Add GPUDevice.VideoOutputs with a list of attached monitors
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@@ -392,6 +392,8 @@ bool GPUDevice::Init()
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LOG(Info, "Total graphics memory: {0}", Utilities::BytesToText(TotalGraphicsMemory));
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if (!Limits.HasCompute)
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LOG(Warning, "Compute Shaders are not supported");
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for (const auto& videoOutput : VideoOutputs)
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LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", videoOutput.Name, videoOutput.Width, videoOutput.Height, videoOutput.RefreshRate);
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Engine::RequestingExit.Bind<GPUDevice, &GPUDevice::OnRequestingExit>(this);
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return false;
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}
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@@ -725,6 +727,7 @@ void GPUDevice::Draw()
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void GPUDevice::Dispose()
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{
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RenderList::CleanupCache();
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VideoOutputs.Resize(0);
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VideoOutputModes.Resize(0);
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}
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@@ -54,7 +54,40 @@ public:
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};
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/// <summary>
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/// Describes a video output display mode.
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/// Describes a video output display (monitor).
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/// </summary>
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API_STRUCT() struct VideoOutput
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(VideoOutputMode);
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/// <summary>
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/// The display name.
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/// </summary>
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API_FIELD() String Name;
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/// <summary>
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/// The native screen resolution width (in pixel).
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/// </summary>
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API_FIELD() uint32 Width = 0;
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/// <summary>
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/// The native screen resolution height (in pixel).
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/// </summary>
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API_FIELD() uint32 Height = 0;
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/// <summary>
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/// The maximum screen refresh rate (in hertz).
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/// </summary>
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API_FIELD() float RefreshRate = 0;
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/// <summary>
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/// Flag that indicates that monitor supports displaying High Dynamic Range colors.
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/// </summary>
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API_FIELD() bool HDR = false;
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};
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/// <summary>
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/// Describes a video output display mode (monitor screen mode).
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/// </summary>
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API_STRUCT() struct VideoOutputMode
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{
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@@ -73,7 +106,12 @@ public:
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/// <summary>
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/// The screen refresh rate (in hertz).
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/// </summary>
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API_FIELD() uint32 RefreshRate;
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API_FIELD() float RefreshRate;
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/// <summary>
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/// The index of the VideoOutput from the device monitors list.
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/// </summary>
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API_FIELD() int32 VideoOutputIndex;
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};
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/// <summary>
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@@ -134,6 +172,11 @@ public:
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/// </summary>
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API_FIELD(ReadOnly) GPULimits Limits;
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/// <summary>
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/// The available video outputs (monitors).
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/// </summary>
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API_FIELD(ReadOnly) Array<VideoOutput> VideoOutputs;
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/// <summary>
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/// The available video output modes.
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/// </summary>
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@@ -136,7 +136,11 @@ bool GPUBufferDX12::OnInit()
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// Create resource
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ID3D12Resource* resource;
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#if PLATFORM_WINDOWS
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D3D12_HEAP_FLAGS heapFlags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
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#else
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D3D12_HEAP_FLAGS heapFlags = D3D12_HEAP_FLAG_NONE;
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#endif
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D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON;
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VALIDATE_DIRECTX_CALL(_device->GetDevice()->CreateCommittedResource(&heapProperties, heapFlags, &resourceDesc, initialState, nullptr, IID_PPV_ARGS(&resource)));
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@@ -307,6 +307,32 @@ bool GPUDeviceDX12::Init()
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LOG(Info, "Hardware Version: {0}", hwVer);
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updateFrameEvents();
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// Setup display output
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auto& videoOutput = VideoOutputs.AddOne();
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videoOutput.Name = hwVer;
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ComPtr<IDXGIDevice1> dxgiDevice;
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VALIDATE_DIRECTX_CALL(_device->QueryInterface(IID_GRAPHICS_PPV_ARGS(&dxgiDevice)));
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ComPtr<IDXGIAdapter> dxgiAdapter;
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VALIDATE_DIRECTX_CALL(dxgiDevice->GetAdapter(dxgiAdapter.GetAddressOf()));
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ComPtr<IDXGIOutput> dxgiOutput;
