Fix drawing shadows for particles that use Depth Fade node

This commit is contained in:
Wojtek Figat
2021-07-12 11:09:43 +02:00
parent 612d586e88
commit 27345e62a7

View File

@@ -419,6 +419,10 @@ void MaterialParameter::Bind(BindMeta& meta) const
default: ;
}
}
else if (type == MaterialSceneTextures::SceneDepth)
{
view = GPUDevice::Instance->GetDefaultWhiteTexture()->View();
}
meta.Context->BindSR(_registerIndex, view);
break;
}