Initial support for building and running SDL platform on macOS
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "../RenderToolsVulkan.h"
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#include "Engine/Platform/Window.h"
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#include <Cocoa/Cocoa.h>
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#include <QuartzCore/CAMetalLayer.h>
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void MacVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
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{
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@@ -17,10 +18,14 @@ void MacVulkanPlatform::CreateSurface(Window* window, VkInstance instance, VkSur
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{
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void* windowHandle = window->GetNativePtr();
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NSWindow* nswindow = (NSWindow*)windowHandle;
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VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
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RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
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surfaceCreateInfo.pView = (void*)nswindow.contentView;
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VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
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#if PLATFORM_SDL
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nswindow.contentView.wantsLayer = YES;
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nswindow.contentView.layer = [CAMetalLayer layer];
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#endif
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VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
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RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
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surfaceCreateInfo.pView = (void*)nswindow.contentView;
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VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
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}
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#endif
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@@ -423,11 +423,15 @@ String MacPlatform::GetMainDirectory()
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return path;
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}
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#if !PLATFORM_SDL
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Window* MacPlatform::CreateWindow(const CreateWindowSettings& settings)
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{
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return New<MacWindow>(settings);
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}
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#endif
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int32 MacPlatform::CreateProcess(CreateProcessSettings& settings)
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{
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LOG(Info, "Command: {0} {1}", settings.FileName, settings.Arguments);
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@@ -1,6 +1,6 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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#if PLATFORM_MAC
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#if PLATFORM_MAC && !PLATFORM_SDL
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#include "../Window.h"
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#include "Engine/Platform/Apple/AppleUtils.h"
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@@ -2,11 +2,81 @@
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#if PLATFORM_SDL && PLATFORM_MAC
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static_assert(false, "TODO");
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#include "SDLWindow.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/Time.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Input/Input.h"
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#include "Engine/Input/Mouse.h"
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#include "Engine/Platform/IGuiData.h"
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#include "Engine/Platform/MessageBox.h"
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#include "Engine/Platform/Platform.h"
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#include "Engine/Platform/WindowsManager.h"
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#include "Engine/Platform/Base/DragDropHelper.h"
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#include "Engine/Platform/SDL/SDLClipboard.h"
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#include "Engine/Platform/Unix/UnixFile.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Platform/Linux/IncludeX11.h"
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_messagebox.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_system.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_video.h>
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bool SDLPlatform::InitInternal()
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{
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return false;
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}
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bool SDLPlatform::UsesWindows()
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{
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return false;
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}
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bool SDLPlatform::UsesWayland()
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{
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return false;
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}
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bool SDLPlatform::UsesX11()
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{
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return false;
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}
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void SDLPlatform::PreHandleEvents()
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{
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}
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void SDLPlatform::PostHandleEvents()
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{
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}
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bool SDLWindow::HandleEventInternal(SDL_Event& event)
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{
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return false;
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}
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void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
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{
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// TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled)
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}
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DragDropEffect SDLWindow::DoDragDrop(const StringView& data)
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{
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return DragDropEffect::None;
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}
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DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
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{
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Show();
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return DragDropEffect::None;
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}
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#endif
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@@ -11,7 +11,10 @@ typedef struct tagMSG MSG;
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#elif PLATFORM_LINUX
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#include "Engine/Platform/Linux/LinuxPlatform.h"
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union _XEvent;
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#elif PLATFORM_MAC
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#include "Engine/Platform/Mac/MacPlatform.h"
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#else
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static_assert(false, "Unsupported Platform");
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#endif
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class SDLWindow;
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@@ -29,8 +32,13 @@ class FLAXENGINE_API SDLPlatform
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: public LinuxPlatform
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{
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using base = LinuxPlatform;
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#elif PLATFORM_MAC
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: public MacPlatform
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{
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using base = MacPlatform;
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#else
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{
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static_assert(false, "Unsupported Platform");
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#endif
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friend SDLWindow;
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@@ -30,6 +30,10 @@
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#endif
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#elif PLATFORM_LINUX
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#include "Engine/Platform/Linux/IncludeX11.h"
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#elif PLATFORM_MAC
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#else
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static_assert(false, "Unsupported Platform");
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#endif
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#define DefaultDPI 96
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@@ -265,10 +265,12 @@ class AppleThread;
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typedef AppleThread Thread;
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class MacClipboard;
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typedef MacClipboard Clipboard;
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#if !PLATFORM_SDL
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class MacPlatform;
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typedef MacPlatform Platform;
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class MacWindow;
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typedef MacWindow Window;
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#endif
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class UnixNetwork;
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typedef UnixNetwork Network;
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class UserBase;
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@@ -300,7 +300,9 @@ namespace Flax.Build
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public static bool WithSDL(NativeCpp.BuildOptions options)
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{
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bool supportedPlatform = options.Platform.Target == TargetPlatform.Windows || options.Platform.Target == TargetPlatform.Linux;
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bool supportedPlatform = options.Platform.Target == TargetPlatform.Windows ||
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options.Platform.Target == TargetPlatform.Linux ||
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options.Platform.Target == TargetPlatform.Mac;
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return UseSDL && supportedPlatform;
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}
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}
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@@ -37,7 +37,6 @@ namespace Flax.Deps.Dependencies
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return new[]
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{
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TargetPlatform.Mac,
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TargetPlatform.iOS,
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};
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default: return new TargetPlatform[0];
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}
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@@ -63,6 +62,7 @@ namespace Flax.Deps.Dependencies
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"-DSDL_RENDER_VULKAN=OFF",
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"-DSDL_DIRECTX=OFF",
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"-DSDL_METAL=OFF",
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"-DSDL_VULKAN=OFF",
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"-DSDL_OPENGL=OFF",
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"-DSDL_OPENGLES=OFF",
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@@ -123,8 +123,9 @@ namespace Flax.Deps.Dependencies
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break;
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}
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case TargetPlatform.Linux:
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case TargetPlatform.Mac:
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{
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foreach (var architecture in new TargetArchitecture[] { TargetArchitecture.x64 })
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foreach (var architecture in new [] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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{
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var buildDir = Path.Combine(root, "build-" + architecture.ToString());
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@@ -147,11 +148,6 @@ namespace Flax.Deps.Dependencies
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}
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break;
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}
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case TargetPlatform.Mac:
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{
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// TODO
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break;
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}
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}
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}
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@@ -52,6 +52,14 @@ namespace Flax.Build.Platforms
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options.LinkEnv.InputLibraries.Add("Cocoa.framework");
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options.LinkEnv.InputLibraries.Add("QuartzCore.framework");
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options.LinkEnv.InputLibraries.Add("AVFoundation.framework");
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// SDL3 requires the following frameworks:
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options.LinkEnv.InputLibraries.Add("Foundation.framework");
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options.LinkEnv.InputLibraries.Add("GameController.framework");
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options.LinkEnv.InputLibraries.Add("Carbon.framework");
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options.LinkEnv.InputLibraries.Add("ForceFeedback.framework");
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options.LinkEnv.InputLibraries.Add("UniformTypeIdentifiers.framework");
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options.LinkEnv.InputLibraries.Add("CoreHaptics.framework");
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}
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protected override void AddArgsCommon(BuildOptions options, List<string> args)
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