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VALIDATE_DIRECTX_CALL(dxgiAdapter->EnumOutputs(0, dxgiOutput.GetAddressOf()));
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DXGI_FORMAT backbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
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UINT modesCount = 0;
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VALIDATE_DIRECTX_CALL(dxgiOutput->GetDisplayModeList(backbufferFormat, 0, &modesCount, NULL));
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Array<DXGIXBOX_MODE_DESC> modes;
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modes.Resize((int32)modesCount);
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VALIDATE_DIRECTX_CALL(dxgiOutput->GetDisplayModeListX(backbufferFormat, 0, &modesCount, modes.Get()));
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for (const DXGIXBOX_MODE_DESC& mode : modes)
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{
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if (mode.Width > videoOutput.Width)
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{
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videoOutput.Width = mode.Width;
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videoOutput.Height = mode.Height;
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}
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videoOutput.RefreshRate = Math::Max(videoOutput.RefreshRate, mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator);
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}
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modes.Resize(0);
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#if PLATFORM_GDK
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GDKPlatform::Suspended.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnSuspended>(this);
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GDKPlatform::Resumed.Bind<GPUDeviceDX12, &GPUDeviceDX12::OnResumed>(this);
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@@ -943,6 +969,7 @@ void GPUDeviceDX12::updateFrameEvents()
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dxgiAdapter->GetDesc(&_adapter->Description);
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ComPtr<IDXGIOutput> dxgiOutput;
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VALIDATE_DIRECTX_CALL(dxgiAdapter->EnumOutputs(0, dxgiOutput.GetAddressOf()));
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// TODO: support 120/40/30/24 fps
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VALIDATE_DIRECTX_CALL(_device->SetFrameIntervalX(dxgiOutput.Get(), D3D12XBOX_FRAME_INTERVAL_60_HZ, DX12_BACK_BUFFER_COUNT - 1u, D3D12XBOX_FRAME_INTERVAL_FLAG_NONE));
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VALIDATE_DIRECTX_CALL(_device->ScheduleFrameEventX(D3D12XBOX_FRAME_EVENT_ORIGIN, 0U, nullptr, D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE));
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}
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@@ -159,7 +159,11 @@ bool GPUTextureDX12::OnInit()
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initialState = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
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// Create texture
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#if PLATFORM_WINDOWS
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D3D12_HEAP_FLAGS heapFlags = useRTV || useDSV ? D3D12_HEAP_FLAG_CREATE_NOT_ZEROED : D3D12_HEAP_FLAG_NONE;
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#else
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D3D12_HEAP_FLAGS heapFlags = D3D12_HEAP_FLAG_NONE;
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#endif
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auto result = device->CreateCommittedResource(&heapProperties, heapFlags, &resourceDesc, initialState, clearValuePtr, IID_PPV_ARGS(&resource));
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LOG_DIRECTX_RESULT_WITH_RETURN(result, true);
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@@ -7,6 +7,7 @@
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#include "GPUDeviceDX.h"
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#include "Engine/Core/Types/DateTime.h"
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#include "Engine/Core/Types/StringBuilder.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "IncludeDirectXHeaders.h"
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#include <winerror.h>
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@@ -21,6 +22,9 @@ typedef void* LPCDLGTEMPLATE;
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#pragma comment(lib, "SetupAPI.lib")
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#endif
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#define DISPLAY_DEVICE_ACTIVE 0x00000001
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#define DISPLAY_DEVICE_MIRRORING_DRIVER 0x00000008
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namespace Windows
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{
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typedef struct _devicemodeW
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@@ -84,7 +88,18 @@ namespace Windows
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DWORD dmPanningHeight;
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} DEVMODEW, *PDEVMODEW, *NPDEVMODEW, *LPDEVMODEW;
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typedef struct _DISPLAY_DEVICEW
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{
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DWORD cb;
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WCHAR DeviceName[32];
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WCHAR DeviceString[128];
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DWORD StateFlags;
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WCHAR DeviceID[128];
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WCHAR DeviceKey[128];
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} DISPLAY_DEVICEW, *PDISPLAY_DEVICEW, *LPDISPLAY_DEVICEW;
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WIN_API BOOL WIN_API_CALLCONV EnumDisplaySettingsW(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode);
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WIN_API BOOL WIN_API_CALLCONV EnumDisplayDevicesW(LPCWSTR lpDevice, DWORD iDevNum, PDISPLAY_DEVICEW lpDisplayDevice, DWORD dwFlags);
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}
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// @formatter:off
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@@ -590,13 +605,14 @@ void GPUAdapterDX::SetDriverVersion(Version& ver)
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DriverVersion = ver;
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}
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#if PLATFORM_WINDOWS
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void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
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{
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#if PLATFORM_WINDOWS
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// Collect output devices
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PROFILE_CPU();
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uint32 outputIdx = 0;
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ComPtr<IDXGIOutput> output;
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DXGI_FORMAT defaultBackbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
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DXGI_FORMAT backbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
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Array<DXGI_MODE_DESC> modeDesc;
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while (adapter->EnumOutputs(outputIdx, &output) != DXGI_ERROR_NOT_FOUND)
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{
