRect, Color.OrangeRed, TextAlignment.Near, TextAlignment.Center);
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}
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// Draw picker button
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@@ -139,7 +139,7 @@ namespace FlaxEditor.GUI
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float sizeForTextLeft = Width - button1Rect.Right;
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if (sizeForTextLeft > 30)
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{
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FallbackTextUtils.DrawText(
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Render2D.DrawText(
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style.FontSmall,
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Validator.SelectedItem.ShortName,
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new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
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@@ -161,7 +161,7 @@ namespace FlaxEditor.GUI
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var name = Validator.SelectedAsset.GetType().Name;
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if (Validator.SelectedAsset.IsVirtual)
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name += " (virtual)";
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FallbackTextUtils.DrawText(
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Render2D.DrawText(
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style.FontSmall,
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name,
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new Rectangle(button1Rect.Right + 2, 0, sizeForTextLeft, ButtonsSize),
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@@ -174,7 +174,7 @@ namespace FlaxEditor.GUI
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{
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// No element selected
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Render2D.FillRectangle(iconRect, style.BackgroundNormal);
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FallbackTextUtils.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
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Render2D.DrawText(style.FontMedium, "No asset\nselected", iconRect, Color.Orange, TextAlignment.Center, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, Height / DefaultIconSize);
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}
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// Check if drag is over
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@@ -554,7 +554,7 @@ namespace FlaxEditor.GUI
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var textRect = new Rectangle(margin, 0, clientRect.Width - boxSize - 2.0f * margin, clientRect.Height);
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Render2D.PushClip(textRect);
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var textColor = TextColor;
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FallbackTextUtils.DrawText(Font.GetFont(), text, textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
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Render2D.DrawText(Font.GetFont(), text, textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
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Render2D.PopClip();
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}
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@@ -128,12 +128,12 @@ namespace FlaxEditor.GUI.ContextMenu
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base.Draw();
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// Draw text
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FallbackTextUtils.DrawText(style.FontMedium, Text, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, Text, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
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if (!string.IsNullOrEmpty(ShortKeys))
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{
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// Draw short keys
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FallbackTextUtils.DrawText(style.FontMedium, ShortKeys, textRect, textColor, TextAlignment.Far, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, ShortKeys, textRect, textColor, TextAlignment.Far, TextAlignment.Center);
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}
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// Draw icon
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@@ -235,9 +235,9 @@ namespace FlaxEditor.GUI.ContextMenu
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float width = 20;
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if (style.FontMedium)
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{
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width += FallbackTextUtils.MeasureText(style.FontMedium, Text).X;
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width += style.FontMedium.MeasureText(Text).X;
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if (!string.IsNullOrEmpty(ShortKeys))
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width += 40 + FallbackTextUtils.MeasureText(style.FontMedium, ShortKeys).X;
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width += 40 + style.FontMedium.MeasureText(ShortKeys).X;
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}
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return Mathf.Max(width, base.MinimumWidth);
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@@ -832,7 +832,7 @@ namespace FlaxEditor.GUI
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50,
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LabelsSize
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);
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FallbackTextUtils.DrawText(_labelsFont, label, labelRect, _labelsColor.AlphaMultiplied(strength), TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.7f);
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Render2D.DrawText(_labelsFont, label, labelRect, _labelsColor.AlphaMultiplied(strength), TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.7f);
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}
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}
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}
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@@ -281,33 +281,33 @@ namespace FlaxEditor.GUI.Dialogs
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// RGBA
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var rgbaR = new Rectangle(_cRed.Left - ChannelTextWidth, _cRed.Y, 10000, _cRed.Height);
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FallbackTextUtils.DrawText(style.FontMedium, "R", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "R", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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rgbaR.Location.Y = _cGreen.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "G", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "G", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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rgbaR.Location.Y = _cBlue.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "B", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "B", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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rgbaR.Location.Y = _cAlpha.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "A", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "A", rgbaR, textColor, TextAlignment.Near, TextAlignment.Center);
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// HSV left
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var hsvHl = new Rectangle(_cHue.Left - ChannelTextWidth, _cHue.Y, 10000, _cHue.Height);
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FallbackTextUtils.DrawText(style.FontMedium, "H", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "H", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHl.Location.Y = _cSaturation.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "S", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "S", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHl.Location.Y = _cValue.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "V", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "V", hsvHl, textColor, TextAlignment.Near, TextAlignment.Center);
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// HSV right
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var hsvHr = new Rectangle(_cHue.Right + 2, _cHue.Y, 10000, _cHue.Height);
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FallbackTextUtils.DrawText(style.FontMedium, "°", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "°", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHr.Location.Y = _cSaturation.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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hsvHr.Location.Y = _cValue.Y;
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FallbackTextUtils.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "%", hsvHr, textColor, TextAlignment.Near, TextAlignment.Center);
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// Hex
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var hex = new Rectangle(_cHex.Left - 26, _cHex.Y, 10000, _cHex.Height);
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FallbackTextUtils.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, "Hex", hex, textColor, TextAlignment.Near, TextAlignment.Center);
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// Color difference
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var newRect = new Rectangle(_cOK.X, _cHex.Bottom + PickerMargin, _cCancel.Right - _cOK.Left, 0);
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@@ -208,7 +208,7 @@ namespace FlaxEditor.GUI.Docking
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}
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// Draw text
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FallbackTextUtils.DrawText(
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Render2D.DrawText(
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style.FontMedium,
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tab.Title,
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new Rectangle(DockPanel.DefaultLeftTextMargin + iconWidth, 0, Width - DockPanel.DefaultLeftTextMargin - DockPanel.DefaultButtonsSize - 2 * DockPanel.DefaultButtonsMargin, DockPanel.DefaultHeaderHeight),
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@@ -271,7 +271,7 @@ namespace FlaxEditor.GUI.Docking
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}
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// Draw text
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FallbackTextUtils.DrawText(
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Render2D.DrawText(
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style.FontMedium,
