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@@ -435,6 +435,8 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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// Blackbody
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case 35:
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{
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// Based on unity's implementation by using data gathered by Mitchell Charity.
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const auto temperature = tryGetValue(node->GetBox(0), node->Values[0]).AsFloat();
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// Value X
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