This commit is contained in:
Wojtek Figat
2023-09-12 14:38:23 +02:00
parent f2e6bfdead
commit 2a8e35d1ff
4 changed files with 119 additions and 90 deletions

View File

@@ -22,8 +22,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
/// </summary>
private struct UndoData
{
public Spline spline;
public BezierCurve<Transform>.Keyframe[] beforeKeyframes;
public Spline Spline;
public BezierCurve<Transform>.Keyframe[] BeforeKeyframes;
}
/// <summary>
@@ -82,16 +82,24 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <inheritdoc/>
public override void OnMoveTangentIn(Spline spline, int index) { }
public override void OnMoveTangentIn(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnMoveTangentOut(Spline spline, int index) { }
public override void OnMoveTangentOut(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectKeyframe(Spline spline, int index) { }
public override void OnSelectKeyframe(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectTangent(Spline spline, int index) { }
public override void OnSelectTangent(Spline spline, int index)
{
}
}
/// <summary>
@@ -109,16 +117,24 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <inheritdoc/>
public override void OnMoveTangentIn(Spline spline, int index) { }
public override void OnMoveTangentIn(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnMoveTangentOut(Spline spline, int index) { }
public override void OnMoveTangentOut(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectKeyframe(Spline spline, int index) { }
public override void OnSelectKeyframe(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectTangent(Spline spline, int index) { }
public override void OnSelectTangent(Spline spline, int index)
{
}
}
/// <summary>
@@ -139,7 +155,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <inheritdoc/>
public override void OnSelectTangent(Spline selectedSpline, int index) { }
public override void OnSelectTangent(Spline selectedSpline, int index)
{
}
/// <inheritdoc/>
public override void OnMoveTangentIn(Spline spline, int index)
@@ -170,8 +188,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
// inverse of reference tangent
otherTangent.Translation = -referenceTangent.Translation.Normalized * otherTangent.Translation.Length;
if (alignWithIn) keyframe.TangentOut = otherTangent;
if (!alignWithIn) keyframe.TangentIn = otherTangent;
if (alignWithIn)
keyframe.TangentOut = otherTangent;
if (!alignWithIn)
keyframe.TangentIn = otherTangent;
spline.SetSplineKeyframe(index, keyframe);
}
@@ -191,16 +211,24 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <inheritdoc/>
public override void OnMoveTangentIn(Spline spline, int index) { }
public override void OnMoveTangentIn(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnMoveTangentOut(Spline spline, int index) { }
public override void OnMoveTangentOut(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectKeyframe(Spline spline, int index) { }
public override void OnSelectKeyframe(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectTangent(Spline spline, int index) { }
public override void OnSelectTangent(Spline spline, int index)
{
}
}
/// <summary>
@@ -217,16 +245,24 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
/// <inheritdoc/>
public override void OnMoveTangentIn(Spline spline, int index) { }
public override void OnMoveTangentIn(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnMoveTangentOut(Spline spline, int index) { }
public override void OnMoveTangentOut(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectKeyframe(Spline spline, int index) { }
public override void OnSelectKeyframe(Spline spline, int index)
{
}
/// <inheritdoc/>
public override void OnSelectTangent(Spline spline, int index) { }
public override void OnSelectTangent(Spline spline, int index)
{
}
}
private readonly Color HighlightedColor = FlaxEngine.GUI.Style.Current.BackgroundSelected;
@@ -327,7 +363,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
_setLinearAllTangentsButton.Button.Clicked += EndEditSpline;
_setSmoothAllTangentsButton.Button.Clicked += EndEditSpline;
if (_selectedSpline) _selectedSpline.SplineUpdated += OnSplineEdited;
if (_selectedSpline)
_selectedSpline.SplineUpdated += OnSplineEdited;
SetSelectedTangentTypeAsCurrent();
SetEditButtonsColor();
@@ -338,7 +375,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
/// <inheritdoc/>
protected override void Deinitialize()
{
if (_selectedSpline) _selectedSpline.SplineUpdated -= OnSplineEdited;
if (_selectedSpline)
_selectedSpline.SplineUpdated -= OnSplineEdited;
}
private void OnSplineEdited()
@@ -376,27 +414,37 @@ namespace FlaxEditor.CustomEditors.Dedicated
_lastTanOutPos = currentTangentOutPosition;
}
if (_tanInChanged) _currentTangentMode.OnMoveTangentIn(_selectedSpline, index);
if (_tanOutChanged) _currentTangentMode.OnMoveTangentOut(_selectedSpline, index);
if (_tanInChanged)
_currentTangentMode.OnMoveTangentIn(_selectedSpline, index);
if (_tanOutChanged)
_currentTangentMode.OnMoveTangentOut(_selectedSpline, index);
currentTangentInPosition = _selectedSpline.GetSplineLocalTangent(index, true).Translation;
currentTangentOutPosition = _selectedSpline.GetSplineLocalTangent(index, false).Translation;
// update last tangents position after changes
if (_selectedSpline) _lastTanInPos = currentTangentInPosition;
if (_selectedSpline) _lastTanOutPos = currentTangentOutPosition;
if (_selectedSpline)
_lastTanInPos = currentTangentInPosition;
if (_selectedSpline)
_lastTanOutPos = currentTangentOutPosition;
_tanInChanged = false;
_tanOutChanged = false;
}
private void SetSelectedTangentTypeAsCurrent()
{
if (_lastPointSelected == null || _selectedPoint == null) return;