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tab.Title,
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new Rectangle(x + DockPanel.DefaultLeftTextMargin + iconWidth, 0, 10000, DockPanel.DefaultHeaderHeight),
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@@ -488,7 +488,7 @@ namespace FlaxEditor.GUI.Docking
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{
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var style = Style.Current;
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if (style?.FontMedium != null)
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_titleSize = FallbackTextUtils.MeasureText(style.FontMedium, _title);
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_titleSize = style.FontMedium.MeasureText(_title);
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}
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base.PerformLayoutBeforeChildren();
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@@ -86,8 +86,8 @@ namespace FlaxEditor.GUI
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var font = style.FontSmall;
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for (int i = 0; i < ranges.Length; i++)
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{
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var start = FallbackTextUtils.GetCharPosition(font, Name, ranges[i].StartIndex);
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var end = FallbackTextUtils.GetCharPosition(font, Name, ranges[i].EndIndex);
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var start = font.GetCharPosition(Name, ranges[i].StartIndex);
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var end = font.GetCharPosition(Name, ranges[i].EndIndex);
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_highlights.Add(new Rectangle(start.X + 2, 0, end.X - start.X, Height));
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}
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Visible = true;
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@@ -136,7 +136,7 @@ namespace FlaxEditor.GUI
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}
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// Draw name
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FallbackTextUtils.DrawText(style.FontSmall, Name, textRect, TintColor * (Enabled ? style.Foreground : style.ForegroundDisabled), TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontSmall, Name, textRect, TintColor * (Enabled ? style.Foreground : style.ForegroundDisabled), TextAlignment.Near, TextAlignment.Center);
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}
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/// <inheritdoc />
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@@ -72,7 +72,7 @@ namespace FlaxEditor.GUI
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}
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// Draw text
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FallbackTextUtils.DrawText(style.FontMedium, Text, clientRect, enabled && hasChildItems ? style.Foreground : style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, Text, clientRect, enabled && hasChildItems ? style.Foreground : style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
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}
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/// <inheritdoc />
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@@ -102,7 +102,7 @@ namespace FlaxEditor.GUI
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float width = 18;
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if (style.FontMedium)
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width += FallbackTextUtils.MeasureText(style.FontMedium, Text).X;
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width += style.FontMedium.MeasureText(Text).X;
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Width = width;
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}
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@@ -57,7 +57,7 @@ namespace FlaxEditor.GUI
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}
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// Draw text
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FallbackTextUtils.DrawText(style.FontMedium, Text, textRect, EnabledInHierarchy ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, Text, textRect, EnabledInHierarchy ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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}
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/// <inheritdoc />
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@@ -67,7 +67,7 @@ namespace FlaxEditor.GUI
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if (style.FontMedium)
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{
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Width = FallbackTextUtils.MeasureText(style.FontMedium, Text).X + 2 * DefaultMargin;
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Width = style.FontMedium.MeasureText(Text).X + 2 * DefaultMargin;
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace FlaxEditor.GUI
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{
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Depth = -1;
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var mediumHeight = FallbackTextUtils.GetMaxHeight(Style.Current.FontMedium);
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var mediumHeight = Style.Current.FontMedium.GetMaxHeight();
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if (Height < mediumHeight)
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Height = mediumHeight + 4;
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}
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@@ -99,7 +99,7 @@ namespace FlaxEditor.GUI
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rect.Width -= leftDepthMargin;
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Render2D.PushClip(rect);
|
||||
FallbackTextUtils.DrawText(style.FontMedium, text, rect, style.Foreground, column.CellAlignment, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, text, rect, style.Foreground, column.CellAlignment, TextAlignment.Center);
|
||||
Render2D.PopClip();
|
||||
|
||||
x += width;
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace FlaxEditor.GUI
|
||||
Render2D.DrawSprite(style.StatusBarSizeGrip, new Rectangle(Width - 12, 10, 12, 12), style.Foreground);
|
||||
|
||||
// Draw status text
|
||||
FallbackTextUtils.DrawText(style.FontSmall, Text, new Rectangle(4, 0, Width - 20, Height), TextColor, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, Text, new Rectangle(4, 0, Width - 20, Height), TextColor, TextAlignment.Near, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,7 +157,7 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
Rectangle textRectangle = r;
|
||||
textRectangle.X = 4;
|
||||
FallbackTextUtils.DrawText(style.FontMedium, "No Style", textRectangle, style.Foreground);
|
||||
Render2D.DrawText(style.FontMedium, "No Style", textRectangle, style.Foreground);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace FlaxEditor.GUI
|
||||
|
||||
var style = Style.Current;
|
||||
var font = column.TitleFont ?? style.FontMedium;
|
||||
FallbackTextUtils.DrawText(font, column.Title, rect, column.TitleColor, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(font, column.Title, rect, column.TitleColor, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
if (columnIndex < _columns.Length - 1)
|
||||
{
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace FlaxEditor.GUI.Tabs
|
||||
// Draw text
|
||||
if (!string.IsNullOrEmpty(Tab.Text))
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontMedium, Tab.Text, new Rectangle(tabRect.X + textOffset, tabRect.Y, tabRect.Width - textOffset, tabRect.Height), style.Foreground, Tabs.TabsTextHorizontalAlignment, Tabs.TabsTextVerticalAlignment);
|
||||
Render2D.DrawText(style.FontMedium, Tab.Text, new Rectangle(tabRect.X + textOffset, tabRect.Y, tabRect.Width - textOffset, tabRect.Height), style.Foreground, Tabs.TabsTextHorizontalAlignment, Tabs.TabsTextVerticalAlignment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace FlaxEditor.GUI.Timeline.GUI
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
var labelRect = new Rectangle(x + 2, -verticalLinesHeaderExtend * 0.8f + timeAxisHeaderOffset, 50, verticalLinesHeaderExtend);
|
||||
FallbackTextUtils.DrawText(style.FontSmall, labelText, labelRect, labelColor, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.8f);
|
||||
Render2D.DrawText(style.FontSmall, labelText, labelRect, labelColor, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -965,7 +965,7 @@ namespace FlaxEditor.GUI.Timeline
|
||||
}
|
||||
|
||||
// Draw text
|
||||
FallbackTextUtils.DrawText(style.FontSmall, Title ?? Name, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, Title ?? Name, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
|
||||
|
||||
// Disabled overlay
|
||||
DrawDisabled = Mute || (ParentTrack != null && ParentTrack.DrawDisabled);
|
||||
|
||||
@@ -345,7 +345,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
|
||||
if (_previewValue != null)
|
||||
{
|
||||
// Based on Track.Draw for track text placement
|
||||
var left = _xOffset + 16 + FallbackTextUtils.MeasureText(Style.Current.FontSmall, Title ?? Name).X;
|
||||
var left = _xOffset + 16 + Style.Current.FontSmall.MeasureText(Title ?? Name).X;
|
||||
if (Icon.IsValid)
|
||||
left += 18;
|
||||
if (IsExpanded)
|
||||
|
||||
@@ -136,7 +136,7 @@ namespace FlaxEditor.GUI
|
||||
if (!string.IsNullOrEmpty(_text))
|
||||
{
|
||||
textRect.Size.X = Width - DefaultMargin - textRect.Left;
|
||||
FallbackTextUtils.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace FlaxEditor.GUI
|
||||
if (hasSprite)
|
||||
width += iconSize;
|
||||
if (!string.IsNullOrEmpty(_text) && style.FontMedium)
|
||||
width += FallbackTextUtils.MeasureText(style.FontMedium, _text).X + (hasSprite ? DefaultMargin : 0);
|
||||
width += style.FontMedium.MeasureText(_text).X + (hasSprite ? DefaultMargin : 0);
|
||||
|
||||
Width = width;
|
||||
}
|
||||
|
||||
@@ -575,7 +575,7 @@ namespace FlaxEditor.GUI.Tree
|
||||
var font = TextFont.GetFont();
|
||||
if (font)
|
||||
{
|
||||
_textWidth = FallbackTextUtils.MeasureText(font, _text).X;
|
||||
_textWidth = font.MeasureText(_text).X;
|
||||
_textChanged = false;
|
||||
}
|
||||
}
|
||||
@@ -656,7 +656,7 @@ namespace FlaxEditor.GUI.Tree
|
||||
}
|
||||
|
||||
// Draw text
|
||||
FallbackTextUtils.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
|
||||
|
||||
// Draw drag and drop effect
|
||||
if (IsDragOver && _tree.DraggedOverNode == this)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using FlaxEditor.Content.Settings;
|
||||
using FlaxEditor.Modules;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
@@ -224,7 +225,11 @@ namespace FlaxEditor.Options
|
||||
}
|
||||
}
|
||||
|
||||
FallbackTextUtils.Fallbacks = FallbackFonts.Create(Options.Interface.Fallbacks);
