Make particle emitter editor window source code button disable itself is no source code is available

This commit is contained in:
Zode
2025-06-11 23:15:11 +03:00
committed by GitHub
parent eee4e55cf0
commit 27ac755bbe
3 changed files with 38 additions and 1 deletions

View File

@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEditor.Surface;
using FlaxEditor.Viewport.Previews;
@@ -114,6 +115,7 @@ namespace FlaxEditor.Windows.Assets
private readonly PropertiesProxy _properties;
private Tab _previewTab;
private ToolStripButton _showSourceCodeButton;
/// <inheritdoc />
public ParticleEmitterWindow(Editor editor, AssetItem item)
@@ -146,7 +148,8 @@ namespace FlaxEditor.Windows.Assets
// Toolstrip
SurfaceUtils.PerformCommonSetup(this, _toolstrip, _surface, out _saveButton, out _undoButton, out _redoButton);
_toolstrip.AddButton(editor.Icons.Code64, ShowSourceCode).LinkTooltip("Show generated shader source code");
_showSourceCodeButton = _toolstrip.AddButton(editor.Icons.Code64, ShowSourceCode);
_showSourceCodeButton.LinkTooltip("Show generated shader source code");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/particles/index.html")).LinkTooltip("See documentation to learn more");
}
@@ -285,5 +288,16 @@ namespace FlaxEditor.Windows.Assets
/// <inheritdoc />
public SearchAssetTypes AssetType => SearchAssetTypes.ParticleEmitter;
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if(_asset == null)
return;
_showSourceCodeButton.Enabled = _asset.HasShaderCode();
}
}
}

View File

@@ -440,4 +440,21 @@ bool ParticleEmitter::Save(const StringView& path)
return SaveSurface(data);
}
bool ParticleEmitter::HasShaderCode()
{
if(SimulationMode != ParticlesSimulationMode::GPU)
{
return false;
}
#if COMPILE_WITH_PARTICLE_GPU_GRAPH && COMPILE_WITH_SHADER_COMPILER
if(_shaderHeader.ParticleEmitter.GraphVersion == PARTICLE_GPU_GRAPH_VERSION
&& HasChunk(SHADER_FILE_CHUNK_SOURCE)
&& !HasDependenciesModified())
return true;
#endif
return false;
}
#endif

View File

@@ -173,6 +173,12 @@ public:
#if USE_EDITOR
void GetReferences(Array<Guid>& assets, Array<String>& files) const override;
bool Save(const StringView& path = StringView::Empty) override;
/// <summary>
/// Determine if the particle emitter has valid shader code present.
/// </summary>
/// <returns>True if particle emitter has shader code, otherwise false.</returns>
API_FUNCTION() bool HasShaderCode();
#endif
protected: