Update SDL3
This commit is contained in:
18
Source/ThirdParty/SDL/SDL3/SDL_filesystem.h
vendored
18
Source/ThirdParty/SDL/SDL3/SDL_filesystem.h
vendored
@@ -22,7 +22,23 @@
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/**
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* # CategoryFilesystem
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*
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* SDL Filesystem API.
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* SDL offers an API for examining and manipulating the system's filesystem.
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* This covers most things one would need to do with directories, except for
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* actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream)
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* and [CategoryAsyncIO](CategoryAsyncIO) instead).
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*
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* There are functions to answer necessary path questions:
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*
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* - Where is my app's data? SDL_GetBasePath().
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* - Where can I safely write files? SDL_GetPrefPath().
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* - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder().
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* - What is this thing at this location? SDL_GetPathInfo().
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* - What items live in this folder? SDL_EnumerateDirectory().
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* - What items live in this folder by wildcard? SDL_GlobDirectory().
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* - What is my current working directory? SDL_GetCurrentDirectory().
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*
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* SDL also offers functions to manipulate the directory tree: renaming,
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* removing, copying files.
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*/
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#ifndef SDL_filesystem_h_
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15
Source/ThirdParty/SDL/SDL3/SDL_hints.h
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15
Source/ThirdParty/SDL/SDL3/SDL_hints.h
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@@ -2635,12 +2635,25 @@ extern "C" {
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* Specify the OpenGL library to load.
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*
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* This hint should be set before creating an OpenGL window or creating an
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* OpenGL context.
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* OpenGL context. If this hint isn't set, SDL will choose a reasonable
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* default.
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*
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* \since This hint is available since SDL 3.1.3.
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*/
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#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
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/**
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* Specify the EGL library to load.
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*
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* This hint should be set before creating an OpenGL window or creating an
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* OpenGL context. This hint is only considered if SDL is using EGL to manage
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* OpenGL contexts. If this hint isn't set, SDL will choose a reasonable
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* default.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
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/**
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* A variable controlling what driver to use for OpenGL ES contexts.
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*
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2
Source/ThirdParty/SDL/SDL3/SDL_iostream.h
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2
Source/ThirdParty/SDL/SDL3/SDL_iostream.h
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@@ -25,7 +25,7 @@
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* # CategoryIOStream
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*
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* SDL provides an abstract interface for reading and writing data streams. It
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* offers implementations for files, memory, etc, and the app can provideo
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* offers implementations for files, memory, etc, and the app can provide
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* their own implementations, too.
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*
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* SDL_IOStream is not related to the standard C++ iostream class, other than
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2
Source/ThirdParty/SDL/SDL3/SDL_keyboard.h
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2
Source/ThirdParty/SDL/SDL3/SDL_keyboard.h
vendored
@@ -318,6 +318,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *nam
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*
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* If the key doesn't have a name, this function returns an empty string ("").
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*
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* Letters will be presented in their uppercase form, if applicable.
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*
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* \param key the desired SDL_Keycode to query.
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* \returns a UTF-8 encoded string of the key name.
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*
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4
Source/ThirdParty/SDL/SDL3/SDL_metal.h
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4
Source/ThirdParty/SDL/SDL3/SDL_metal.h
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@@ -23,6 +23,10 @@
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* # CategoryMetal
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*
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* Functions to creating Metal layers and views on SDL windows.
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*
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* This provides some platform-specific glue for Apple platforms. Most macOS
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* and iOS apps can use SDL without these functions, but this API they can be
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* useful for specific OS-level integration tasks.
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*/
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#ifndef SDL_metal_h_
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10
Source/ThirdParty/SDL/SDL3/SDL_render.h
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10
Source/ThirdParty/SDL/SDL3/SDL_render.h
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@@ -1498,10 +1498,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *ren
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* - The scale (SDL_SetRenderScale)
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* - The viewport (SDL_SetRenderViewport)
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*
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* Various event types are converted with this function: mouse, touch, pen,
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* etc.
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*
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* Touch coordinates are converted from normalized coordinates in the window
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* to non-normalized rendering coordinates.
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*
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* Once converted, the coordinates may be outside the rendering area.
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* Relative mouse coordinates (xrel and yrel event fields) are _also_
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* converted. Applications that do not want these fields converted should use
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* SDL_RenderCoordinatesFromWindow() on the specific event fields instead of
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* converting the entire event structure.
