Refactor Collider base class to improve code sharing across collider shape types
This commit is contained in:
@@ -4,9 +4,6 @@
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Physics/Utilities.h"
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#include <ThirdParty/PhysX/PxShape.h>
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#if USE_EDITOR
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#include "Engine/Level/Scene/SceneRendering.h"
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#endif
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BoxCollider::BoxCollider(const SpawnParams& params)
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: Collider(params)
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@@ -123,26 +120,6 @@ void BoxCollider::Deserialize(DeserializeStream& stream, ISerializeModifier* mod
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DESERIALIZE_MEMBER(Size, _size);
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}
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#if USE_EDITOR
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void BoxCollider::OnEnable()
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{
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GetSceneRendering()->AddPhysicsDebug<BoxCollider, &BoxCollider::DrawPhysicsDebug>(this);
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// Base
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Collider::OnEnable();
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}
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void BoxCollider::OnDisable()
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{
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GetSceneRendering()->RemovePhysicsDebug<BoxCollider, &BoxCollider::DrawPhysicsDebug>(this);
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// Base
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Collider::OnDisable();
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}
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#endif
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void BoxCollider::UpdateBounds()
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{
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// Cache bounds
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@@ -152,32 +129,11 @@ void BoxCollider::UpdateBounds()
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BoundingSphere::FromBox(_box, _sphere);
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}
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void BoxCollider::CreateShape()
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void BoxCollider::GetGeometry(PxGeometryHolder& geometry)
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{
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// Setup shape geometry
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_cachedScale = GetScale();
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Vector3 size = _size * _cachedScale;
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size.Absolute();
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const float minSize = 0.001f;
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const PxBoxGeometry geometry(Math::Max(size.X * 0.5f, minSize), Math::Max(size.Y * 0.5f, minSize), Math::Max(size.Z * 0.5f, minSize));
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// Setup shape
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CreateShapeBase(geometry);
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}
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void BoxCollider::UpdateGeometry()
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{
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// Check if has no shape created
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if (_shape == nullptr)
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return;
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// Setup shape geometry
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_cachedScale = GetScale();
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Vector3 size = _size * _cachedScale;
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size.Absolute();
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const float minSize = 0.001f;
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const PxBoxGeometry geometry(Math::Max(size.X * 0.5f, minSize), Math::Max(size.Y * 0.5f, minSize), Math::Max(size.Z * 0.5f, minSize));
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// Setup shape
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_shape->setGeometry(geometry);
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const PxBoxGeometry box(Math::Max(size.X * 0.5f, minSize), Math::Max(size.Y * 0.5f, minSize), Math::Max(size.Z * 0.5f, minSize));
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geometry.storeAny(box);
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}
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@@ -47,12 +47,6 @@ public:
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return _bounds;
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}
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private:
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view);
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#endif
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public:
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// [Collider]
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@@ -67,11 +61,9 @@ public:
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protected:
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// [Collider]
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#if USE_EDITOR
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void OnEnable() override;
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void OnDisable() override;
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#endif
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void UpdateBounds() override;
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void CreateShape() override;
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void UpdateGeometry() override;
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void GetGeometry(PxGeometryHolder& geometry) override;
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view) override;
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#endif
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};
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@@ -4,9 +4,6 @@
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Physics/Utilities.h"
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#include <ThirdParty/PhysX/PxShape.h>
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#if USE_EDITOR
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#include "Engine/Level/Scene/SceneRendering.h"
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#endif
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CapsuleCollider::CapsuleCollider(const SpawnParams& params)
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: Collider(params)
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@@ -93,26 +90,6 @@ void CapsuleCollider::Deserialize(DeserializeStream& stream, ISerializeModifier*
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DESERIALIZE_MEMBER(Height, _height);
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}
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#if USE_EDITOR
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void CapsuleCollider::OnEnable()
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{
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GetSceneRendering()->AddPhysicsDebug<CapsuleCollider, &CapsuleCollider::DrawPhysicsDebug>(this);
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// Base
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Collider::OnEnable();
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}
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void CapsuleCollider::OnDisable()
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{
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GetSceneRendering()->RemovePhysicsDebug<CapsuleCollider, &CapsuleCollider::DrawPhysicsDebug>(this);
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// Base
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Collider::OnDisable();
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}
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#endif
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void CapsuleCollider::UpdateBounds()
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{
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// Cache bounds
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@@ -123,34 +100,12 @@ void CapsuleCollider::UpdateBounds()
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BoundingSphere::FromBox(_box, _sphere);
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}
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void CapsuleCollider::CreateShape()
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void CapsuleCollider::GetGeometry(PxGeometryHolder& geometry)
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{
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// Setup shape geometry
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_cachedScale = GetScale();
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const float scaling = _cachedScale.GetAbsolute().MaxValue();
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const float minSize = 0.001f;