if (IsLinearTangentMode(_selectedSpline, _lastPointSelected.Index)) SetModeLinear();
else if (IsAlignedTangentMode(_selectedSpline, _lastPointSelected.Index)) SetModeAligned();
else if (IsSmoothInTangentMode(_selectedSpline, _lastPointSelected.Index)) SetModeSmoothIn();
else if (IsSmoothOutTangentMode(_selectedSpline, _lastPointSelected.Index)) SetModeSmoothOut();
else if (IsFreeTangentMode(_selectedSpline, _lastPointSelected.Index)) SetModeFree();
if (_lastPointSelected == null || _selectedPoint == null)
return;
if (IsLinearTangentMode(_selectedSpline, _lastPointSelected.Index))
SetModeLinear();
else if (IsAlignedTangentMode(_selectedSpline, _lastPointSelected.Index))
SetModeAligned();
else if (IsSmoothInTangentMode(_selectedSpline, _lastPointSelected.Index))
SetModeSmoothIn();
else if (IsSmoothOutTangentMode(_selectedSpline, _lastPointSelected.Index))
SetModeSmoothOut();
else if (IsFreeTangentMode(_selectedSpline, _lastPointSelected.Index))
SetModeFree();
}
private void SetEditButtonsColor()
@@ -442,13 +490,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
private bool CanSetTangentSmoothIn()
{
if (!CanEditTangent()) return false;
if (!CanEditTangent())
return false;
return _lastPointSelected.Index != 0;
}
private bool CanSetTangentSmoothOut()
{
if (!CanEditTangent()) return false;
if (!CanEditTangent())
return false;
return _lastPointSelected.Index < _selectedSpline.SplinePointsCount - 1;
}
@@ -464,14 +514,16 @@ namespace FlaxEditor.CustomEditors.Dedicated
private void SetModeLinear()
{
if (_currentTangentMode is LinearTangentMode) return;
if (_currentTangentMode is LinearTangentMode)
return;
_currentTangentMode = new LinearTangentMode();
_currentTangentMode.OnSetMode(_selectedSpline, _lastPointSelected.Index);
}
private void SetModeFree()
{
if (_currentTangentMode is FreeTangentMode) return;
if (_currentTangentMode is FreeTangentMode)
return;
_currentTangentMode = new FreeTangentMode();
_currentTangentMode.OnSetMode(_selectedSpline, _lastPointSelected.Index);
SetEditButtonsColor();
@@ -479,21 +531,24 @@ namespace FlaxEditor.CustomEditors.Dedicated
private void SetModeAligned()
{
if (_currentTangentMode is AlignedTangentMode) return;
if (_currentTangentMode is AlignedTangentMode)
return;
_currentTangentMode = new AlignedTangentMode();
_currentTangentMode.OnSetMode(_selectedSpline, _lastPointSelected.Index);
}
private void SetModeSmoothIn()
{
if (_currentTangentMode is SmoothInTangentMode) return;
if (_currentTangentMode is SmoothInTangentMode)
return;
_currentTangentMode = new SmoothInTangentMode();
_currentTangentMode.OnSetMode(_selectedSpline, _lastPointSelected.Index);
}
private void SetModeSmoothOut()
{
if (_currentTangentMode is SmoothOutTangentMode) return;
if (_currentTangentMode is SmoothOutTangentMode)
return;
_currentTangentMode = new SmoothOutTangentMode();
_currentTangentMode.OnSetMode(_selectedSpline, _lastPointSelected.Index);
}
@@ -505,7 +560,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
var currentSelected = Editor.Instance.SceneEditing.Selection[0];
if (currentSelected == _selectedPoint) return;
if (currentSelected == _selectedPoint)
return;
if (currentSelected is SplineNode.SplinePointNode)
{
_selectedPoint = currentSelected as SplineNode.SplinePointNode;
@@ -546,8 +602,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
return;
}
if (currentSelected == _selectedTangentIn) return;
if (currentSelected == _selectedTangentOut) return;
if (currentSelected == _selectedTangentIn)
return;
if (currentSelected == _selectedTangentOut)
return;
var index = _lastPointSelected.Index;
@@ -556,7 +614,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
_selectedTangentIn = currentSelected as SplineNode.SplinePointTangentNode;
_selectedTangentOut = null;
_currentTangentMode.OnSelectTangent(_selectedSpline, index);
return;
}
@@ -587,9 +645,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
if (Values[i] is Spline spline)
{
splines.Add(new UndoData {
spline = spline,
beforeKeyframes = spline.SplineKeyframes.Clone() as BezierCurve<Transform>.Keyframe[]
splines.Add(new UndoData
{
Spline = spline,
BeforeKeyframes = spline.SplineKeyframes.Clone() as BezierCurve<Transform>.Keyframe[]
});
}
}
@@ -609,9 +668,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
for (int i = 0; i < selectedSplinesUndoData.Length; i++)
{
var splineUndoData = selectedSplinesUndoData[i];
Presenter.Undo.AddAction(new EditSplineAction(_selectedSpline, splineUndoData.beforeKeyframes));
SplineNode.OnSplineEdited(splineUndoData.spline);
Editor.Instance.Scene.MarkSceneEdited(splineUndoData.spline.Scene);
Presenter.Undo.AddAction(new EditSplineAction(_selectedSpline, splineUndoData.BeforeKeyframes));
SplineNode.OnSplineEdited(splineUndoData.Spline);
Editor.Instance.Scene.MarkSceneEdited(splineUndoData.Spline.Scene);
}
}
@@ -629,7 +688,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
private static bool IsFreeTangentMode(Spline spline, int index)
{
if (IsLinearTangentMode(spline, index) ||
if (IsLinearTangentMode(spline, index) ||
IsAlignedTangentMode(spline, index) ||
IsSmoothInTangentMode(spline, index) ||
IsSmoothOutTangentMode(spline, index))
@@ -748,8 +807,10 @@ namespace FlaxEditor.CustomEditors.Dedicated
var smoothRange = SplineNode.NodeSizeByDistance(spline.GetSplinePoint(index), 10f);
// force smooth it's linear point
if (tangentInSize == 0f) tangentInSize = smoothRange;
if (tangentOutSize == 0f) tangentOutSize = smoothRange;
if (tangentInSize == 0f)
tangentInSize = smoothRange;
if (tangentOutSize == 0f)
tangentOutSize = smoothRange;
// try get next / last keyframe
var nextKeyframe = !isLastKeyframe ? spline.GetSplineKeyframe(index + 1) : keyframe;

