Merge remote-tracking branch 'origin/master' into 1.6

This commit is contained in:
Wojtek Figat
2023-04-04 18:08:25 +02:00
5 changed files with 68 additions and 51 deletions

View File

@@ -3,6 +3,7 @@
using FlaxEditor.CustomEditors.Elements;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
namespace FlaxEditor.CustomEditors.Editors
{
@@ -54,6 +55,13 @@ namespace FlaxEditor.CustomEditors.Editors
ZElement = grid.FloatValue();
ZElement.ValueBox.ValueChanged += OnValueChanged;
ZElement.ValueBox.SlidingEnd += ClearToken;
LinkedLabel.SetupContextMenu += (label, menu, editor) =>
{
menu.AddSeparator();
var value = ((Quaternion)Values[0]).EulerAngles;
menu.AddButton("Copy Euler", () => { Clipboard.Text = JsonSerializer.Serialize(value); }).TooltipText = "Copy the Euler Angles in Degrees";
};
}
private void OnValueChanged()

View File

@@ -39,6 +39,7 @@ namespace FlaxEditor.Modules
private ContextMenuButton _menuFileSaveScenes;
private ContextMenuButton _menuFileCloseScenes;
private ContextMenuButton _menuFileGenerateScriptsProjectFiles;
private ContextMenuButton _menuSaveAll;
private ContextMenuButton _menuEditUndo;
private ContextMenuButton _menuEditRedo;
private ContextMenuButton _menuEditCut;
@@ -47,6 +48,7 @@ namespace FlaxEditor.Modules
private ContextMenuButton _menuEditDelete;
private ContextMenuButton _menuEditDuplicate;
private ContextMenuButton _menuEditSelectAll;
private ContextMenuButton _menuEditFind;
private ContextMenuButton _menuSceneMoveActorToViewport;
private ContextMenuButton _menuSceneAlignActorWithViewport;
private ContextMenuButton _menuSceneAlignViewportWithActor;
@@ -136,6 +138,11 @@ namespace FlaxEditor.Modules
/// </summary>
public MainMenuButton MenuHelp { get; private set; }
/// <summary>
/// Fired when the main menu short cut keys are updated. Can be used to update plugin short cut keys.
/// </summary>
public event Action MainMenuShortcutKeysUpdated;
internal UIModule(Editor editor)
: base(editor)
{
@@ -349,6 +356,8 @@ namespace FlaxEditor.Modules
InitStatusBar(mainWindow);
InitDockPanel(mainWindow);
Editor.Options.OptionsChanged += OnOptionsChanged;
// Add dummy control for drawing the main window borders if using a custom style
#if PLATFORM_WINDOWS
if (!Editor.Options.Options.Interface.UseNativeWindowSystem)
@@ -464,11 +473,13 @@ namespace FlaxEditor.Modules
Parent = mainWindow
};
var inputOptions = Editor.Options.Options.Input;
// File
MenuFile = MainMenu.AddButton("File");
var cm = MenuFile.ContextMenu;
cm.VisibleChanged += OnMenuFileShowHide;
cm.AddButton("Save All", "Ctrl+S", Editor.SaveAll);
_menuSaveAll = cm.AddButton("Save All", inputOptions.Save.ToString(), Editor.SaveAll);
_menuFileSaveScenes = cm.AddButton("Save scenes", Editor.Scene.SaveScenes);
_menuFileCloseScenes = cm.AddButton("Close scenes", Editor.Scene.CloseAllScenes);
cm.AddSeparator();
@@ -484,18 +495,18 @@ namespace FlaxEditor.Modules
MenuEdit = MainMenu.AddButton("Edit");
cm = MenuEdit.ContextMenu;
cm.VisibleChanged += OnMenuEditShowHide;
_menuEditUndo = cm.AddButton(string.Empty, "Ctrl+Z", Editor.PerformUndo);