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const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
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const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
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const PxCapsuleGeometry geometry(radius, height * 0.5f);
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// Setup shape
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CreateShapeBase(geometry);
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}
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void CapsuleCollider::UpdateGeometry()
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{
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// Check if has no shape created
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if (_shape == nullptr)
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return;
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// Setup shape geometry
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_cachedScale = GetScale();
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const float scaling = _cachedScale.GetAbsolute().MaxValue();
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const float minSize = 0.001f;
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const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
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const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
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const PxCapsuleGeometry geometry(radius, height * 0.5f);
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// Setup shape
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_shape->setGeometry(geometry);
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const PxCapsuleGeometry capsule(radius, height * 0.5f);
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geometry.storeAny(capsule);
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}
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@@ -63,12 +63,6 @@ public:
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/// </remarks>
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API_PROPERTY() void SetHeight(float value);
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private:
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view);
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#endif
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public:
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// [Collider]
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@@ -82,11 +76,9 @@ public:
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protected:
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// [Collider]
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#if USE_EDITOR
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void OnEnable() override;
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void OnDisable() override;
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#endif
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void UpdateBounds() override;
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void CreateShape() override;
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void UpdateGeometry() override;
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void GetGeometry(PxGeometryHolder& geometry) override;
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view) override;
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#endif
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};
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@@ -7,9 +7,6 @@
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Engine/Time.h"
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#include "Engine/Physics/PhysicalMaterial.h"
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#if USE_EDITOR
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#include "Engine/Level/Scene/SceneRendering.h"
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#endif
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#include <ThirdParty/PhysX/PxRigidActor.h>
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#include <ThirdParty/PhysX/PxRigidDynamic.h>
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#include <ThirdParty/PhysX/PxPhysics.h>
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@@ -276,6 +273,11 @@ void CharacterController::UpdateGeometry()
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UpdateSize();
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}
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void CharacterController::GetGeometry(PxGeometryHolder& geometry)
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{
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// Unused
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}
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void CharacterController::UpdateLayerBits()
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{
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// Base
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@@ -309,26 +311,6 @@ void CharacterController::EndPlay()
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_shape = nullptr;
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}
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#if USE_EDITOR
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void CharacterController::OnEnable()
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{
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GetSceneRendering()->AddPhysicsDebug<CharacterController, &CharacterController::DrawPhysicsDebug>(this);
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// Base
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Collider::OnEnable();
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}
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void CharacterController::OnDisable()
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{
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GetSceneRendering()->RemovePhysicsDebug<CharacterController, &CharacterController::DrawPhysicsDebug>(this);
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// Base
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Collider::OnDisable();
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}
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#endif
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void CharacterController::OnActiveInTreeChanged()
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{
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// Skip collider base
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@@ -212,12 +212,6 @@ protected:
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/// </summary>
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void UpdateSize() const;
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private:
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#if USE_EDITOR
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void DrawPhysicsDebug(RenderView& view);
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#endif
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public:
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// [Collider]
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@@ -240,12 +234,12 @@ protected:
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// [PhysicsActor]
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void UpdateGeometry() override;
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void GetGeometry(PxGeometryHolder& geometry) override;
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void UpdateLayerBits() override;
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void BeginPlay(SceneBeginData* data) override;
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void EndPlay() override;
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#if USE_EDITOR
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void OnEnable() override;
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void OnDisable() override;
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void DrawPhysicsDebug(RenderView& view) override;
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#endif
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void OnActiveInTreeChanged() override;
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void OnParentChanged() override;
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@@ -2,6 +2,9 @@
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#include "Collider.h"
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#include "Engine/Core/Log.h"
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#if USE_EDITOR
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#include "Engine/Level/Scene/SceneRendering.h"
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#endif
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Physics/Utilities.h"
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#include "Engine/Physics/PhysicsSettings.h"
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@@ -182,6 +185,16 @@ bool Collider::IsAttached() const
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return _shape && _shape->getActor() != nullptr;
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}
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bool Collider::CanAttach(RigidBody* rigidBody) const
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{
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return true;
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}
