Remove unused code
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@@ -11,7 +11,6 @@
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API_CLASS(NoSpawn) class FLAXENGINE_API AnimationGraph : public BinaryAsset
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{
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DECLARE_BINARY_ASSET_HEADER(AnimationGraph, 1);
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public:
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/// <summary>
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@@ -29,7 +28,6 @@ public:
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/// <summary>
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/// Gets the base model asset used for the animation preview and the skeleton layout source.
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/// </summary>
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/// <returns>The base model.</returns>
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API_PROPERTY() SkinnedModel* GetBaseModel() const
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{
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return Graph.BaseModel.Get();
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@@ -19,7 +19,6 @@ public:
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/// <summary>
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/// Gets the base material. If value gets changed parameters collection is restored to the default values of the new material.
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/// </summary>
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/// <returns>The base material.</returns>
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API_PROPERTY() FORCE_INLINE MaterialBase* GetBaseMaterial() const
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{
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return _baseMaterial;
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@@ -58,7 +58,6 @@ public:
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/// <summary>
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/// Gets the amount of loaded model LODs.
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/// </summary>
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/// <returns>Loaded LODs count</returns>
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API_PROPERTY() FORCE_INLINE int32 GetLoadedLODs() const
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{
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return _loadedLODs;
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@@ -87,7 +86,6 @@ public:
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/// <summary>
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/// Gets index of the highest resident LOD (may be equal to LODs.Count if no LOD has been uploaded). Note: LOD=0 is the highest (top quality)
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/// </summary>
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/// <returns>LOD index</returns>
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FORCE_INLINE int32 HighestResidentLODIndex() const
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{
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return GetLODsCount() - _loadedLODs;
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@@ -96,7 +94,6 @@ public:
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/// <summary>
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/// Determines whether any LOD has been initialized.
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/// </summary>
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/// <returns>True if any LOD has been initialized, otherwise false.</returns>
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FORCE_INLINE bool HasAnyLODInitialized() const
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{
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return LODs.HasItems() && LODs.Last().HasAnyMeshInitialized();
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@@ -105,7 +102,6 @@ public:
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/// <summary>
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/// Determines whether this model can be rendered.
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/// </summary>
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/// <returns>True if can render that model, otherwise false.</returns>
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FORCE_INLINE bool CanBeRendered() const
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{
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return _loadedLODs > 0;
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@@ -10,7 +10,6 @@
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API_CLASS(NoSpawn) class FLAXENGINE_API RawDataAsset : public BinaryAsset
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{
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DECLARE_BINARY_ASSET_HEADER(RawDataAsset, 1);
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public:
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/// <summary>
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