_menuEditRedo = cm.AddButton(string.Empty, "Ctrl+Y", Editor.PerformRedo);
_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo.ToString(), Editor.PerformUndo);
_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo.ToString(), Editor.PerformRedo);
cm.AddSeparator();
_menuEditCut = cm.AddButton("Cut", "Ctrl+X", Editor.SceneEditing.Cut);
_menuEditCopy = cm.AddButton("Copy", "Ctrl+C", Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", "Ctrl+V", Editor.SceneEditing.Paste);
_menuEditCut = cm.AddButton("Cut", inputOptions.Cut.ToString(), Editor.SceneEditing.Cut);
_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy.ToString(), Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste.ToString(), Editor.SceneEditing.Paste);
cm.AddSeparator();
_menuEditDelete = cm.AddButton("Delete", "Del", Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", "Ctrl+D", Editor.SceneEditing.Duplicate);
_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete.ToString(), Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate.ToString(), Editor.SceneEditing.Duplicate);
cm.AddSeparator();
_menuEditSelectAll = cm.AddButton("Select all", "Ctrl+A", Editor.SceneEditing.SelectAllScenes);
cm.AddButton("Find", "Ctrl+F", Editor.Windows.SceneWin.Search);
_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll.ToString(), Editor.SceneEditing.SelectAllScenes);
_menuEditFind = cm.AddButton("Find", inputOptions.Search.ToString(), Editor.Windows.SceneWin.Search);
// Scene
MenuScene = MainMenu.AddButton("Scene");
@@ -512,8 +523,8 @@ namespace FlaxEditor.Modules
MenuGame = MainMenu.AddButton("Game");
cm = MenuGame.ContextMenu;
cm.VisibleChanged += OnMenuGameShowHide;
_menuGamePlay = cm.AddButton("Play", "F5", Editor.Simulation.RequestStartPlay);
_menuGamePause = cm.AddButton("Pause", "F6", Editor.Simulation.RequestPausePlay);
_menuGamePlay = cm.AddButton("Play", inputOptions.Play.ToString(), Editor.Simulation.RequestStartPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
cm.AddSeparator();
cm.AddButton("Cook&Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
@@ -579,6 +590,25 @@ namespace FlaxEditor.Modules
cm.AddButton("Information about Flax", () => new AboutDialog().Show());
}
private void OnOptionsChanged(FlaxEditor.Options.EditorOptions options)
{
var inputOptions = options.Input;
_menuSaveAll.ShortKeys = inputOptions.Save.ToString();
_menuEditUndo.ShortKeys = inputOptions.Undo.ToString();
_menuEditRedo.ShortKeys = inputOptions.Redo.ToString();
_menuEditCut.ShortKeys = inputOptions.Cut.ToString();
_menuEditCopy.ShortKeys = inputOptions.Copy.ToString();
_menuEditDelete.ShortKeys = inputOptions.Delete.ToString();
_menuEditDuplicate.ShortKeys = inputOptions.Duplicate.ToString();
_menuEditSelectAll.ShortKeys = inputOptions.SelectAll.ToString();
_menuEditFind.ShortKeys = inputOptions.Search.ToString();
_menuGamePlay.ShortKeys = inputOptions.Play.ToString();
_menuGamePause.ShortKeys = inputOptions.Pause.ToString();
MainMenuShortcutKeysUpdated?.Invoke();
}
private void InitToolstrip(RootControl mainWindow)
{
ToolStrip = new ToolStrip(34.0f, MainMenu.Bottom)