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bool Collider::CanBeTrigger() const
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{
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return true;
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}
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RigidBody* Collider::GetAttachedRigidBody() const
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{
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if (_shape && _staticActor == nullptr)
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@@ -193,6 +206,26 @@ RigidBody* Collider::GetAttachedRigidBody() const
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return nullptr;
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}
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#if USE_EDITOR
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void Collider::OnEnable()
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{
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GetSceneRendering()->AddPhysicsDebug<Collider, &Collider::DrawPhysicsDebug>(this);
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// Base
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Actor::OnEnable();
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}
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void Collider::OnDisable()
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{
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// Base
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Actor::OnDisable();
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GetSceneRendering()->RemovePhysicsDebug<Collider, &Collider::DrawPhysicsDebug>(this);
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}
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#endif
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void Collider::Attach(RigidBody* rigidBody)
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{
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ASSERT(CanAttach(rigidBody));
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@@ -238,11 +271,14 @@ void Collider::UpdateLayerBits()
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_shape->setQueryFilterData(filterData);
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}
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void Collider::CreateShapeBase(const PxGeometry& geometry)
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void Collider::CreateShape()
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{
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ASSERT(_shape == nullptr);
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// Setup shape geometry
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_cachedScale = GetScale();
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PxGeometryHolder geometry;
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GetGeometry(geometry);
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// Prepare
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// Create shape
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const bool isTrigger = _isTrigger && CanBeTrigger();
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const PxShapeFlags shapeFlags = GetShapeFlags(isTrigger, IsActiveInHierarchy());
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PxMaterial* material = Physics::GetDefaultMaterial();
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@@ -250,17 +286,62 @@ void Collider::CreateShapeBase(const PxGeometry& geometry)
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{
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material = ((PhysicalMaterial*)Material->Instance)->GetPhysXMaterial();
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}
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// Create shape
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_shape = CPhysX->createShape(geometry, *material, true, shapeFlags);
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ASSERT(_shape == nullptr);
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_shape = CPhysX->createShape(geometry.any(), *material, true, shapeFlags);
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ASSERT(_shape);
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_shape->userData = this;
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// Setup properties
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_shape->setContactOffset(Math::Max(_shape->getRestOffset() + ZeroTolerance, _contactOffset));
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UpdateLayerBits();
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}
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void Collider::UpdateGeometry()
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{
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if (_shape == nullptr)
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return;
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// Setup shape geometry
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_cachedScale = GetScale();
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PxGeometryHolder geometry;
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GetGeometry(geometry);
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// Recreate shape if geometry has different type
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if (_shape->getGeometryType() != geometry.getType())
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{
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// Detach from the actor
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auto actor = _shape->getActor();
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if (actor)
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actor->detachShape(*_shape);
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// Release shape
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Physics::RemoveCollider(this);
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_shape->release();
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_shape = nullptr;
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// Recreate shape
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CreateShape();
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// Reattach again (only if can, see CanAttach function)
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if (actor)
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{
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const auto rigidBody = dynamic_cast<RigidBody*>(GetParent());
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if (_staticActor != nullptr || (rigidBody && CanAttach(rigidBody)))
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{
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actor->attachShape(*_shape);
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}
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else
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{
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// Be static triangle mesh
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CreateStaticActor();
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}
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}
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return;
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}
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// Update shape
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_shape->setGeometry(geometry.any());
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}
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void Collider::CreateStaticActor()
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{
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ASSERT(_staticActor == nullptr);
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@@ -285,6 +366,14 @@ void Collider::RemoveStaticActor()
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_staticActor = nullptr;
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}
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#if USE_EDITOR
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void Collider::DrawPhysicsDebug(RenderView& view)
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{
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}
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#endif
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void Collider::OnMaterialChanged()
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{
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// Update the shape material
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@@ -160,19 +160,13 @@ public:
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/// </summary>
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/// <param name="rigidBody">The rigid body.</param>
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/// <returns><c>true</c> if this collider can be attached the specified rigid body; otherwise, <c>false</c>.</returns>
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virtual bool CanAttach(RigidBody* rigidBody) const
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{
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return true;
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}
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virtual bool CanAttach(RigidBody* rigidBody) const;
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/// <summary>
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/// Determines whether this collider can be a trigger shape.
