Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
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@@ -505,12 +505,3 @@ void Spline::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
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UpdateSpline();
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}
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}
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void Spline::OnEnable()
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{
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// Base
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Actor::OnEnable();
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// Initialize spline
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UpdateSpline();
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}
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@@ -382,5 +382,4 @@ public:
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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void OnEnable() override;
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};
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