Add utility names to gamepad buttons doc and add usefull profiler event for mono
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@@ -150,32 +150,32 @@ API_ENUM() enum class GamepadButton
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Back = 6,
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/// <summary>
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/// Left thumbstick button.
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/// Left thumbstick button (L).
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/// </summary>
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LeftThumb = 7,
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/// <summary>
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/// Right thumbstick button.
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/// Right thumbstick button (R).
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/// </summary>
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RightThumb = 8,
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/// <summary>
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/// Left shoulder button.
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/// Left shoulder button (LB).
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/// </summary>
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LeftShoulder = 9,
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/// <summary>
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/// Right shoulder button.
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/// Right shoulder button (RB).
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/// </summary>
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RightShoulder = 10,
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/// <summary>
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/// Left trigger button.
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/// Left trigger button (LT).
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/// </summary>
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LeftTrigger = 11,
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/// <summary>
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/// Right trigger button.
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/// Right trigger button (RT).
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/// </summary>
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RightTrigger = 12,
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@@ -2009,6 +2009,9 @@ void OnPrintErrorCallback(const char* string, mono_bool isStdout)
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static MonoAssembly* OnMonoAssemblyLoad(const char* aname)
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{
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PROFILE_CPU();
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ZoneText(aname, StringUtils::Length(aname));
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// Find assembly file
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const String name(aname);
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#if DOTNET_HOST_MONO_DEBUG
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@@ -2080,6 +2083,8 @@ static void OnMonoFreeAOT(MonoAssembly* assembly, int size, void* user_data, voi
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static void* OnMonoDlFallbackLoad(const char* name, int flags, char** err, void* user_data)
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{
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PROFILE_CPU();
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ZoneText(name, StringUtils::Length(name));
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const String fileName = StringUtils::GetFileName(String(name));
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#if DOTNET_HOST_MONO_DEBUG
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LOG(Info, "Loading dynamic library {0}", fileName);
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