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/// </summary>
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/// <returns><c>true</c> if this collider can be trigger; otherwise, <c>false</c>.</returns>
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virtual bool CanBeTrigger() const
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{
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return true;
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}
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virtual bool CanBeTrigger() const;
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/// <summary>
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/// Attaches collider to the specified rigid body.
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@@ -198,20 +192,20 @@ protected:
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virtual void UpdateBounds() = 0;
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/// <summary>
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/// Creates the collider shape.
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/// Gets the collider shape geometry.
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/// </summary>
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virtual void CreateShape() = 0;
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/// <param name="geometry">The output geometry.</param>
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virtual void GetGeometry(PxGeometryHolder& geometry) = 0;
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/// <summary>
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/// Creates the collider shape from the given geometry.
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/// Creates the collider shape.
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/// </summary>
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/// <param name="geometry">The geometry.</param>
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void CreateShapeBase(const PxGeometry& geometry);
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virtual void CreateShape();
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/// <summary>
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/// Updates the shape geometry.
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/// </summary>
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virtual void UpdateGeometry() = 0;
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virtual void UpdateGeometry();
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/// <summary>
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/// Creates the static actor.
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@@ -223,6 +217,10 @@ protected:
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/// </summary>
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void RemoveStaticActor();
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#if USE_EDITOR
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virtual void DrawPhysicsDebug(RenderView& view);
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#endif
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private:
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void OnMaterialChanged();
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@@ -237,6 +235,10 @@ public:
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protected:
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// [PhysicsColliderActor]
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#if USE_EDITOR
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void OnEnable() override;
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void OnDisable() override;
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#endif
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void BeginPlay(SceneBeginData* data) override;
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void EndPlay() override;
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void OnActiveInTreeChanged() override;
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@@ -5,11 +5,6 @@
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Physics/Utilities.h"
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#include "Engine/Physics/Physics.h"
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#include <ThirdParty/PhysX/PxShape.h>
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#include <ThirdParty/PhysX/PxRigidActor.h>
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#if USE_EDITOR
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#include "Engine/Level/Scene/SceneRendering.h"
