Fix crash when resizing existing MaterialSlots collection for model
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@@ -53,7 +53,7 @@ public:
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ScopeLock lock(Locker);
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const int32 prevCount = MaterialSlots.Count();
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MaterialSlots.Resize(slotsCount);
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MaterialSlots.Resize(slotsCount, false);
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// Initialize slot names
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for (int32 i = prevCount; i < slotsCount; i++)
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