Fix OnSceneUnloaded event to contain valid scene object
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@@ -831,12 +831,14 @@ bool LevelImpl::unloadScene(Scene* scene)
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if (scene->IsDuringPlay())
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scene->EndPlay();
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// Simple enqueue scene root object to be deleted
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// Remove from scenes list
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Level::Scenes.Remove(scene);
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scene->DeleteObject();
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// Fire event
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CallSceneEvent(SceneEventType::OnSceneUnloaded, nullptr, sceneId);
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CallSceneEvent(SceneEventType::OnSceneUnloaded, scene, sceneId);
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// Simple enqueue scene root object to be deleted
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scene->DeleteObject();
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// Force flush deleted objects so we actually delete unloaded scene objects (prevent from reloading their managed objects, etc.)
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ObjectsRemovalService::Flush();
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