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#endif
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MeshCollider::MeshCollider(const SpawnParams& params)
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||||
: Collider(params)
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@@ -117,26 +112,6 @@ void MeshCollider::Deserialize(DeserializeStream& stream, ISerializeModifier* mo
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||||
DESERIALIZE(CollisionData);
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||||
}
|
||||
|
||||
#if USE_EDITOR
|
||||
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||||
void MeshCollider::OnEnable()
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||||
{
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||||
GetSceneRendering()->AddPhysicsDebug<MeshCollider, &MeshCollider::DrawPhysicsDebug>(this);
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||||
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||||
// Base
|
||||
Collider::OnEnable();
|
||||
}
|
||||
|
||||
void MeshCollider::OnDisable()
|
||||
{
|
||||
GetSceneRendering()->RemovePhysicsDebug<MeshCollider, &MeshCollider::DrawPhysicsDebug>(this);
|
||||
|
||||
// Base
|
||||
Collider::OnDisable();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void MeshCollider::UpdateBounds()
|
||||
{
|
||||
// Cache bounds
|
||||
@@ -149,11 +124,10 @@ void MeshCollider::UpdateBounds()
|
||||
BoundingSphere::FromBox(_box, _sphere);
|
||||
}
|
||||
|
||||
void MeshCollider::CreateShape()
|
||||
void MeshCollider::GetGeometry(PxGeometryHolder& geometry)
|
||||
{
|
||||
// Prepare scale
|
||||
Vector3 scale = GetScale();
|
||||
_cachedScale = scale;
|
||||
Vector3 scale = _cachedScale;
|
||||
scale.Absolute();
|
||||
const float minSize = 0.001f;
|
||||
scale = Vector3::Max(scale, minSize);
|
||||
@@ -165,100 +139,23 @@ void MeshCollider::CreateShape()
|
||||
if (type == CollisionDataType::ConvexMesh)
|
||||
{
|
||||
// Convex mesh
|
||||
PxConvexMeshGeometry geometry;
|
||||
geometry.scale.scale = C2P(scale);
|
||||
geometry.convexMesh = CollisionData->GetConvex();
|
||||
CreateShapeBase(geometry);
|
||||
PxConvexMeshGeometry convexMesh;
|
||||
convexMesh.scale.scale = C2P(scale);
|
||||
convexMesh.convexMesh = CollisionData->GetConvex();
|
||||
geometry.storeAny(convexMesh);
|
||||
}
|
||||
else if (type == CollisionDataType::TriangleMesh)
|
||||
{
|
||||
// Triangle mesh
|
||||
PxTriangleMeshGeometry geometry;
|
||||
geometry.scale.scale = C2P(scale);
|
||||
geometry.triangleMesh = CollisionData->GetTriangle();
|
||||
CreateShapeBase(geometry);
|
||||
PxTriangleMeshGeometry triangleMesh;
|
||||
triangleMesh.scale.scale = C2P(scale);
|
||||
triangleMesh.triangleMesh = CollisionData->GetTriangle();
|
||||
geometry.storeAny(triangleMesh);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Dummy geometry
|
||||
const PxSphereGeometry geometry(0.01f);
|
||||
CreateShapeBase(geometry);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshCollider::UpdateGeometry()
|
||||
{
|
||||
// Check if has no shape created
|
||||
if (_shape == nullptr)
|
||||
return;
|
||||
|
||||
// Recreate shape if geometry has different type
|
||||
CollisionDataType type = CollisionDataType::None;
|
||||
if (CollisionData && CollisionData->IsLoaded())
|
||||
type = CollisionData->GetOptions().Type;
|
||||
if ((type == CollisionDataType::ConvexMesh && _shape->getGeometryType() != PxGeometryType::eCONVEXMESH)
|
||||
|| (type == CollisionDataType::TriangleMesh && _shape->getGeometryType() != PxGeometryType::eTRIANGLEMESH)
|
||||
|| (type == CollisionDataType::None && _shape->getGeometryType() != PxGeometryType::eSPHERE)
|
||||
)
|
||||
{
|
||||
// Detach from the actor
|
||||
auto actor = _shape->getActor();
|
||||
if (actor)
|
||||
actor->detachShape(*_shape);
|
||||
|
||||
// Release shape
|
||||
Physics::RemoveCollider(this);
|
||||
_shape->release();
|
||||
_shape = nullptr;
|
||||
|
||||
// Recreate shape
|
||||
CreateShape();
|
||||
|
||||
// Reattach again (only if can, see CanAttach function)
|
||||
if (actor)
|
||||
{
|
||||
if (_staticActor != nullptr || type != CollisionDataType::TriangleMesh)
|
||||
{
|
||||
actor->attachShape(*_shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Be static triangle mesh
|
||||
CreateStaticActor();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Prepare scale
|
||||
Vector3 scale = GetScale();
|
||||
_cachedScale = scale;
|
||||
scale.Absolute();
|
||||
const float minSize = 0.001f;
|
||||
scale = Vector3::Max(scale, minSize);
|
||||
|
||||
// Setup shape (based on type)
|
||||
if (type == CollisionDataType::ConvexMesh)
|
||||
{
|
||||
// Convex mesh
|
||||