|
||||
var graphicsSetttings = GameSettings.Load<GraphicsSettings>();
|
||||
if (graphicsSetttings.EnableFontFallback && graphicsSetttings.FallbackFonts == null)
|
||||
{
|
||||
Render2D.FallbackFonts = graphicsSetttings.FallbackFonts = FontFallbackList.Create(Options.Interface.Fallbacks);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -142,8 +142,8 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
var textRect = TextRect;
|
||||
for (int i = 0; i < ranges.Length; i++)
|
||||
{
|
||||
var start = FallbackTextUtils.GetCharPosition(font, text, ranges[i].StartIndex);
|
||||
var end = FallbackTextUtils.GetCharPosition(font, text, ranges[i].EndIndex);
|
||||
var start = font.GetCharPosition(text, ranges[i].StartIndex);
|
||||
var end = font.GetCharPosition(text, ranges[i].EndIndex);
|
||||
_highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
|
||||
}
|
||||
isThisVisible = true;
|
||||
|
||||
@@ -337,7 +337,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
_textRect = new Rectangle(Float2.Zero, Size);
|
||||
|
||||
var style = Style.Current;
|
||||
var titleSize = FallbackTextUtils.MeasureText(style.FontLarge, Title);
|
||||
var titleSize = style.FontLarge.MeasureText(Title);
|
||||
var width = Mathf.Max(100, titleSize.X + 50);
|
||||
Resize(width, 0);
|
||||
titleSize.X += 8.0f;
|
||||
@@ -379,7 +379,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
}
|
||||
|
||||
// Name
|
||||
FallbackTextUtils.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1128,7 +1128,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
}
|
||||
|
||||
// Name
|
||||
FallbackTextUtils.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, Title, _textRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
// Close button
|
||||
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) ? style.Foreground : style.ForegroundGrey);
|
||||
@@ -1402,7 +1402,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
{
|
||||
Title = StateTitle;
|
||||
var style = Style.Current;
|
||||
var titleSize = FallbackTextUtils.MeasureText(style.FontLarge, Title);
|
||||
var titleSize = style.FontLarge.MeasureText(Title);
|
||||
var width = Mathf.Max(100, titleSize.X + 50);
|
||||
Resize(width, 0);
|
||||
titleSize.X += 8.0f;
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
Title = asset?.ShortName ?? "Animation";
|
||||
|
||||
var style = Style.Current;
|
||||
Resize(Mathf.Max(230, FallbackTextUtils.MeasureText(style.FontLarge, Title).X + 30), 160);
|
||||
Resize(Mathf.Max(230, style.FontLarge.MeasureText(Title).X + 30), 160);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
_debugRelevant = Behavior.GetNodeDebugRelevancy(instance, behavior);
|
||||
_debugInfo = Behavior.GetNodeDebugInfo(instance, behavior);
|
||||
if (!string.IsNullOrEmpty(_debugInfo))
|
||||
_debugInfoSize = FallbackTextUtils.MeasureText(Style.Current.FontSmall, _debugInfo);
|
||||
_debugInfoSize = Style.Current.FontSmall.MeasureText(_debugInfo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
if (!string.IsNullOrEmpty(_debugInfo))
|
||||
{
|
||||
var style = Style.Current;
|
||||
FallbackTextUtils.DrawText(style.FontSmall, _debugInfo, new Rectangle(4, _headerRect.Bottom + 4, _debugInfoSize), style.Foreground);
|
||||
Render2D.DrawText(style.FontSmall, _debugInfo, new Rectangle(4, _headerRect.Bottom + 4, _debugInfoSize), style.Foreground);
|
||||
}
|
||||
|
||||
// Debug relevancy outline
|
||||
@@ -487,7 +487,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
var height = 0.0f;
|
||||
var titleLabelFont = Style.Current.FontLarge;
|
||||
width = Mathf.Max(width, 100.0f);
|
||||
width = Mathf.Max(width, FallbackTextUtils.MeasureText(titleLabelFont, Title).X + 30);
|
||||
width = Mathf.Max(width, titleLabelFont.MeasureText(Title).X + 30);
|
||||
if (_debugInfoSize.X > 0)
|
||||
{
|
||||
width = Mathf.Max(width, _debugInfoSize.X + 8.0f);
|
||||
|
||||
@@ -113,7 +113,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
var idx = (int)ModuleType;
|
||||
var headerRect = new Rectangle(0, 0, Width, 16.0f);
|
||||
//Render2D.FillRectangle(headerRect, Color.Red);
|
||||
FallbackTextUtils.DrawText(style.FontMedium, Title, headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, Title, headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
DrawChildren();
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
if (headerRect.Contains(mousePosition))
|
||||
headerColor *= 1.07f;
|
||||
Render2D.FillRectangle(headerRect, headerColor);
|
||||
FallbackTextUtils.DrawText(style.FontLarge, Names[idx], headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, Names[idx], headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
DrawChildren();
|
||||
}
|
||||
@@ -194,7 +194,7 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
if (_headerRect.Contains(ref _mousePosition))
|
||||
headerColor *= 1.07f;
|
||||
Render2D.FillRectangle(_headerRect, headerColor);
|
||||
FallbackTextUtils.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
DrawChildren();
|
||||
|
||||
|
||||
@@ -200,8 +200,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
var font = style.FontSmall;
|
||||
for (int i = 0; i < ranges.Length; i++)
|
||||
{
|
||||
var start = FallbackTextUtils.GetCharPosition(font, _archetype.Title, ranges[i].StartIndex);
|
||||
var end = FallbackTextUtils.GetCharPosition(font, _archetype.Title, ranges[i].EndIndex);
|
||||
var start = font.GetCharPosition(_archetype.Title, ranges[i].StartIndex);
|
||||
var end = font.GetCharPosition(_archetype.Title, ranges[i].EndIndex);
|
||||
_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
|
||||
|
||||
if (ranges[i].StartIndex <= 0)
|
||||
@@ -222,8 +222,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
_highlights.Clear();
|
||||
var style = Style.Current;
|
||||
var font = style.FontSmall;
|
||||
var start = FallbackTextUtils.GetCharPosition(font, _archetype.Title, 0);
|
||||
var end = FallbackTextUtils.GetCharPosition(font, _archetype.Title, _archetype.Title.Length - 1);
|
||||
var start = font.GetCharPosition(_archetype.Title, 0);
|
||||
var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
|
||||
_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
|
||||
_isFullMatch = true;
|
||||
Visible = true;
|
||||
@@ -237,8 +237,8 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
_highlights.Clear();
|
||||
var style = Style.Current;
|
||||
var font = style.FontSmall;
|
||||
var start = FallbackTextUtils.GetCharPosition(font, _archetype.Title, 0);
|
||||
var end = FallbackTextUtils.GetCharPosition(font, _archetype.Title, _archetype.Title.Length - 1);
|
||||
var start = font.GetCharPosition(_archetype.Title, 0);
|
||||
var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
|
||||
_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
|
||||
Visible = true;
|
||||
|
||||
@@ -283,19 +283,19 @@ namespace FlaxEditor.Surface.ContextMenu
|
||||
}
|
||||
|
||||
// Draw name
|
||||
FallbackTextUtils.DrawText(style.FontSmall, _archetype.Title, textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, _archetype.Title, textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
if (_archetype.SubTitle != null)
|
||||
{
|
||||
var titleLength = FallbackTextUtils.MeasureText(style.FontSmall, _archetype.Title).X;
|
||||
var titleLength = style.FontSmall.MeasureText(_archetype.Title).X;
|
||||
var subTitleRect = new Rectangle(textRect.X + titleLength, textRect.Y, textRect.Width - titleLength, textRect.Height);
|
||||
FallbackTextUtils.DrawText(style.FontSmall, _archetype.SubTitle, subTitleRect, style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, _archetype.SubTitle, subTitleRect, style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
}
|
||||
|
||||
// Reset transform and draw score mark
|
||||
if (showScoreHit)
|
||||
{
|
||||
Render2D.PopTransform();
|
||||
FallbackTextUtils.DrawText(style.FontSmall, "> ", textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, "> ", textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1428,7 +1428,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
|
||||
if (_defaultValueEditor != null)
|
||||
{
|
||||
_defaultValueEditor.Location = new Float2(X + Width + 8 + FallbackTextUtils.MeasureText(Style.Current.FontSmall, Text).X, Y);
|
||||
_defaultValueEditor.Location = new Float2(X + Width + 8 + Style.Current.FontSmall.MeasureText(Text).X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1443,7 +1443,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
// Draw text
|
||||
var style = Style.Current;
|
||||
var rect = new Rectangle(Width + 4, 0, 1410, Height);
|
||||
FallbackTextUtils.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -1635,7 +1635,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
{
|
||||
if (DefaultValueEditors[i].CanUse(this, ref _currentType))
|
||||
{
|
||||
var bounds = new Rectangle(X + Width + 8 + FallbackTextUtils.MeasureText(Style.Current.FontSmall, Text).X, Y, 90, Height);
|
||||
var bounds = new Rectangle(X + Width + 8 + Style.Current.FontSmall.MeasureText(Text).X, Y, 90, Height);
|
||||
_editor = DefaultValueEditors[i];
|
||||
try
|
||||
{
|
||||
|
||||
@@ -189,7 +189,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
// Draw text
|
||||
var style = Style.Current;
|
||||
var rect = new Rectangle(-100, 0, 100 - 2, Height);
|
||||
FallbackTextUtils.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Far, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, Text, rect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Far, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace FlaxEditor.Surface.Elements
|
||||
|
||||
var style = Style.Current;
|
||||
var color = Enabled ? style.Foreground : style.ForegroundDisabled;
|
||||
FallbackTextUtils.DrawText(style.FontSmall, Archetype.Text, new Rectangle(Float2.Zero, Size), color, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontSmall, Archetype.Text, new Rectangle(Float2.Zero, Size), color, TextAlignment.Near, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace FlaxEditor.Surface
|
||||
|
||||
// Header
|
||||
Render2D.FillRectangle(_headerRect, headerColor);
|
||||
FallbackTextUtils.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
// Close button
|
||||
Render2D.DrawSprite(style.Cross, _closeButtonRect, _closeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
|
||||
|
||||
@@ -199,7 +199,7 @@ namespace FlaxEditor.Surface
|
||||
continue;
|
||||
if (child is InputBox inputBox)
|
||||
{
|
||||
var boxWidth = FallbackTextUtils.MeasureText(boxLabelFont, inputBox.Text).X + 20;
|
||||
var boxWidth = boxLabelFont.MeasureText(inputBox.Text).X + 20;
|
||||
if (inputBox.DefaultValueEditor != null)
|
||||
boxWidth += inputBox.DefaultValueEditor.Width + 4;
|
||||
leftWidth = Mathf.Max(leftWidth, boxWidth);
|
||||
@@ -207,7 +207,7 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
else if (child is OutputBox outputBox)
|
||||
{
|
||||
rightWidth = Mathf.Max(rightWidth, FallbackTextUtils.MeasureText(boxLabelFont, outputBox.Text).X + 20);
|
||||
