Update Matrix3x3.cs
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@@ -1566,7 +1566,7 @@ namespace FlaxEngine
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}
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/// <summary>
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/// Creates a Matrix3x3 that scales along the x-axis, y-axis, and y-axis.
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/// Creates a Matrix3x3 that scales along the x-axis, y-axis, and z-axis.
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/// </summary>
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/// <param name="scale">Scaling factor for all three axes.</param>
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/// <returns>The created scaling Matrix3x3.</returns>
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@@ -1577,7 +1577,7 @@ namespace FlaxEngine
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}
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/// <summary>
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/// Creates a Matrix3x3 that scales along the x-axis, y-axis, and y-axis.
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/// Creates a Matrix3x3 that scales along the x-axis, y-axis, and z-axis.
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/// </summary>
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/// <param name="x">Scaling factor that is applied along the x-axis.</param>
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/// <param name="y">Scaling factor that is applied along the y-axis.</param>
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@@ -1605,9 +1605,9 @@ namespace FlaxEngine
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}
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/// <summary>
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/// Creates a Matrix3x3 that uniformly scales along all three axis.
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/// Creates a Matrix3x3 that uniformly scales along all three axes.
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/// </summary>
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/// <param name="scale">The uniform scale that is applied along all axis.</param>
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/// <param name="scale">The uniform scale that is applied along all axes.</param>
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/// <param name="result">When the method completes, contains the created scaling Matrix3x3.</param>
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public static void Scaling(float scale, out Matrix3x3 result)
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{
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@@ -1616,9 +1616,9 @@ namespace FlaxEngine
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}
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/// <summary>
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/// Creates a Matrix3x3 that uniformly scales along all three axis.
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/// Creates a Matrix3x3 that uniformly scales along all three axes.
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/// </summary>
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/// <param name="scale">The uniform scale that is applied along all axis.</param>
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/// <param name="scale">The uniform scale that is applied along all axes.</param>
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/// <returns>The created scaling Matrix3x3.</returns>
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public static Matrix3x3 Scaling(float scale)
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{
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