Update SDL3

This commit is contained in:
2025-01-06 23:49:20 +02:00
parent c6aa328aed
commit 2a8eec93e7
11 changed files with 80 additions and 17 deletions

View File

@@ -22,7 +22,23 @@
/**
* # CategoryFilesystem
*
* SDL Filesystem API.
* SDL offers an API for examining and manipulating the system's filesystem.
* This covers most things one would need to do with directories, except for
* actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream)
* and [CategoryAsyncIO](CategoryAsyncIO) instead).
*
* There are functions to answer necessary path questions:
*
* - Where is my app's data? SDL_GetBasePath().
* - Where can I safely write files? SDL_GetPrefPath().
* - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder().
* - What is this thing at this location? SDL_GetPathInfo().
* - What items live in this folder? SDL_EnumerateDirectory().
* - What items live in this folder by wildcard? SDL_GlobDirectory().
* - What is my current working directory? SDL_GetCurrentDirectory().
*
* SDL also offers functions to manipulate the directory tree: renaming,
* removing, copying files.
*/
#ifndef SDL_filesystem_h_

View File

@@ -2635,12 +2635,25 @@ extern "C" {
* Specify the OpenGL library to load.
*
* This hint should be set before creating an OpenGL window or creating an
* OpenGL context.
* OpenGL context. If this hint isn't set, SDL will choose a reasonable
* default.
*
* \since This hint is available since SDL 3.1.3.
*/
#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
/**
* Specify the EGL library to load.
*
* This hint should be set before creating an OpenGL window or creating an
* OpenGL context. This hint is only considered if SDL is using EGL to manage
* OpenGL contexts. If this hint isn't set, SDL will choose a reasonable
* default.
*
* \since This hint is available since SDL 3.2.0.
*/
#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
/**
* A variable controlling what driver to use for OpenGL ES contexts.
*

View File

@@ -25,7 +25,7 @@
* # CategoryIOStream
*
* SDL provides an abstract interface for reading and writing data streams. It
* offers implementations for files, memory, etc, and the app can provideo
* offers implementations for files, memory, etc, and the app can provide
* their own implementations, too.
*
* SDL_IOStream is not related to the standard C++ iostream class, other than

View File

@@ -318,6 +318,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *nam
*
* If the key doesn't have a name, this function returns an empty string ("").
*
* Letters will be presented in their uppercase form, if applicable.
*
* \param key the desired SDL_Keycode to query.
* \returns a UTF-8 encoded string of the key name.
*

View File

@@ -23,6 +23,10 @@
* # CategoryMetal
*
* Functions to creating Metal layers and views on SDL windows.
*
* This provides some platform-specific glue for Apple platforms. Most macOS
* and iOS apps can use SDL without these functions, but this API they can be
* useful for specific OS-level integration tasks.
*/
#ifndef SDL_metal_h_

View File

@@ -1498,10 +1498,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *ren
* - The scale (SDL_SetRenderScale)
* - The viewport (SDL_SetRenderViewport)
*
* Various event types are converted with this function: mouse, touch, pen,
* etc.
*
* Touch coordinates are converted from normalized coordinates in the window
* to non-normalized rendering coordinates.
*
* Once converted, the coordinates may be outside the rendering area.
* Relative mouse coordinates (xrel and yrel event fields) are _also_
* converted. Applications that do not want these fields converted should use
* SDL_RenderCoordinatesFromWindow() on the specific event fields instead of
* converting the entire event structure.
*
* Once converted, coordinates may be outside the rendering area.
*
* \param renderer the rendering context.
* \param event the event to modify.

View File

@@ -31,9 +31,9 @@
/* #undef SDL_VENDOR_INFO */
#ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-602-g0a5d2f3da2 (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-637-g8ec576ddab (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-602-g0a5d2f3da2"
#define SDL_REVISION "SDL3-3.1.7-preview-3.1.6-637-g8ec576ddab"
#endif
#endif /* SDL_revision_h_ */

View File

@@ -22,11 +22,25 @@
/**
* # CategoryStdinc
*
* This is a general header that includes C language support. It implements a
* subset of the C runtime APIs, but with an `SDL_` prefix. For most common
* use cases, these should behave the same way as their C runtime equivalents,
* but they may differ in how or whether they handle certain edge cases. When
* in doubt, consult the documentation for details.
* SDL provides its own implementation of some of the most important C runtime
* functions.
*
* Using these functions allows an app to have access to common C
* functionality without depending on a specific C runtime (or a C runtime at
* all). More importantly, the SDL implementations work identically across
* platforms, so apps can avoid surprises like snprintf() behaving differently
* between Windows and Linux builds, or itoa() only existing on some
* platforms.
*
* For many of the most common functions, like SDL_memcpy, SDL might just call
* through to the usual C runtime behind the scenes, if it makes sense to do
* so (if it's faster and always available/reliable on a given platform),
* reducing library size and offering the most optimized option.
*
* SDL also offers other C-runtime-adjacent functionality in this header that
* either isn't, strictly speaking, part of any C runtime standards, like
* SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better
* options, like SDL_strlcpy(), which functions as a safer form of strcpy().
*/
#ifndef SDL_stdinc_h_

View File

@@ -22,7 +22,13 @@
/**
* # CategorySystem
*
* Platform-specific SDL API functions.
* Platform-specific SDL API functions. These are functions that deal with
* needs of specific operating systems, that didn't make sense to offer as
* platform-independent, generic APIs.
*
* Most apps can make do without these functions, but they can be useful for
* integrating with other parts of a specific system, adding platform-specific
* polish to an app, or solving problems that only affect one target.
*/
#ifndef SDL_system_h_

View File

@@ -228,9 +228,9 @@ extern SDL_DECLSPEC SDL_TrayMenu *SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entr
* \param menu The menu to get entries from.
* \param size An optional pointer to obtain the number of entries in the
* menu.
* \returns the entries within the given menu. The pointer becomes invalid
* when any function that inserts or deletes entries in the menu is
* called.
* \returns a NULL-terminated list of entries within the given menu. The
* pointer becomes invalid when any function that inserts or deletes
* entries in the menu is called.
*
* \since This function is available since SDL 3.2.0.
*

View File

@@ -88,8 +88,8 @@ namespace Flax.Deps.Dependencies
Path.Combine(root, "include", "SDL3"),
};
CloneGitRepoFastSince(root, "https://github.com/libsdl-org/SDL", new DateTime(2025, 01, 03));
GitResetToCommit(root, "0a5d2f3da216130f0c701317dd390431fbc557a0");
CloneGitRepoFastSince(root, "https://github.com/libsdl-org/SDL", new DateTime(2025, 01, 06));
GitResetToCommit(root, "8ec576ddabdc7edfd68e7a8a3214e84e4026328d");
foreach (var platform in options.Platforms)
{