rightWidth = Mathf.Max(rightWidth, boxLabelFont.MeasureText(outputBox.Text).X + 20);
|
||||
rightHeight = Mathf.Max(rightHeight, outputBox.Archetype.Position.Y - Constants.NodeMarginY - Constants.NodeHeaderSize + 20.0f);
|
||||
}
|
||||
else if (child is Control control)
|
||||
@@ -225,7 +225,7 @@ namespace FlaxEditor.Surface
|
||||
}
|
||||
}
|
||||
width = Mathf.Max(width, leftWidth + rightWidth + 10);
|
||||
width = Mathf.Max(width, FallbackTextUtils.MeasureText(titleLabelFont, Title).X + 30);
|
||||
width = Mathf.Max(width, titleLabelFont.MeasureText(Title).X + 30);
|
||||
height = Mathf.Max(height, Mathf.Max(leftHeight, rightHeight));
|
||||
Resize(width, height);
|
||||
}
|
||||
@@ -1027,7 +1027,7 @@ namespace FlaxEditor.Surface
|
||||
if (_headerRect.Contains(ref _mousePosition))
|
||||
headerColor *= 1.07f;
|
||||
Render2D.FillRectangle(_headerRect, headerColor);
|
||||
FallbackTextUtils.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
|
||||
// Close button
|
||||
if ((Archetype.Flags & NodeFlags.NoCloseButton) == 0 && Surface.CanEdit)
|
||||
|
||||
@@ -147,7 +147,7 @@ namespace FlaxEditor.Tools.Foliage
|
||||
Parent = _noFoliagePanel,
|
||||
Enabled = false
|
||||
};
|
||||
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
|
||||
var textSize = Style.Current.FontMedium.MeasureText(buttonText);
|
||||
if (_createNewFoliage.Width < textSize.X)
|
||||
{
|
||||
_createNewFoliage.LocalX -= (textSize.X - _createNewFoliage.Width) / 2;
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace FlaxEditor.Tools.Terrain
|
||||
Parent = _noTerrainPanel,
|
||||
Enabled = false
|
||||
};
|
||||
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
|
||||
var textSize = Style.Current.FontMedium.MeasureText(buttonText);
|
||||
if (_createTerrainButton.Width < textSize.X)
|
||||
{
|
||||
_createTerrainButton.LocalX -= (textSize.X - _createTerrainButton.Width) / 2;
|
||||
|
||||
@@ -548,9 +548,9 @@ namespace FlaxEditor.Viewport
|
||||
#region Camera settings widget
|
||||
|
||||
var largestText = "Relative Panning";
|
||||
var textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, largestText);
|
||||
var textSize = Style.Current.FontMedium.MeasureText(largestText);
|
||||
var xLocationForExtras = textSize.X + 5;
|
||||
var cameraSpeedTextWidth = FallbackTextUtils.MeasureText(Style.Current.FontMedium, "0.00").X;
|
||||
var cameraSpeedTextWidth = Style.Current.FontMedium.MeasureText("0.00").X;
|
||||
|
||||
// Camera Settings Widget
|
||||
_cameraWidget = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
|
||||
@@ -801,7 +801,7 @@ namespace FlaxEditor.Viewport
|
||||
#region View mode widget
|
||||
|
||||
largestText = "Brightness";
|
||||
textSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, largestText);
|
||||
textSize = Style.Current.FontMedium.MeasureText(largestText);
|
||||
xLocationForExtras = textSize.X + 5;
|
||||
|
||||
var viewMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperLeft);
|
||||
@@ -1233,8 +1233,8 @@ namespace FlaxEditor.Viewport
|
||||
color = Color.Yellow;
|
||||
var text = string.Format("FPS: {0}", fps);
|
||||
var font = Style.Current.FontMedium;
|
||||
FallbackTextUtils.DrawText(font, text, new Rectangle(Float2.One, Size), Color.Black);
|
||||
FallbackTextUtils.DrawText(font, text, new Rectangle(Float2.Zero, Size), color);
|
||||
Render2D.DrawText(font, text, new Rectangle(Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(Float2.Zero, Size), color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1814,7 +1814,7 @@ namespace FlaxEditor.Viewport
|
||||
{
|
||||
var bounds = new Rectangle(Float2.Zero, Size);
|
||||
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
|
||||
FallbackTextUtils.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -96,11 +96,11 @@ namespace FlaxEditor.Viewport.Previews
|
||||
var skinnedModel = SkinnedModel;
|
||||
if (skinnedModel == null)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "Missing Base Model", new Rectangle(Float2.Zero, Size), Color.Red, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords);
|
||||
Render2D.DrawText(style.FontLarge, "Missing Base Model", new Rectangle(Float2.Zero, Size), Color.Red, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapWords);
|
||||
}
|
||||
else if (!skinnedModel.IsLoaded)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -409,8 +409,8 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
var font = Style.Current.FontMedium;
|
||||
var pos = new Float2(10, 50);
|
||||
FallbackTextUtils.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
FallbackTextUtils.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -254,7 +254,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
if (_showParticlesCounter)
|
||||
{
|
||||
var count = _previewEffect.ParticlesCount;
|
||||
FallbackTextUtils.DrawText(
|
||||
Render2D.DrawText(
|
||||
Style.Current.FontSmall,
|
||||
"Particles: " + count,
|
||||
new Rectangle(Float2.Zero, Size),
|
||||
|
||||
@@ -161,8 +161,8 @@ namespace FlaxEditor.Viewport.Previews
|
||||
}
|
||||
var font = Style.Current.FontMedium;
|
||||
var pos = new Float2(10, 50);
|
||||
FallbackTextUtils.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
FallbackTextUtils.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
|
||||
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace FlaxEditor.Viewport.Previews
|
||||
{
|
||||
var bounds = new Rectangle(Float2.Zero, Size);
|
||||
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
|
||||
FallbackTextUtils.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
|
||||
Render2D.PopClip();
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace FlaxEditor.Viewport.Widgets
|
||||
}
|
||||
|
||||
// Draw text
|
||||
FallbackTextUtils.DrawText(style.FontMedium, _text, textRect, style.ForegroundViewport * (IsMouseOver ? 1.0f : 0.9f), TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, _text, textRect, style.ForegroundViewport * (IsMouseOver ? 1.0f : 0.9f), TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -163,7 +163,7 @@ namespace FlaxEditor.Viewport.Widgets
|
||||
var style = Style.Current;
|
||||
|
||||
if (style != null && style.FontMedium)
|
||||
Width = CalculateButtonWidth(_forcedTextWidth > 0.0f ? _forcedTextWidth : FallbackTextUtils.MeasureText(style.FontMedium, _text).X, Icon.IsValid);
|
||||
Width = CalculateButtonWidth(_forcedTextWidth > 0.0f ? _forcedTextWidth : style.FontMedium.MeasureText(_text).X, Icon.IsValid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace FlaxEditor.Windows
|
||||
Parent = this
|
||||
};
|
||||
var buttonText = "Copy version info";
|
||||
var fontSize = FallbackTextUtils.MeasureText(Style.Current.FontMedium, buttonText);
|
||||
var fontSize = Style.Current.FontMedium.MeasureText(buttonText);
|
||||
var copyVersionButton = new Button(Width - fontSize.X - 8, 6, fontSize.X + 4, 20)
|
||||
{
|
||||
Text = buttonText,
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
var style = Style.Current;
|
||||
if (_window.Asset == null || !_window.Asset.IsLoaded)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
var animation = _window.Asset;
|
||||
if (animation == null || !animation.IsLoaded)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
var asset = _window.Asset;
|
||||
if (asset == null || !asset.IsLoaded)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -645,7 +645,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
if (!Proxy.Window._meshData.RequestMeshData(Proxy.Window._asset))
|
||||
{
|
||||
Invalidate();
|
||||
FallbackTextUtils.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
var asset = _window.Asset;
|
||||
if (asset == null || !asset.IsLoaded)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, "Loading...", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -715,7 +715,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
if (!Proxy.Window.RequestMeshData())
|
||||
{
|
||||
Invalidate();
|
||||
FallbackTextUtils.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(Style.Current.FontMedium, "Loading...", new Rectangle(Float2.Zero, size), Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace FlaxEditor.Windows
|
||||
var textRect = new Rectangle(margin, 0, clientRect.Width - boxSize - 2.0f * margin, clientRect.Height);
|
||||
Render2D.PushClip(textRect);
|
||||
var textColor = TextColor;
|
||||
FallbackTextUtils.DrawText(Font.GetFont(), "View", textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
|
||||
Render2D.DrawText(Font.GetFont(), "View", textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, textScale);
|
||||
Render2D.PopClip();
|
||||
|
||||
// Arrow
|
||||
|
||||
@@ -140,11 +140,11 @@ namespace FlaxEditor.Windows
|
||||
Render2D.PushClip(ref clientRect);
|
||||
if (LogCount == 1)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontMedium, Desc.Title, textRect, style.Foreground);
|
||||
Render2D.DrawText(style.FontMedium, Desc.Title, textRect, style.Foreground);
|
||||
}
|
||||
else if (LogCount > 1)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontMedium, $"{Desc.Title} ({LogCount})", textRect, style.Foreground);
|
||||
Render2D.DrawText(style.FontMedium, $"{Desc.Title} ({LogCount})", textRect, style.Foreground);
|
||||
}
|
||||
Render2D.PopClip();
|
||||
}
|
||||
|
||||
@@ -827,7 +827,7 @@ namespace FlaxEditor.Windows
|
||||
if (Camera.MainCamera == null)
|
||||
{
|
||||
var style = Style.Current;
|
||||
FallbackTextUtils.DrawText(style.FontLarge, "No camera", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontLarge, "No camera", new Rectangle(Float2.Zero, Size), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
|
||||
// Selected UI controls outline
|
||||
@@ -866,8 +866,8 @@ namespace FlaxEditor.Windows
|
||||
var alpha = Mathf.Saturate(-animTime / fadeOutTime);
|
||||
var rect = new Rectangle(new Float2(6), Size - 12);
|
||||
var text = "Press Shift+F11 to unlock the mouse";
|
||||
FallbackTextUtils.DrawText(style.FontSmall, text, rect + new Float2(1.0f), style.Background * alpha, TextAlignment.Near, TextAlignment.Far);
|
||||
FallbackTextUtils.DrawText(style.FontSmall, text, rect, style.Foreground * alpha, TextAlignment.Near, TextAlignment.Far);
|
||||
Render2D.DrawText(style.FontSmall, text, rect + new Float2(1.0f), style.Background * alpha, TextAlignment.Near, TextAlignment.Far);
|
||||
Render2D.DrawText(style.FontSmall, text, rect, style.Foreground * alpha, TextAlignment.Near, TextAlignment.Far);
|
||||
}
|
||||
|
||||
timeout = 1.0f;
|
||||
@@ -884,7 +884,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
var bounds = new Rectangle(Float2.Zero, Size);
|
||||
Render2D.FillRectangle(bounds, new Color(0.0f, 0.0f, 0.0f, 0.2f));
|
||||
FallbackTextUtils.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(Style.Current.FontLarge, "Debugger breakpoint hit...", bounds, Color.White, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,8 +138,8 @@ namespace FlaxEditor.Windows.Profiler
|
||||
var headerRect = new Rectangle(0, chartHeight, Width, TitleHeight);
|
||||
var headerTextRect = new Rectangle(2, chartHeight, Width - 4, TitleHeight);
