Fix lod preview typo in df45ac46b1

This commit is contained in:
Wojtek Figat
2022-12-03 13:10:47 +01:00
parent df45ac46b1
commit 2b6e3cf993

View File

@@ -441,7 +441,7 @@ void Mesh::Draw(const RenderContext& renderContext, MaterialBase* material, cons
drawCall.PerInstanceRandom = perInstanceRandom;
#if USE_EDITOR
const ViewMode viewMode = renderContext.View.Mode;
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::VertexColors)
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview)
GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]);
#endif
@@ -507,7 +507,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float
drawCall.PerInstanceRandom = info.PerInstanceRandom;
#if USE_EDITOR
const ViewMode viewMode = renderContext.View.Mode;
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::VertexColors)
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview)
GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]);
#endif
@@ -567,7 +567,7 @@ void Mesh::Draw(const RenderContextBatch& renderContextBatch, const DrawInfo& in
drawCall.PerInstanceRandom = info.PerInstanceRandom;
#if USE_EDITOR
const ViewMode viewMode = renderContextBatch.GetMainContext().View.Mode;
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::VertexColors)
if (viewMode == ViewMode::LightmapUVsDensity || viewMode == ViewMode::LODPreview)
GBufferPass::AddIndexBufferToModelLOD(_indexBuffer, &((Model*)_model)->LODs[_lodIndex]);
#endif