Expose GlobalSignDistanceFieldPass to user scripts
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@@ -7,7 +7,7 @@
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/// <summary>
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/// Global Sign Distance Field (SDF) rendering pass. Composites scene geometry into series of 3D volume textures that cover the world around the camera for global distance field sampling.
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/// </summary>
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class GlobalSignDistanceFieldPass : public RendererPass<GlobalSignDistanceFieldPass>
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class FLAXENGINE_API GlobalSignDistanceFieldPass : public RendererPass<GlobalSignDistanceFieldPass>
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{
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public:
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// Constant buffer data for Global SDF access on a GPU.
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@@ -37,7 +37,7 @@ public:
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/// Each render pass supports proper resources initialization and disposing.
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/// </summary>
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/// <seealso cref="Object" />
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class RendererPassBase : public Object
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class FLAXENGINE_API RendererPassBase : public Object
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{
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protected:
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