|
||||
Render2D.FillRectangle(headerRect, style.BackgroundNormal);
|
||||
FallbackTextUtils.DrawText(style.FontMedium, Title, headerTextRect, style.ForegroundGrey, TextAlignment.Near, TextAlignment.Center);
|
||||
FallbackTextUtils.DrawText(style.FontMedium, _sample, headerTextRect, style.Foreground, TextAlignment.Far, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, Title, headerTextRect, style.ForegroundGrey, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, _sample, headerTextRect, style.Foreground, TextAlignment.Far, TextAlignment.Center);
|
||||
}
|
||||
|
||||
private void OnClick(ref Float2 location)
|
||||
|
||||
@@ -85,12 +85,12 @@ namespace FlaxEditor.Windows.Profiler
|
||||
Render2D.DrawRectangle(bounds, color * 0.5f);
|
||||
|
||||
if (_nameLength < 0 && style.FontMedium)
|
||||
_nameLength = FallbackTextUtils.MeasureText(style.FontMedium, _name).X;
|
||||
_nameLength = style.FontMedium.MeasureText(_name).X;
|
||||
|
||||
if (_nameLength < bounds.Width + 4)
|
||||
{
|
||||
Render2D.PushClip(bounds);
|
||||
FallbackTextUtils.DrawText(style.FontMedium, _name, bounds, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(style.FontMedium, _name, bounds, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
}
|
||||
@@ -115,7 +115,7 @@ namespace FlaxEditor.Windows.Profiler
|
||||
var style = Style.Current;
|
||||
var rect = new Rectangle(Float2.Zero, Size);
|
||||
Render2D.PushClip(rect);
|
||||
FallbackTextUtils.DrawText(style.FontMedium, Name, rect, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapChars);
|
||||
Render2D.DrawText(style.FontMedium, Name, rect, Style.Current.Foreground, TextAlignment.Center, TextAlignment.Center, TextWrapping.WrapChars);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ namespace FlaxEditor.Windows
|
||||
}
|
||||
if (overlayText != null)
|
||||
{
|
||||
FallbackTextUtils.DrawText(style.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center, textWrap);
|
||||
Render2D.DrawText(style.FontLarge, overlayText, GetClientArea(), style.ForegroundDisabled, TextAlignment.Center, TextAlignment.Center, textWrap);
|
||||
}
|
||||
|
||||
base.Draw();
|
||||
|
||||
@@ -258,7 +258,7 @@ void SplashScreen::OnDraw()
|
||||
return;
|
||||
|
||||
// Title
|
||||
const auto titleLength = _titleFont->MeasureText(GetTitle());
|
||||
const auto titleLength = _titleFont->MeasureTextInternal(GetTitle());
|
||||
TextLayoutOptions layout;
|
||||
layout.Bounds = Rectangle(10 * s, 10 * s, width - 10 * s, 50 * s);
|
||||
layout.HorizontalAlignment = TextAlignment::Near;
|
||||
|
||||
@@ -272,8 +272,8 @@ namespace FlaxEditor.Windows
|
||||
var textRect = item.TextRect;
|
||||
for (int i = 0; i < ranges.Length; i++)
|
||||
{
|
||||
var start = FallbackTextUtils.GetCharPosition(font, text, ranges[i].StartIndex);
|
||||
var end = FallbackTextUtils.GetCharPosition(font, text, ranges[i].EndIndex);
|
||||
var start = font.GetCharPosition(text, ranges[i].StartIndex);
|
||||
var end = font.GetCharPosition(text, ranges[i].EndIndex);
|
||||
highlights.Add(new Rectangle(start.X + textRect.X, textRect.Y, end.X - start.X, textRect.Height));
|
||||
}
|
||||
item.SetHighlights(highlights);
|
||||
|
||||
@@ -35,15 +35,6 @@ public:
|
||||
API_FIELD(Attributes="EditorOrder(15), EditorDisplay(\"General\")")
|
||||
String CopyrightNotice;
|
||||
|
||||
/// <summary>
|
||||
/// The copyright note used for content signing (eg. source code header).
|
||||
/// </summary>
|
||||
API_FIELD(Attributes = "EditorOrder(1200), EditorDisplay(\"Other Settings\")")
|
||||
bool EnableFontFallback;
|
||||
|
||||
API_FIELD(Attributes = "EditorOrder(1205), EditorDisplay(\"Other Settings\")")
|
||||
FontFallbackList* FontFallbacks;
|
||||
|
||||
/// <summary>
|
||||
/// The default application icon.
|
||||
/// </summary>
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "Engine/Graphics/Enums.h"
|
||||
#include "Engine/Graphics/PostProcessSettings.h"
|
||||
|
||||
class FontFallbackList;
|
||||
|
||||
/// <summary>
|
||||
/// Graphics rendering settings.
|
||||
/// </summary>
|
||||
@@ -118,6 +120,18 @@ public:
|
||||
API_FIELD(Attributes="EditorOrder(10000), EditorDisplay(\"Post Process Settings\", EditorDisplayAttribute.InlineStyle)")
|
||||
PostProcessSettings PostProcessSettings;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
API_FIELD(Attributes = "EditorOrder(12000), EditorDisplay(\"Text Render Settings\", EditorDisplayAttribute.InlineStyle)")
|
||||
bool EnableFontFallback = true;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
API_FIELD(Attributes = "EditorOrder(12005), EditorDisplay(\"Text Render Settings\", EditorDisplayAttribute.InlineStyle)")
|
||||
FontFallbackList* FallbackFonts;
|
||||
|
||||
private:
|
||||
/// <summary>
|
||||
/// Renamed UeeHDRProbes into UseHDRProbes
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Engine/Core/Config/GraphicsSettings.h"
|
||||
#include "Engine/Engine/CommandLine.h"
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
#include "Engine/Render2D/Render2D.h"
|
||||
|
||||
bool Graphics::UseVSync = false;
|
||||
Quality Graphics::AAQuality = Quality::Medium;
|
||||
@@ -69,6 +70,9 @@ void GraphicsSettings::Apply()
|
||||
Graphics::GIQuality = GIQuality;
|
||||
Graphics::PostProcessSettings = ::PostProcessSettings();
|
||||
Graphics::PostProcessSettings.BlendWith(PostProcessSettings, 1.0f);
|
||||
|
||||
Render2D::EnableFontFallback = EnableFontFallback;
|
||||
Render2D::FallbackFonts = FallbackFonts;
|
||||
}
|
||||
|
||||
void Graphics::DisposeDevice()
|
||||
|
||||
@@ -1,268 +0,0 @@
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace FlaxEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of functions to handle text rendering with fallback font
|
||||
/// </summary>
|
||||
public static class FallbackTextUtils
|
||||
{
|
||||
public static FallbackFonts Fallbacks
|
||||
{
|
||||
get; set;
|
||||
} = null;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void DrawText(Font font, string text, Color color, ref TextLayoutOptions layout, MaterialBase customMaterial = null, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
|
||||
}
|
||||
else
|
||||
{
|
||||
Render2D.DrawText(font, text, color, ref layout, customMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
|
||||
{
|
||||
var layout = new TextLayoutOptions
|
||||
{
|
||||
Bounds = layoutRect,
|
||||
HorizontalAlignment = horizontalAlignment,
|
||||
VerticalAlignment = verticalAlignment,
|
||||
TextWrapping = textWrapping,
|
||||
Scale = scale,
|
||||
BaseLinesGapScale = baseLinesGapScale,
|
||||
};
|
||||
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
Render2D.DrawText(font, Fallbacks, text, color, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
Render2D.DrawText(font, text, color, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
|
||||
{
|
||||
var layout = new TextLayoutOptions
|
||||
{
|
||||
Bounds = layoutRect,
|
||||
HorizontalAlignment = horizontalAlignment,
|
||||
VerticalAlignment = verticalAlignment,
|
||||
TextWrapping = textWrapping,
|
||||
Scale = scale,
|
||||
BaseLinesGapScale = baseLinesGapScale,
|
||||
};
|
||||
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
|
||||
}
|
||||
else
|
||||
{
|
||||
Render2D.DrawText(font, text, color, ref layout, customMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 MeasureText(Font font, string text, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.MeasureText(Fallbacks, text);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.MeasureText(text);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 MeasureText(Font font, string text, ref TextRange textRange, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.MeasureText(Fallbacks, text, ref textRange);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.MeasureText(text, ref textRange);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 MeasureText(Font font, string text, ref TextLayoutOptions layout, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.MeasureText(Fallbacks, text, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.MeasureText(text, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 MeasureText(Font font, string text, ref TextRange textRange, ref TextLayoutOptions layout, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.MeasureText(Fallbacks, text, ref textRange, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.MeasureText(text, ref textRange, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int HitTestText(Font font, string text, Float2 location, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.HitTestText(Fallbacks, text, location);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.HitTestText(text, location);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int HitTestText(Font font, string text, ref TextRange textRange, Float2 location, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.HitTestText(Fallbacks, text, ref textRange, location);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.HitTestText(text, ref textRange, location);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int HitTestText(Font font, string text, Float2 location, ref TextLayoutOptions layout, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.HitTestText(Fallbacks, text, location, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.HitTestText(text, location, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int HitTestText(Font font, string text, ref TextRange textRange, Float2 location, ref TextLayoutOptions layout, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.HitTestText(Fallbacks, text, ref textRange, location, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.HitTestText(text, ref textRange, location, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 GetCharPosition(Font font, string text, int index, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.GetCharPosition(Fallbacks, text, index);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.GetCharPosition(text, index);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.GetCharPosition(Fallbacks, text, ref textRange, index);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.GetCharPosition(text, ref textRange, index);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 GetCharPosition(Font font, string text, int index, ref TextLayoutOptions layout, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.GetCharPosition(Fallbacks, text, index, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.GetCharPosition(text, index, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, ref TextLayoutOptions layout, bool useFallback = true)
|
||||
{
|
||||
if (Fallbacks != null && useFallback)
|
||||
{
|
||||
return font.GetCharPosition(Fallbacks, text, ref textRange, index, ref layout);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.GetCharPosition(text, ref textRange, index, ref layout);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the max font height among the font and all fallback fonts of the same size.