PxConvexMeshGeometry geometry;
|
||||
geometry.scale.scale = C2P(scale);
|
||||
geometry.convexMesh = CollisionData->GetConvex();
|
||||
_shape->setGeometry(geometry);
|
||||
}
|
||||
else if (type == CollisionDataType::TriangleMesh)
|
||||
{
|
||||
// Triangle mesh
|
||||
PxTriangleMeshGeometry geometry;
|
||||
geometry.scale.scale = C2P(scale);
|
||||
geometry.triangleMesh = CollisionData->GetTriangle();
|
||||
_shape->setGeometry(geometry);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Dummy geometry
|
||||
const PxSphereGeometry geometry(0.01f);
|
||||
_shape->setGeometry(geometry);
|
||||
const PxSphereGeometry sphere(minSize);
|
||||
geometry.storeAny(sphere);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,9 +25,6 @@ private:
|
||||
|
||||
void OnCollisionDataChanged();
|
||||
void OnCollisionDataLoaded();
|
||||
#if USE_EDITOR
|
||||
void DrawPhysicsDebug(RenderView& view);
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
@@ -45,10 +42,8 @@ protected:
|
||||
|
||||
// [Collider]
|
||||
#if USE_EDITOR
|
||||
void OnEnable() override;
|
||||
void OnDisable() override;
|
||||
void DrawPhysicsDebug(RenderView& view) override;
|
||||
#endif
|
||||
void UpdateBounds() override;
|
||||
void CreateShape() override;
|
||||
void UpdateGeometry() override;
|
||||
void GetGeometry(PxGeometryHolder& geometry) override;
|
||||
};
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
#include "Engine/Serialization/Serialization.h"
|
||||
#include "Engine/Physics/Utilities.h"
|
||||
#include <PxShape.h>
|
||||
#if USE_EDITOR
|
||||
#include "Engine/Level/Scene/SceneRendering.h"
|
||||
#endif
|
||||
|
||||
SphereCollider::SphereCollider(const SpawnParams& params)
|
||||
: Collider(params)
|
||||
@@ -67,26 +64,6 @@ void SphereCollider::Deserialize(DeserializeStream& stream, ISerializeModifier*
|
||||
DESERIALIZE_MEMBER(Radius, _radius);
|
||||
}
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
void SphereCollider::OnEnable()
|
||||
{
|
||||
GetSceneRendering()->AddPhysicsDebug<SphereCollider, &SphereCollider::DrawPhysicsDebug>(this);
|
||||
|
||||
// Base
|
||||
Collider::OnEnable();
|
||||
}
|
||||
|
||||
void SphereCollider::OnDisable()
|
||||
{
|
||||
GetSceneRendering()->RemovePhysicsDebug<SphereCollider, &SphereCollider::DrawPhysicsDebug>(this);
|
||||
|
||||
// Base
|
||||
Collider::OnDisable();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void SphereCollider::UpdateBounds()
|
||||
{
|
||||
// Cache bounds
|
||||
@@ -95,32 +72,11 @@ void SphereCollider::UpdateBounds()
|
||||
_sphere.GetBoundingBox(_box);
|
||||
}
|
||||
|
||||
void SphereCollider::CreateShape()
|
||||
void SphereCollider::GetGeometry(PxGeometryHolder& geometry)
|
||||
{
|
||||
// Setup shape geometry
|
||||
_cachedScale = GetScale();
|
||||
const float scaling = _cachedScale.GetAbsolute().MaxValue();
|
||||
const float radius = Math::Abs(_radius) * scaling;
|
||||
const float minSize = 0.001f;
|
||||
const PxSphereGeometry geometry(Math::Max(radius, minSize));
|
||||
|
||||
// Setup shape
|
||||
CreateShapeBase(geometry);
|
||||
}
|
||||
|
||||
void SphereCollider::UpdateGeometry()
|
||||
{
|
||||
// Check if has no shape created
|
||||
if (_shape == nullptr)
|
||||
return;
|
||||
|
||||
// Setup shape geometry
|
||||
_cachedScale = GetScale();
|
||||
const float scaling = _cachedScale.GetAbsolute().MaxValue();
|
||||
const float radius = Math::Abs(_radius) * scaling;
|
||||
const float minSize = 0.001f;
|
||||
const PxSphereGeometry geometry(Math::Max(radius, minSize));
|
||||
|
||||
// Setup shape
|
||||
_shape->setGeometry(geometry);
|
||||
const PxSphereGeometry sphere(Math::Max(radius, minSize));
|
||||
geometry.storeAny(sphere);
|
||||
}
|
||||
|
||||
@@ -37,12 +37,6 @@ public:
|
||||
/// </remarks>
|
||||
API_PROPERTY() void SetRadius(float value);
|
||||
|
||||
private:
|
||||
|
||||
#if USE_EDITOR
|
||||
void DrawPhysicsDebug(RenderView& view);
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
// [Collider]
|
||||
@@ -57,10 +51,8 @@ protected:
|
||||
|
||||
// [Collider]
|
||||
#if USE_EDITOR
|
||||
void OnEnable() override;
|
||||
void OnDisable() override;
|
||||
void DrawPhysicsDebug(RenderView& view) override;
|
||||
#endif
|
||||
void UpdateBounds() override;
|
||||
void CreateShape() override;
|
||||
void UpdateGeometry() override;
|
||||
void GetGeometry(PxGeometryHolder& geometry) override;
|
||||
};
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace physx
|
||||
class PxFoundation;
|
||||
class PxShape;
|
||||
class PxGeometry;
|
||||
class PxGeometryHolder;
|
||||
class PxProfileZoneManager;
|
||||
class PxMaterial;
|
||||
class PxPvd;
|
||||
|
||||
Reference in New Issue
Block a user