Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org

This commit is contained in:
Wojtek Figat
2023-01-24 19:20:23 +01:00
15 changed files with 17 additions and 17 deletions

View File

@@ -253,7 +253,7 @@ namespace FlaxEditor.Windows.Assets
if (actorType.IsAbstract)
continue;
ActorContextMenuAttribute attribute = null;
foreach (var e in actorType.GetAttributes(true))
foreach (var e in actorType.GetAttributes(false))
{
if (e is ActorContextMenuAttribute actorContextMenuAttribute)
{

View File

@@ -162,7 +162,7 @@ namespace FlaxEditor.Windows
// Get attribute
ContentContextMenuAttribute attribute = null;
foreach (var typeAttribute in type.GetAttributes(true))
foreach (var typeAttribute in type.GetAttributes(false))
{
if (typeAttribute is ContentContextMenuAttribute contentContextMenuAttribute)
{

View File

@@ -66,7 +66,7 @@ namespace FlaxEditor.Windows
if (actorType.IsAbstract)
continue;
ActorContextMenuAttribute attribute = null;
foreach (var e in actorType.GetAttributes(true))
foreach (var e in actorType.GetAttributes(false))
{
if (e is ActorContextMenuAttribute actorContextMenuAttribute)
{
@@ -152,11 +152,11 @@ namespace FlaxEditor.Windows
// go through each actor and add it to the context menu if it has the ActorContextMenu attribute
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
if (actorType.IsAbstract || !actorType.HasAttribute(typeof(ActorContextMenuAttribute), true))
if (actorType.IsAbstract || !actorType.HasAttribute(typeof(ActorContextMenuAttribute), false))
continue;
ActorContextMenuAttribute attribute = null;
foreach (var actorAttribute in actorType.GetAttributes(true))
foreach (var actorAttribute in actorType.GetAttributes(false))
{
if (actorAttribute is ActorContextMenuAttribute actorContextMenuAttribute)
{

View File

@@ -250,7 +250,7 @@ namespace FlaxEditor.Windows
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
ActorToolboxAttribute attribute = null;
foreach (var e in actorType.GetAttributes(true))
foreach (var e in actorType.GetAttributes(false))
{
if (e is ActorToolboxAttribute actorToolboxAttribute)
{

View File

@@ -10,7 +10,7 @@
/// Representation of the car vehicle that uses wheels. Built on top of the RigidBody with collider representing its chassis shape and wheels.
/// </summary>
/// <seealso cref="RigidBody" />
API_CLASS() class FLAXENGINE_API WheeledVehicle : public RigidBody
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Wheeled Vehicle\"), ActorToolbox(\"Physics\")") class FLAXENGINE_API WheeledVehicle : public RigidBody
{
friend class PhysicsBackend;
DECLARE_SCENE_OBJECT(WheeledVehicle);

View File

@@ -9,7 +9,7 @@
/// A box-shaped primitive collider.
/// </summary>
/// <seealso cref="Collider" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Box Collider\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Colliders/Box Collider\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API BoxCollider : public Collider
{
DECLARE_SCENE_OBJECT(BoxCollider);

View File

@@ -10,7 +10,7 @@
/// </summary>
/// <remarks>Capsules are cylinders with a half-sphere at each end centered at the origin and extending along the X axis, and two hemispherical ends.</remarks>
/// <seealso cref="Collider" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Capsule Collider\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Colliders/Capsule Collider\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API CapsuleCollider : public Collider
{
DECLARE_SCENE_OBJECT(CapsuleCollider);

View File

@@ -10,7 +10,7 @@
/// A collider represented by an arbitrary mesh.
/// </summary>
/// <seealso cref="Collider" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Mesh Collider\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Colliders/Mesh Collider\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API MeshCollider : public Collider
{
DECLARE_SCENE_OBJECT(MeshCollider);

View File

@@ -8,7 +8,7 @@
/// A sphere-shaped primitive collider.
/// </summary>
/// <seealso cref="Collider" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Sphere Collider\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Colliders/Sphere Collider\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API SphereCollider : public Collider
{
DECLARE_SCENE_OBJECT(SphereCollider);

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@@ -160,7 +160,7 @@ public:
/// It also allows you to constrain limits to only specific axes or completely lock specific axes.
/// </summary>
/// <seealso cref="Joint" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/D6 Joint\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/D6 Joint\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API D6Joint : public Joint
{
DECLARE_SCENE_OBJECT(D6Joint);

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@@ -37,7 +37,7 @@ DECLARE_ENUM_OPERATORS(DistanceJointFlag);
/// Physics joint that maintains an upper or lower (or both) bound on the distance between two bodies.
/// </summary>
/// <seealso cref="Joint" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Distance Joint\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/Distance Joint\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API DistanceJoint : public Joint
{
DECLARE_SCENE_OBJECT(DistanceJoint);

View File

@@ -8,7 +8,7 @@
/// Physics joint that maintains a fixed distance and orientation between its two attached bodies.
/// </summary>
/// <seealso cref="Joint" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Fixed Joint\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/Fixed Joint\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API FixedJoint : public Joint
{
DECLARE_SCENE_OBJECT(FixedJoint);

View File

@@ -67,7 +67,7 @@ public:
/// Physics joint that removes all but a single rotation degree of freedom from its two attached bodies (for example a door hinge).
/// </summary>
/// <seealso cref="Joint" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Hinge Joint\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/Hinge Joint\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API HingeJoint : public Joint
{
DECLARE_SCENE_OBJECT(HingeJoint);

View File

@@ -27,7 +27,7 @@ DECLARE_ENUM_OPERATORS(SliderJointFlag);
/// Physics joint that removes all but a single translational degree of freedom. Bodies are allowed to move along a single axis.
/// </summary>
/// <seealso cref="Joint" />
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Slider Joint\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/Slider Joint\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API SliderJoint : public Joint
{
DECLARE_SCENE_OBJECT(SliderJoint);

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@@ -29,7 +29,7 @@ DECLARE_ENUM_OPERATORS(SphericalJointFlag);
/// rotate around the anchor points, and their rotation can be limited by an elliptical cone.
/// </summary>
/// <seealso cref="Joint" />
API_CLASS(Attributes = "ActorContextMenu(\"New/Physics/Spherical Joint\"), ActorToolbox(\"Physics\")")
API_CLASS(Attributes = "ActorContextMenu(\"New/Physics/Joints/Spherical Joint\"), ActorToolbox(\"Physics\")")
class FLAXENGINE_API SphericalJoint : public Joint
{
DECLARE_SCENE_OBJECT(SphericalJoint);