Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider

This commit is contained in:
Wojtek Figat
2021-02-10 17:19:45 +01:00
parent 8bce445ab0
commit 29521b1b03
2 changed files with 0 additions and 10 deletions

View File

@@ -505,12 +505,3 @@ void Spline::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
UpdateSpline();
}
}
void Spline::OnEnable()
{
// Base
Actor::OnEnable();
// Initialize spline
UpdateSpline();
}

View File

@@ -382,5 +382,4 @@ public:
#endif
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
void OnEnable() override;
};