|
||||
/// </summary>
|
||||
/// <param name="font">The primary font to use.</param>
|
||||
/// <param name="fallbacks">The fallback fonts.</param>
|
||||
/// <returns>The max height.</returns>
|
||||
public static float GetMaxHeight(Font font, FallbackFonts fallbacks)
|
||||
{
|
||||
float height = font.Height;
|
||||
|
||||
var fallbackFonts = fallbacks.GetFontList(font.Size);
|
||||
foreach (var item in fallbackFonts)
|
||||
{
|
||||
height = Mathf.Max(height, item.Height);
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the max font height among the font and all fallback fonts of the same size.
|
||||
/// </summary>
|
||||
/// <param name="font">The primary font to use.</param>
|
||||
/// <param name="useFallback">Whether to enable fallback fonts, uses <see cref="Fallbacks"/> if true.</param>
|
||||
/// <returns>The max height.</returns>
|
||||
public static float GetMaxHeight(Font font, bool useFallback = true)
|
||||
{
|
||||
if(Fallbacks != null && useFallback)
|
||||
{
|
||||
return GetMaxHeight(font, Fallbacks);
|
||||
}
|
||||
else
|
||||
{
|
||||
return font.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -103,6 +103,18 @@ void Font::Invalidate()
|
||||
_characters.Clear();
|
||||
}
|
||||
|
||||
inline API_FUNCTION() float Font::GetMaxHeight(FontFallbackList* fallbacks) const
|
||||
{
|
||||
float height = GetHeight();
|
||||
auto& fallbackFonts = fallbacks->GetFontList(GetSize());
|
||||
for (int32 i = 0; i < fallbackFonts.Count(); i++)
|
||||
{
|
||||
height = Math::Max(height, static_cast<float>(fallbackFonts[i]->GetHeight()));
|
||||
}
|
||||
|
||||
return height;
|
||||
}
|
||||
|
||||
void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines, const TextLayoutOptions& layout)
|
||||
{
|
||||
float cursorX = 0;
|
||||
@@ -548,7 +560,7 @@ void Font::ProcessText(FontFallbackList* fallbacks, const StringView& text, Arra
|
||||
}
|
||||
}
|
||||
|
||||
Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout)
|
||||
Float2 Font::MeasureTextInternal(const StringView& text, const TextLayoutOptions& layout)
|
||||
{
|
||||
// Check if there is no need to do anything
|
||||
if (text.IsEmpty())
|
||||
@@ -569,7 +581,7 @@ Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout
|
||||
return max;
|
||||
}
|
||||
|
||||
Float2 Font::MeasureText(FontFallbackList* fallbacks, const StringView& text, const TextLayoutOptions& layout)
|
||||
Float2 Font::MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, const TextLayoutOptions& layout)
|
||||
{
|
||||
// Check if there is no need to do anything
|
||||
if (text.IsEmpty())
|
||||
@@ -590,7 +602,7 @@ Float2 Font::MeasureText(FontFallbackList* fallbacks, const StringView& text, co
|
||||
return max;
|
||||
}
|
||||
|
||||
int32 Font::HitTestText(const StringView& text, const Float2& location, const TextLayoutOptions& layout)
|
||||
int32 Font::HitTestTextInternal(const StringView& text, const Float2& location, const TextLayoutOptions& layout)
|
||||
{
|
||||
// Check if there is no need to do anything
|
||||
if (text.Length() <= 0)
|
||||
@@ -664,7 +676,7 @@ int32 Font::HitTestText(const StringView& text, const Float2& location, const Te
|
||||
return smallestIndex;
|
||||
}
|
||||
|
||||
int32 Font::HitTestText(FontFallbackList* fallbacks, const StringView& text, const Float2& location, const TextLayoutOptions& layout)
|
||||
int32 Font::HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, const Float2& location, const TextLayoutOptions& layout)
|
||||
{
|
||||
// Check if there is no need to do anything
|
||||
if (text.Length() <= 0)
|
||||
@@ -764,7 +776,7 @@ int32 Font::HitTestText(FontFallbackList* fallbacks, const StringView& text, con
|
||||
return smallestIndex;
|
||||
}
|
||||
|
||||
Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayoutOptions& layout)
|
||||
Float2 Font::GetCharPositionInternal(const StringView& text, int32 index, const TextLayoutOptions& layout)
|
||||
{
|
||||
// Check if there is no need to do anything
|
||||
if (text.IsEmpty())
|
||||
@@ -818,7 +830,7 @@ Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayo
|
||||
return rootOffset + Float2(lines.Last().Location.X + lines.Last().Size.X, static_cast<float>((lines.Count() - 1) * baseLinesDistance));
|
||||
}
|
||||
|
||||
Float2 Font::GetCharPosition(FontFallbackList* fallbacks, const StringView& text, int32 index, const TextLayoutOptions& layout)
|
||||
Float2 Font::GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, int32 index, const TextLayoutOptions& layout)
|
||||
{
|
||||
// Check if there is no need to do anything
|
||||
if (text.IsEmpty())
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
#include "Engine/Scripting/ScriptingObject.h"
|
||||
#include "TextLayoutOptions.h"
|
||||
#include "Render2D.h"
|
||||
|
||||
class FontAsset;
|
||||
class FontFallbackList;
|
||||
@@ -402,7 +403,31 @@ public:
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Gets the maximum height among the font and the fallback fonts.
|
||||
/// </summary>
|
||||
/// <param name="fallbacks">The fallback fonts.</param>
|
||||
/// <returns>The maximum height.</returns>
|
||||
API_FUNCTION() float GetMaxHeight(FontFallbackList* fallbacks) const;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum height among the font and the fallback fonts, uses the default font defined in <see cref="Render2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="fallbacks">The fallback fonts.</param>
|
||||
/// <returns>The maximum height.</returns>
|
||||
API_FUNCTION() FORCE_INLINE float GetMaxHeight() const
|
||||
{
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts)
|
||||
{
|
||||
return GetMaxHeight(Render2D::FallbackFonts);
|
||||
}
|
||||
else
|
||||
{
|
||||
return GetHeight();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
@@ -410,12 +435,12 @@ public:
|
||||
void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The output lines list.</returns>
|
||||
API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
Array<FontLineCache> lines;
|
||||
ProcessText(text, lines, layout);
|
||||
@@ -423,13 +448,13 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The output lines list.</returns>
|
||||
API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
Array<FontLineCache> lines;
|
||||
ProcessText(textRange.Substring(text), lines, layout);
|
||||
@@ -437,7 +462,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <returns>The output lines list.</returns>
|
||||
@@ -447,7 +472,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
@@ -458,7 +483,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
@@ -466,12 +491,12 @@ public:
|
||||
void ProcessText(FontFallbackList* fallbacks, const StringView& text, Array<BlockedTextLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The output lines list.</returns>
|
||||
API_FUNCTION() Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
Array<BlockedTextLineCache> lines;
|
||||
ProcessText(fallbacks, text, lines, layout);
|
||||
@@ -479,13 +504,13 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The output lines list.</returns>
|
||||
API_FUNCTION() Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE Array<BlockedTextLineCache> ProcessText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
Array<BlockedTextLineCache> lines;
|
||||
ProcessText(fallbacks, textRange.Substring(text), lines, layout);
|
||||
@@ -493,7 +518,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <returns>The output lines list.</returns>
|
||||
@@ -503,7 +528,7 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes text to get cached lines for rendering.
|
||||
/// Processes text to get cached lines for rendering, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
@@ -514,122 +539,293 @@ public:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text.
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
API_FUNCTION() Float2 MeasureTextInternal(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text.