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*
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* Once converted, coordinates may be outside the rendering area.
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*
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* \param renderer the rendering context.
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* \param event the event to modify.
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4
Source/ThirdParty/SDL/SDL3/SDL_revision.h
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4
Source/ThirdParty/SDL/SDL3/SDL_revision.h
vendored
@@ -31,9 +31,9 @@
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/* #undef SDL_VENDOR_INFO */
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#ifdef SDL_VENDOR_INFO
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#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-602-g0a5d2f3da2 (" SDL_VENDOR_INFO ")"
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#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-637-g8ec576ddab (" SDL_VENDOR_INFO ")"
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#else
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#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-602-g0a5d2f3da2"
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#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-637-g8ec576ddab"
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#endif
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#endif /* SDL_revision_h_ */
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24
Source/ThirdParty/SDL/SDL3/SDL_stdinc.h
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24
Source/ThirdParty/SDL/SDL3/SDL_stdinc.h
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@@ -22,11 +22,25 @@
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/**
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* # CategoryStdinc
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*
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* This is a general header that includes C language support. It implements a
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* subset of the C runtime APIs, but with an `SDL_` prefix. For most common
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* use cases, these should behave the same way as their C runtime equivalents,
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* but they may differ in how or whether they handle certain edge cases. When
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* in doubt, consult the documentation for details.
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* SDL provides its own implementation of some of the most important C runtime
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* functions.
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*
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* Using these functions allows an app to have access to common C
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* functionality without depending on a specific C runtime (or a C runtime at
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* all). More importantly, the SDL implementations work identically across
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* platforms, so apps can avoid surprises like snprintf() behaving differently
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* between Windows and Linux builds, or itoa() only existing on some
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* platforms.
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*
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* For many of the most common functions, like SDL_memcpy, SDL might just call
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* through to the usual C runtime behind the scenes, if it makes sense to do
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* so (if it's faster and always available/reliable on a given platform),
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* reducing library size and offering the most optimized option.
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*
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* SDL also offers other C-runtime-adjacent functionality in this header that
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* either isn't, strictly speaking, part of any C runtime standards, like
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* SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better
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* options, like SDL_strlcpy(), which functions as a safer form of strcpy().
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*/
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#ifndef SDL_stdinc_h_
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8
Source/ThirdParty/SDL/SDL3/SDL_system.h
vendored
8
Source/ThirdParty/SDL/SDL3/SDL_system.h
vendored
@@ -22,7 +22,13 @@
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/**
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* # CategorySystem
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*
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* Platform-specific SDL API functions.
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* Platform-specific SDL API functions. These are functions that deal with
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* needs of specific operating systems, that didn't make sense to offer as
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* platform-independent, generic APIs.
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*
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* Most apps can make do without these functions, but they can be useful for
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* integrating with other parts of a specific system, adding platform-specific
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* polish to an app, or solving problems that only affect one target.
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*/
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#ifndef SDL_system_h_
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6
Source/ThirdParty/SDL/SDL3/SDL_tray.h
vendored
6
Source/ThirdParty/SDL/SDL3/SDL_tray.h
vendored
@@ -228,9 +228,9 @@ extern SDL_DECLSPEC SDL_TrayMenu *SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entr
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* \param menu The menu to get entries from.
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* \param size An optional pointer to obtain the number of entries in the
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* menu.
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* \returns the entries within the given menu. The pointer becomes invalid
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* when any function that inserts or deletes entries in the menu is
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* called.
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* \returns a NULL-terminated list of entries within the given menu. The
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* pointer becomes invalid when any function that inserts or deletes
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* entries in the menu is called.
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*
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* \since This function is available since SDL 3.2.0.
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*
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@@ -88,8 +88,8 @@ namespace Flax.Deps.Dependencies
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Path.Combine(root, "include", "SDL3"),
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};
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CloneGitRepoFastSince(root, "https://github.com/libsdl-org/SDL", new DateTime(2025, 01, 03));
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GitResetToCommit(root, "0a5d2f3da216130f0c701317dd390431fbc557a0");
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CloneGitRepoFastSince(root, "https://github.com/libsdl-org/SDL", new DateTime(2025, 01, 06));
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GitResetToCommit(root, "8ec576ddabdc7edfd68e7a8a3214e84e4026328d");
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foreach (var platform in options.Platforms)
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{
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