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@@ -606,7 +622,7 @@ void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
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output->GetDesc(&outputDX11.Desc);
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uint32 numModes = 0;
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HRESULT hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, nullptr);
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HRESULT hr = output->GetDisplayModeList(backbufferFormat, 0, &numModes, nullptr);
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if (FAILED(hr))
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{
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LOG(Warning, "Error while enumerating adapter output video modes.");
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@@ -614,7 +630,7 @@ void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
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}
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modeDesc.Resize(numModes, false);
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hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, modeDesc.Get());
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hr = output->GetDisplayModeList(backbufferFormat, 0, &numModes, modeDesc.Get());
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if (FAILED(hr))
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{
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LOG(Warning, "Error while enumerating adapter output video modes.");
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@@ -635,16 +651,10 @@ void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
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break;
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}
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}
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if (!foundVideoMode)
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{
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outputDX11.VideoModes.Add(mode);
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// Collect only from the main monitor
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if (Outputs.Count() == 1)
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{
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VideoOutputModes.Add({ mode.Width, mode.Height, (uint32)(mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator) });
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}
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VideoOutputModes.Add({ mode.Width, mode.Height, mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator, VideoOutputs.Count() });
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}
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}
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@@ -659,24 +669,57 @@ void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
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devMode.dmDriverExtra = 0;
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Windows::EnumDisplaySettingsW(monitorInfo.szDevice, ((DWORD)-1), &devMode);
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// Initialize display mode for Desktop
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DXGI_MODE_DESC currentMode;
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currentMode.Width = devMode.dmPelsWidth;
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currentMode.Height = devMode.dmPelsHeight;
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bool useDefaultRefreshRate = 1 == devMode.dmDisplayFrequency || 0 == devMode.dmDisplayFrequency;
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currentMode.RefreshRate.Numerator = useDefaultRefreshRate ? 0 : devMode.dmDisplayFrequency;
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currentMode.RefreshRate.Denominator = useDefaultRefreshRate ? 0 : 1;
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currentMode.Format = defaultBackbufferFormat;
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currentMode.Format = backbufferFormat;
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currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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currentMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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if (output->FindClosestMatchingMode(¤tMode, &outputDX11.DesktopViewMode, nullptr) != S_OK)
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outputDX11.DesktopViewMode = currentMode;
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float refreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
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LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", outputDX11.Desc.DeviceName, devMode.dmPelsWidth, devMode.dmPelsHeight, refreshRate);
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// Add video output
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auto& videoOutput = VideoOutputs.AddOne();
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videoOutput.Width = devMode.dmPelsWidth;
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videoOutput.Height = devMode.dmPelsHeight;
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videoOutput.RefreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
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// Query display device name
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Windows::DISPLAY_DEVICEW displayDevice;
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displayDevice.cb = sizeof(displayDevice);
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DWORD monitorIndex = 0;
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while (Windows::EnumDisplayDevicesW(outputDX11.Desc.DeviceName, monitorIndex, &displayDevice, 0))
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{
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if (displayDevice.StateFlags & DISPLAY_DEVICE_ACTIVE && !(displayDevice.StateFlags & DISPLAY_DEVICE_MIRRORING_DRIVER))
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{
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StringView id(displayDevice.DeviceID);
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videoOutput.Name = id.Substring(8, id.Substring(9).Find(TEXT('\\')) + 1);
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break;
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}
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monitorIndex++;
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}
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if (videoOutput.Name.IsEmpty())
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videoOutput.Name = outputDX11.Desc.DeviceName;
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#ifdef __IDXGIOutput6_INTERFACE_DEFINED__
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// Query HDR support
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ComPtr<IDXGIOutput6> output6;
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if (SUCCEEDED(output->QueryInterface(IID_PPV_ARGS(&output6))))
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{
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DXGI_OUTPUT_DESC1 outputDesc;
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output6->GetDesc1(&outputDesc);
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videoOutput.HDR = outputDesc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
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}
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#endif
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outputIdx++;
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}
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#endif
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}
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#endif
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#endif
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