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return MeasureText(textRange.Substring(text), layout);
|
||||
return MeasureTextInternal(textRange.Substring(text), layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(const StringView& text)
|
||||
{
|
||||
return MeasureTextInternal(text, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, with font fallbacking disabled.
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange)
|
||||
{
|
||||
return MeasureTextInternal(textRange.Substring(text), TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return MeasureTextInternal(fallbacks, textRange.Substring(text), layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text)
|
||||
{
|
||||
return MeasureTextInternal(fallbacks, text, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, using custom fallback options.
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange)
|
||||
{
|
||||
return MeasureTextInternal(fallbacks, textRange.Substring(text), TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout) {
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return MeasureTextInternal(Render2D::FallbackFonts, text, layout);
|
||||
}
|
||||
else {
|
||||
return MeasureTextInternal(text, layout);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return MeasureTextInternal(Render2D::FallbackFonts, textRange.Substring(text), layout);
|
||||
}
|
||||
else {
|
||||
return MeasureTextInternal(textRange.Substring(text), layout);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text)
|
||||
{
|
||||
return MeasureText(text, TextLayoutOptions());
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return MeasureTextInternal(Render2D::FallbackFonts, text, TextLayoutOptions());
|
||||
}
|
||||
else {
|
||||
return MeasureTextInternal(text, TextLayoutOptions());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureText(const StringView& text, API_PARAM(Ref) const TextRange& textRange)
|
||||
{
|
||||
return MeasureText(textRange.Substring(text), TextLayoutOptions());
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return MeasureTextInternal(Render2D::FallbackFonts, textRange.Substring(text), TextLayoutOptions());
|
||||
}
|
||||
else {
|
||||
return MeasureTextInternal(textRange.Substring(text), TextLayoutOptions());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="layout">The layout properties.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return MeasureText(fallbacks, textRange.Substring(text), layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text)
|
||||
{
|
||||
return MeasureText(fallbacks, text, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Measures minimum size of the rectangle that will be needed to draw given text
|
||||
/// </summary>.
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <returns>The minimum size for that text and fot to render properly.</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 MeasureText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange)
|
||||
{
|
||||
return MeasureText(fallbacks, textRange.Substring(text), TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// Calculates hit character index at given location, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() int32 HitTestText(const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
API_FUNCTION() int32 HitTestTextInternal(const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// Calculates hit character index at given location, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return HitTestText(textRange.Substring(text), location, layout);
|
||||
return HitTestTextInternal(textRange.Substring(text), location, layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// Calculates hit character index at given location, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(const StringView& text, const Float2& location)
|
||||
{
|
||||
return HitTestTextInternal(text, location, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
|
||||
{
|
||||
return HitTestTextInternal(textRange.Substring(text), location, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return HitTestTextInternal(fallbacks, textRange.Substring(text), location, layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, const Float2& location)
|
||||
{
|
||||
return HitTestTextInternal(fallbacks, text, location, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestTextInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
|
||||
{
|
||||
return HitTestTextInternal(fallbacks, textRange.Substring(text), location, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout) {
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return HitTestTextInternal(Render2D::FallbackFonts, text, location, layout);
|
||||
}
|
||||
else {
|
||||
return HitTestTextInternal(text, location, layout);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return HitTestTextInternal(Render2D::FallbackFonts, textRange.Substring(text), location, layout);
|
||||
}
|
||||
else {
|
||||
return HitTestTextInternal(textRange.Substring(text), location, layout);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, const Float2& location)
|
||||
{
|
||||
return HitTestText(text, location, TextLayoutOptions());
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return HitTestTextInternal(Render2D::FallbackFonts, text, location, TextLayoutOptions());
|
||||
}
|
||||
else {
|
||||
return HitTestTextInternal(text, location, TextLayoutOptions());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// Calculates hit character index at given location, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
@@ -637,89 +833,156 @@ public:
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
|
||||
{
|
||||
return HitTestText(textRange.Substring(text), location, TextLayoutOptions());
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return HitTestTextInternal(Render2D::FallbackFonts, textRange.Substring(text), location, TextLayoutOptions());
|
||||
}
|
||||
else {
|
||||
return HitTestTextInternal(textRange.Substring(text), location, TextLayoutOptions());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return HitTestText(fallbacks, textRange.Substring(text), location, layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, const Float2& location)
|
||||
{
|
||||
return HitTestText(fallbacks, text, location, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates hit character index at given location.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="location">The input location to test.</param>
|
||||
/// <returns>The selected character position index (can be equal to text length if location is outside of the layout rectangle).</returns>
|
||||
API_FUNCTION() FORCE_INLINE int32 HitTestText(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, const Float2& location)
|
||||
{
|
||||
return HitTestText(fallbacks, textRange.Substring(text), location, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index.
|
||||
/// Calculates character position for given text and character index, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() Float2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
API_FUNCTION() Float2 GetCharPositionInternal(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index.
|
||||
/// Calculates character position for given text and character index, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() Float2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return GetCharPosition(textRange.Substring(text), index, layout);
|
||||
return GetCharPositionInternal(textRange.Substring(text), index, layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index
|
||||
/// Calculates character position for given text and character index, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(const StringView& text, int32 index)
|
||||
{
|
||||
return GetCharPositionInternal(text, index, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, with font fallbacking disabled.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
|
||||
{
|
||||
return GetCharPositionInternal(textRange.Substring(text), index, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return GetCharPositionInternal(fallbacks, textRange.Substring(text), index, layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, int32 index)
|
||||
{
|
||||
return GetCharPositionInternal(fallbacks, text, index, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, using custom fallback options.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPositionInternal(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
|
||||
{
|
||||
return GetCharPositionInternal(fallbacks, textRange.Substring(text), index, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout) {
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return GetCharPositionInternal(Render2D::FallbackFonts, text, index, layout);
|
||||
}
|
||||
else {
|
||||
return GetCharPositionInternal(text, index, layout);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return GetCharPositionInternal(Render2D::FallbackFonts, textRange.Substring(text), index, layout);
|
||||
}
|
||||
else {
|
||||
return GetCharPositionInternal(textRange.Substring(text), index, layout);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, int32 index)
|
||||
{
|
||||
return GetCharPosition(text, index, TextLayoutOptions());
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return GetCharPositionInternal(Render2D::FallbackFonts, text, index, TextLayoutOptions());
|
||||
}
|
||||
else {
|
||||
return GetCharPositionInternal(text, index, TextLayoutOptions());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index
|
||||
/// Calculates character position for given text and character index, follows the fallback settings defined in <see cref="Render2D" />.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
@@ -727,52 +990,12 @@ public:
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
|
||||
{
|
||||
return GetCharPosition(textRange.Substring(text), index, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index.
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <param name="layout">The text layout properties.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index, API_PARAM(Ref) const TextLayoutOptions& layout)
|
||||
{
|
||||
return GetCharPosition(fallbacks, textRange.Substring(text), index, layout);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, int32 index)
|
||||
{
|
||||
return GetCharPosition(fallbacks, text, index, TextLayoutOptions());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates character position for given text and character index
|
||||
/// </summary>
|
||||
/// <param name="text">The input text to test.</param>
|
||||
/// <param name="textRange">The input text range (substring range of the input text parameter).</param>
|
||||
/// <param name="index">The text position to get coordinates of.</param>
|
||||
/// <returns>The character position (upper left corner which can be used for a caret position).</returns>
|
||||
API_FUNCTION() FORCE_INLINE Float2 GetCharPosition(FontFallbackList* fallbacks, const StringView& text, API_PARAM(Ref) const TextRange& textRange, int32 index)
|
||||
{
|
||||
return GetCharPosition(fallbacks, textRange.Substring(text), index, TextLayoutOptions());
|
||||
if (Render2D::EnableFontFallback && Render2D::FallbackFonts) {
|
||||
return GetCharPositionInternal(Render2D::FallbackFonts, textRange.Substring(text), index, TextLayoutOptions());
|
||||
}
|
||||
else {
|
||||
return GetCharPositionInternal(textRange.Substring(text), index, TextLayoutOptions());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -182,6 +182,8 @@ struct ClipMask
|
||||
};
|
||||
|
||||
Render2D::RenderingFeatures Render2D::Features = RenderingFeatures::VertexSnapping;
|
||||
bool Render2D::EnableFontFallback = true;
|
||||
FontFallbackList* Render2D::FallbackFonts = nullptr;
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace FlaxEngine
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a text.
|
||||
/// Draws a text, follows the font fallback settings defined in <see cref="Render2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="font">The font to use.</param>
|
||||
/// <param name="text">The text to render.</param>
|
||||
@@ -128,7 +128,7 @@ namespace FlaxEngine
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a text using a custom material shader. Given material must have GUI domain and a public parameter named Font (texture parameter used for a font atlas sampling).
|
||||
/// Draws a text using a custom material shader. Given material must have GUI domain and a public parameter named Font (texture parameter used for a font atlas sampling). Follows the font fallback settings defined in <see cref="Render2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="font">The font to use.</param>
|
||||
/// <param name="customMaterial">Custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.</param>
|
||||
|
||||
@@ -54,8 +54,6 @@ API_CLASS(Static) class FLAXENGINE_API Render2D
|
||||
};
|
||||
|
||||
public:
|
||||
API_FIELD() static bool EnableFontFallback;
|
||||
API_FIELD() static FontFallbackList* FallbackFonts;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if interface is during rendering phrase (Draw calls may be performed without failing).