View File

@@ -12,7 +12,6 @@ using FlaxEditor.Modules;
using FlaxEngine;
using FlaxEngine.Json;
using Object = FlaxEngine.Object;
using FlaxEditor.Viewport.Cameras;
namespace FlaxEditor.SceneGraph.Actors
{
@@ -22,7 +21,7 @@ namespace FlaxEditor.SceneGraph.Actors
[HideInEditor]
public sealed class SplineNode : ActorNode
{
public sealed class SplinePointNode : ActorChildNode<SplineNode>
internal sealed class SplinePointNode : ActorChildNode<SplineNode>
{
public unsafe SplinePointNode(SplineNode node, Guid id, int index)
: base(node, id, index)
@@ -224,7 +223,7 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
public sealed class SplinePointTangentNode : ActorChildNode
internal sealed class SplinePointTangentNode : ActorChildNode
{
private SplineNode _node;
private int _index;
@@ -415,36 +414,6 @@ namespace FlaxEditor.SceneGraph.Actors
return distance * nodeSize;
}
public override void OnDebugDraw(ViewportDebugDrawData data)
{
DrawSpline((Spline)Actor, Color.White, Actor.Transform, true);
}
private void DrawSpline(Spline spline, Color color, Transform transform, bool depthTest)
{
var count = spline.SplineKeyframes.Length;
if (count == 0)
return;
var keyframes = spline.SplineKeyframes;
var pointIndex = 0;
var prev = spline.GetSplineKeyframe(0);
var prevPos = transform.LocalToWorld(prev.Value.Translation);
var pointSize = NodeSizeByDistance(spline.GetSplinePoint(0), PointNodeSize);
DebugDraw.DrawWireSphere(new BoundingSphere(prevPos, pointSize), color, 0.0f, depthTest);
for (int i = 0; i < count; i++)
{
var next = keyframes[pointIndex];
var nextPos = transform.LocalToWorld(next.Value.Translation);
var d = (next.Time - prev.Time) / 3.0f;
pointSize = NodeSizeByDistance(spline.GetSplinePoint(i), PointNodeSize);
DebugDraw.DrawWireSphere(new BoundingSphere(nextPos, pointSize), color, 0.0f, depthTest);
DebugDraw.DrawBezier(prevPos, prevPos + prev.TangentOut.Translation * d, nextPos + next.TangentIn.Translation * d, nextPos, color, 0.0f, depthTest);
prev = next;
prevPos = nextPos;
pointIndex++;
}
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{

View File

@@ -484,8 +484,7 @@ namespace
void Spline::OnDebugDraw()
{
const Color color = GetSplineColor();
DrawSpline(this, color.AlphaMultiplied(0.7f), _transform, true);
DrawSpline(this, GetSplineColor().AlphaMultiplied(0.7f), _transform, true);
// Base
Actor::OnDebugDraw();
@@ -493,8 +492,7 @@ void Spline::OnDebugDraw()
void Spline::OnDebugDrawSelected()
{
const Color color = GetSplineColor();
DrawSpline(this, color.AlphaMultiplied(0.3f), _transform, false);
DrawSpline(this, Color::White, _transform, false);
// Base
Actor::OnDebugDrawSelected();

View File

@@ -354,6 +354,7 @@ public:
protected:
#if USE_EDITOR
// Spline color getter for debug drawing, can be overriden by custom spline types.
virtual Color GetSplineColor()
{
return Color::White;