Fix opening particle emitter editor window if shader compilation fails
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@@ -261,6 +261,9 @@ namespace FlaxEditor.Windows.Assets
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base.OnSurfaceEditingStart();
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}
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/// <inheritdoc />
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protected override bool CanEditSurfaceOnAssetLoadError => true;
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/// <inheritdoc />
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protected override bool SaveToOriginal()
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{
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