@@ -44,23 +44,30 @@ namespace
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Dictionary<uint32, GPUVertexLayout*> LayoutCache;
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Dictionary<VertexBufferLayouts, GPUVertexLayout*> VertexBufferCache;
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// TODO: it's not safe to use map and then use again with a lock (find a better way, eg. using two maps, one first read-only and thread safe, second with mutex-guarded new values from this frame)
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GPUVertexLayout* AddCache(const VertexBufferLayouts& key, int32 count)
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{
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GPUVertexLayout::Elements elements;
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bool anyValid = false;
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for (int32 slot = 0; slot < count; slot++)
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GPUVertexLayout* result;
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CacheLocker.Lock();
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if (!VertexBufferCache.TryGet(key, result))
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{
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if (key.Layouts[slot])
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GPUVertexLayout::Elements elements;
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bool anyValid = false;
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for (int32 slot = 0; slot < count; slot++)
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||||
{
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anyValid = true;
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int32 start = elements.Count();
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elements.Add(key.Layouts[slot]->GetElements());
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for (int32 j = start; j < elements.Count(); j++)
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elements.Get()[j].Slot = (byte)slot;
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if (key.Layouts[slot])
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||||
{
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||||
anyValid = true;
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int32 start = elements.Count();
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elements.Add(key.Layouts[slot]->GetElements());
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for (int32 j = start; j < elements.Count(); j++)
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elements.Get()[j].Slot = (byte)slot;
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||||
}
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}
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result = anyValid ? GPUVertexLayout::Get(elements, true) : nullptr;
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VertexBufferCache.Add(key, result);
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}
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GPUVertexLayout* result = anyValid ? GPUVertexLayout::Get(elements, true) : nullptr;
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VertexBufferCache.Add(key, result);
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CacheLocker.Unlock();
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return result;
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}
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||||
}
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||||
@@ -185,11 +192,9 @@ GPUVertexLayout* GPUVertexLayout::Get(const Span<GPUBuffer*>& vertexBuffers)
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key.Layouts[i] = nullptr;
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||||
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||||
// Lookup existing cache
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CacheLocker.Lock();
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GPUVertexLayout* result;
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||||
if (!VertexBufferCache.TryGet(key, result))
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||||
result = AddCache(key, vertexBuffers.Length());
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CacheLocker.Unlock();
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||||
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||||
return result;
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}
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||||
@@ -209,11 +214,9 @@ GPUVertexLayout* GPUVertexLayout::Get(const Span<GPUVertexLayout*>& layouts)
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||||
key.Layouts[i] = nullptr;
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||||
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||||
// Lookup existing cache
|
||||
CacheLocker.Lock();
|
||||
GPUVertexLayout* result;
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||||
if (!VertexBufferCache.TryGet(key, result))
|
||||
result = AddCache(key, layouts.Length());
|
||||
CacheLocker.Unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
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||||
@@ -825,6 +825,13 @@ FORCE_INLINE bool DrawsEqual(const DrawCall* a, const DrawCall* b)
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Platform::MemoryCompare(a->Geometry.VertexBuffers, b->Geometry.VertexBuffers, sizeof(a->Geometry.VertexBuffers) + sizeof(a->Geometry.VertexBuffersOffsets)) == 0;
|
||||
}
|
||||
|
||||
FORCE_INLINE Span<GPUBuffer*> GetVB(GPUBuffer* const* ptr, int32 maxSize)
|
||||
{
|
||||
while (ptr[maxSize - 1] == nullptr && maxSize > 1)
|
||||
maxSize--;
|
||||
return ToSpan<GPUBuffer*>(ptr, maxSize);
|
||||
}
|
||||
|
||||
void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsList& list, RenderList* drawCallsList, GPUTextureView* input)
|
||||
{
|
||||
if (list.IsEmpty())
|
||||
@@ -953,7 +960,7 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL
|
||||
Platform::MemoryCopy(vb, activeDraw->Geometry.VertexBuffers, sizeof(DrawCall::Geometry.VertexBuffers));
|
||||
Platform::MemoryCopy(vbOffsets, activeDraw->Geometry.VertexBuffersOffsets, sizeof(DrawCall::Geometry.VertexBuffersOffsets));
|
||||
context->BindIB(activeDraw->Geometry.IndexBuffer);
|
||||
context->BindVB(ToSpan(vb, ARRAY_COUNT(vb)), vbOffsets);
|
||||
context->BindVB(GetVB(vb, ARRAY_COUNT(vb)), vbOffsets);
|
||||
context->DrawIndexedInstanced(activeDraw->Draw.IndicesCount, activeCount, instanceBufferOffset, 0, activeDraw->Draw.StartIndex);
|
||||
instanceBufferOffset += activeCount;
|
||||
|
||||
@@ -970,7 +977,7 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL
|
||||
|
||||
// Single-draw call batch
|
||||
context->BindIB(drawCall.Geometry.IndexBuffer);
|
||||
context->BindVB(ToSpan(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
context->BindVB(GetVB(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
if (drawCall.InstanceCount == 0)
|
||||
{
|
||||
context->DrawIndexedInstancedIndirect(drawCall.Draw.IndirectArgsBuffer, drawCall.Draw.IndirectArgsOffset);
|
||||
@@ -993,7 +1000,7 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL
|
||||
Platform::MemoryCopy(vb, drawCall.Geometry.VertexBuffers, sizeof(DrawCall::Geometry.VertexBuffers));
|
||||
Platform::MemoryCopy(vbOffsets, drawCall.Geometry.VertexBuffersOffsets, sizeof(DrawCall::Geometry.VertexBuffersOffsets));
|
||||
context->BindIB(drawCall.Geometry.IndexBuffer);
|
||||
context->BindVB(ToSpan(vb, vbMax + 1), vbOffsets);
|
||||
context->BindVB(GetVB(vb, vbMax + 1), vbOffsets);
|
||||
|
||||
if (drawCall.InstanceCount == 0)
|
||||
{
|
||||
@@ -1023,7 +1030,7 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL
|
||||
|
||||
const DrawCall& drawCall = drawCallsData[perDraw.DrawObjectIndex];
|
||||
context->BindIB(drawCall.Geometry.IndexBuffer);
|
||||
context->BindVB(ToSpan(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
context->BindVB(GetVB(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
|
||||
if (drawCall.InstanceCount == 0)
|
||||
{
|
||||
@@ -1044,7 +1051,7 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL
|
||||
bindParams.DrawCall->Material->Bind(bindParams);
|
||||
|
||||
context->BindIB(drawCall.Geometry.IndexBuffer);
|
||||
context->BindVB(ToSpan(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
context->BindVB(GetVB(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
|
||||
for (int32 j = 0; j < batch.Instances.Count(); j++)
|
||||
{
|
||||
@@ -1068,7 +1075,7 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL
|
||||
drawCall.Material->Bind(bindParams);
|
||||
|
||||
context->BindIB(drawCall.Geometry.IndexBuffer);
|
||||
context->BindVB(ToSpan(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
context->BindVB(GetVB(drawCall.Geometry.VertexBuffers, vbMax), drawCall.Geometry.VertexBuffersOffsets);
|
||||
|
||||
if (drawCall.InstanceCount == 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user