View File

@@ -407,14 +407,17 @@ namespace FlaxEditor.Options
}
}
private readonly List<Binding> _bindings;
/// <summary>
/// List of all available bindings.
/// </summary>
public List<Binding> Bindings;
/// <summary>
/// Initializes a new instance of the <see cref="InputActionsContainer"/> class.
/// </summary>
public InputActionsContainer()
{
_bindings = new List<Binding>();
Bindings = new List<Binding>();
}
/// <summary>
@@ -423,7 +426,7 @@ namespace FlaxEditor.Options
/// <param name="bindings">The input bindings collection.</param>
public InputActionsContainer(params Binding[] bindings)
{
_bindings = new List<Binding>(bindings);
Bindings = new List<Binding>(bindings);
}
/// <summary>
@@ -432,7 +435,7 @@ namespace FlaxEditor.Options
/// <param name="binding">The input binding.</param>
public void Add(Binding binding)
{
_bindings.Add(binding);
Bindings.Add(binding);
}
/// <summary>
@@ -442,7 +445,7 @@ namespace FlaxEditor.Options
/// <param name="callback">The callback to invoke on user input.</param>
public void Add(Func<InputOptions, InputBinding> binder, Action callback)
{
_bindings.Add(new Binding(binder, callback));
Bindings.Add(new Binding(binder, callback));
}
/// <summary>
@@ -451,7 +454,7 @@ namespace FlaxEditor.Options
/// <param name="bindings">The input bindings collection.</param>
public void Add(params Binding[] bindings)
{
_bindings.AddRange(bindings);
Bindings.AddRange(bindings);
}
/// <summary>
@@ -466,12 +469,12 @@ namespace FlaxEditor.Options
var root = control.Root;
var options = editor.Options.Options.Input;
for (int i = 0; i < _bindings.Count; i++)
for (int i = 0; i < Bindings.Count; i++)
{
var binding = _bindings[i].Binder(options);
var binding = Bindings[i].Binder(options);
if (binding.Process(control, key))
{
_bindings[i].Callback();
Bindings[i].Callback();
return true;
}
}

View File

@@ -357,10 +357,8 @@ namespace FlaxEditor.Surface.Archetypes
BackgroundColor = style.BackgroundNormal;
var dragAreaColor = BackgroundColor / 2.0f;
if (IsMouseOver)
BackgroundColor *= 1.2f;
if (_textRectHovered)
BackgroundColor *= 1.2f;
BackgroundColor *= 1.5f;
Render2D.FillRectangle(_textRect, BackgroundColor);
Render2D.FillRectangle(_dragAreaRect, dragAreaColor);
@@ -1192,10 +1190,8 @@ namespace FlaxEditor.Surface.Archetypes
BackgroundColor = style.BackgroundNormal;
var dragAreaColor = BackgroundColor / 2.0f;
if (IsMouseOver)
BackgroundColor *= 1.2f;
if (_textRectHovered)
BackgroundColor *= 1.2f;
BackgroundColor *= 1.5f;
Render2D.FillRectangle(_textRect, BackgroundColor);
Render2D.FillRectangle(_dragAreaRect, dragAreaColor);

View File

@@ -802,18 +802,7 @@ void Actor::Initialize()
void Actor::BeginPlay(SceneBeginData* data)
{
// Perform additional verification
ASSERT(!IsDuringPlay());
#if BUILD_DEBUG
for (int32 i = 0; i < Children.Count(); i++)
{
ASSERT(Children[i]->IsDuringPlay() == IsDuringPlay());
}
for (int32 i = 0; i < Scripts.Count(); i++)
{
ASSERT(Scripts[i]->IsDuringPlay() == IsDuringPlay());
}
#endif
// Set flag
Flags |= ObjectFlags::IsDuringPlay;
@@ -843,18 +832,7 @@ void Actor::BeginPlay(SceneBeginData* data)
void Actor::EndPlay()
{
// Perform additional verification
ASSERT(IsDuringPlay());
#if BUILD_DEBUG
for (int32 i = 0; i < Children.Count(); i++)
{
ASSERT(Children[i]->IsDuringPlay() == IsDuringPlay());
}
for (int32 i = 0; i < Scripts.Count(); i++)
{
ASSERT(Scripts[i]->IsDuringPlay() == IsDuringPlay());
}
#endif
// Fire event for scripting
if (IsActiveInHierarchy() && GetScene())
@@ -871,7 +849,8 @@ void Actor::EndPlay()
// Call event deeper
for (int32 i = 0; i < Children.Count(); i++)
{
Children[i]->EndPlay();
if (Children[i]->IsDuringPlay())
Children[i]->EndPlay();
}
// Fire event for scripting
@@ -886,7 +865,8 @@ void Actor::EndPlay()
// Inform attached scripts
for (int32 i = 0; i < Scripts.Count(); i++)
{
Scripts[i]->EndPlay();
if (Scripts[i]->IsDuringPlay())
Scripts[i]->EndPlay();
}
// Cleanup managed object