|
||||
@@ -72,6 +70,10 @@ public:
|
||||
/// </summary>
|
||||
API_FIELD() static RenderingFeatures Features;
|
||||
|
||||
API_FIELD() static bool EnableFontFallback;
|
||||
|
||||
API_FIELD() static FontFallbackList* FallbackFonts;
|
||||
|
||||
/// <summary>
|
||||
/// Called when frame rendering begins by the graphics device.
|
||||
/// </summary>
|
||||
|
||||
@@ -261,7 +261,7 @@ namespace FlaxEngine.GUI
|
||||
Render2D.DrawRectangle(clientRect, borderColor, BorderThickness);
|
||||
|
||||
// Draw text
|
||||
FallbackTextUtils.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -475,7 +475,7 @@ namespace FlaxEngine.GUI
|
||||
var font = Font.GetFont();
|
||||
for (int i = 0; i < _items.Count; i++)
|
||||
{
|
||||
itemsWidth = Mathf.Max(itemsWidth, itemsMargin + 4 + FallbackTextUtils.MeasureText(font, _items[i]).X);
|
||||
itemsWidth = Mathf.Max(itemsWidth, itemsMargin + 4 + font.MeasureText(_items[i]).X);
|
||||
}
|
||||
*/
|
||||
var itemsWidth = Width;
|
||||
@@ -673,7 +673,7 @@ namespace FlaxEngine.GUI
|
||||
var textRect = new Rectangle(margin, 0, clientRect.Width - boxSize - 2.0f * margin, clientRect.Height);
|
||||
Render2D.PushClip(textRect);
|
||||
var textColor = TextColor;
|
||||
FallbackTextUtils.DrawText(Font.GetFont(), FontMaterial, _items[_selectedIndex], textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(Font.GetFont(), FontMaterial, _items[_selectedIndex], textRect, enabled ? textColor : textColor * 0.5f, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
|
||||
|
||||
@@ -233,7 +233,7 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
}
|
||||
|
||||
FallbackTextUtils.DrawText(_font.GetFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
|
||||
Render2D.DrawText(_font.GetFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
|
||||
|
||||
if (ClipText)
|
||||
Render2D.PopClip();
|
||||
@@ -254,7 +254,7 @@ namespace FlaxEngine.GUI
|
||||
layout.Bounds.Size.X = Width - Margin.Width;
|
||||
else if (_autoWidth && !_autoHeight)
|
||||
layout.Bounds.Size.Y = Height - Margin.Height;
|
||||
_textSize = FallbackTextUtils.MeasureText(font, _text, ref layout);
|
||||
_textSize = font.MeasureText(_text, ref layout);
|
||||
_textSize.Y *= BaseLinesGapScale;
|
||||
|
||||
// Check if size is controlled via text
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace FlaxEngine.GUI
|
||||
if (!font)
|
||||
break;
|
||||
height = font.Height / DpiScale;
|
||||
return textBlock.Bounds.Location + FallbackTextUtils.GetCharPosition(font, _text, ref textBlock.Range, index - textBlock.Range.StartIndex);
|
||||
return textBlock.Bounds.Location + font.GetCharPosition(_text, ref textBlock.Range, index - textBlock.Range.StartIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -196,7 +196,7 @@ namespace FlaxEngine.GUI
|
||||
var font = textBlock.Style.Font.GetFont();
|
||||
if (!font && textBlock.Range.Length > 0)
|
||||
break;
|
||||
return FallbackTextUtils.HitTestText(font, _text, ref textBlock.Range, location - textBlock.Bounds.Location) + textBlock.Range.StartIndex;
|
||||
return font.HitTestText(_text, ref textBlock.Range, location - textBlock.Bounds.Location) + textBlock.Range.StartIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,8 +288,8 @@ namespace FlaxEngine.GUI
|
||||
// Selection
|
||||
if (hasSelection && textBlock.Style.BackgroundSelectedBrush != null && textBlock.Range.Intersect(ref selection))
|
||||
{
|
||||
var leftEdge = selection.StartIndex <= textBlock.Range.StartIndex ? textBlock.Bounds.UpperLeft : FallbackTextUtils.GetCharPosition(font, _text, selection.StartIndex);
|
||||
var rightEdge = selection.EndIndex >= textBlock.Range.EndIndex ? textBlock.Bounds.UpperRight : FallbackTextUtils.GetCharPosition(font, _text, selection.EndIndex);
|
||||
var leftEdge = selection.StartIndex <= textBlock.Range.StartIndex ? textBlock.Bounds.UpperLeft : font.GetCharPosition(_text, selection.StartIndex);
|
||||
var rightEdge = selection.EndIndex >= textBlock.Range.EndIndex ? textBlock.Bounds.UpperRight : font.GetCharPosition(_text, selection.EndIndex);
|
||||
float height = font.Height / DpiScale;
|
||||
float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
|
||||
alpha *= alpha;
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace FlaxEngine.GUI
|
||||
return Float2.Zero;
|
||||
}
|
||||
|
||||
return FallbackTextUtils.MeasureText(font, _text, ref _layout);
|
||||
return font.MeasureText(_text, ref _layout);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -117,8 +117,8 @@ namespace FlaxEngine.GUI
|
||||
return Float2.Zero;
|
||||
}
|
||||
|
||||
height = FallbackTextUtils.GetMaxHeight(font) / DpiScale;
|
||||
return FallbackTextUtils.GetCharPosition(font, _text, index, ref _layout);
|
||||
height = font.GetMaxHeight() / DpiScale;
|
||||
return font.GetCharPosition(_text, index, ref _layout);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -130,7 +130,7 @@ namespace FlaxEngine.GUI
|
||||
return 0;
|
||||
}
|
||||
|
||||
return FallbackTextUtils.HitTestText(font, _text, location, ref _layout);
|
||||
return font.HitTestText(_text, location, ref _layout);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -169,9 +169,9 @@ namespace FlaxEngine.GUI
|
||||
// Check if sth is selected to draw selection
|
||||
if (HasSelection)
|
||||
{
|
||||
var leftEdge = FallbackTextUtils.GetCharPosition(font, _text, SelectionLeft, ref _layout);
|
||||
var rightEdge = FallbackTextUtils.GetCharPosition(font, _text, SelectionRight, ref _layout);
|
||||
float fontHeight = FallbackTextUtils.GetMaxHeight(font) / DpiScale;
|
||||
var leftEdge = font.GetCharPosition(_text, SelectionLeft, ref _layout);
|
||||
var rightEdge = font.GetCharPosition(_text, SelectionRight, ref _layout);
|
||||
float fontHeight = font.GetMaxHeight() / DpiScale;
|
||||
|
||||
// Draw selection background
|
||||
float alpha = Mathf.Min(1.0f, Mathf.Cos(_animateTime * BackgroundSelectedFlashSpeed) * 0.5f + 1.3f);
|
||||
@@ -211,11 +211,11 @@ namespace FlaxEngine.GUI
|
||||
var color = TextColor;
|
||||
if (!enabled)
|
||||
color *= 0.6f;
|
||||
FallbackTextUtils.DrawText(font, _text, color, ref _layout, TextMaterial);
|
||||
Render2D.DrawText(font, _text, color, ref _layout, TextMaterial);
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(_watermarkText) && !IsFocused)
|
||||
{
|
||||
FallbackTextUtils.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
|
||||
Render2D.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
|
||||
}
|
||||
|
||||
// Caret
|
||||
|
||||
@@ -374,7 +374,7 @@ namespace FlaxEngine.GUI
|
||||
textColor *= 0.6f;
|
||||
}
|
||||
|
||||
FallbackTextUtils.DrawText(HeaderTextFont.GetFont(), HeaderTextMaterial, HeaderText, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
|
||||
Render2D.DrawText(HeaderTextFont.GetFont(), HeaderTextMaterial, HeaderText, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
|
||||
|
||||
if (!_isClosed && EnableContainmentLines)
|
||||
{
|
||||
|
||||
@@ -69,12 +69,6 @@ namespace FlaxEngine.GUI
|
||||
set => _fontSmall = new FontReference(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The fallback fonts to use if the primary font can't render the char.
|
||||
/// </summary>
|
||||
[EditorOrder(50)]
|
||||
public FallbackFonts Fallbacks;
|
||||
|
||||
/// <summary>
|
||||
/// The background color.
|
||||
/// </summary>
|
||||
|
||||
@@ -234,7 +234,7 @@ namespace FlaxEngine.GUI
|
||||
Render2D.FillRectangle(new Rectangle(1.1f, 1.1f, Width - 2, Height - 2), style.Background);
|
||||
|
||||
// Tooltip text
|
||||
FallbackTextUtils.DrawText(
|
||||
Render2D.DrawText(
|
||||
style.FontMedium,
|
||||
_currentText,
|
||||
GetClientArea(),
|
||||
|
||||
Reference in New Issue
Block a user