Reduce DDGI irradiance blending artifacts due to texture format precision issues

This commit is contained in:
Wojciech Figat
2022-06-29 15:19:54 +02:00
parent 9fa2a5ff93
commit 2cd244fbd3

View File

@@ -465,7 +465,7 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
ddgiData.Result.Constants.ViewPos = renderContext.View.Position;
ddgiData.Result.Constants.RaysCount = probeRaysCount;
ddgiData.Result.Constants.ProbeHistoryWeight = probeHistoryWeight;
ddgiData.Result.Constants.IrradianceGamma = 5.0f;
ddgiData.Result.Constants.IrradianceGamma = 1.5f;
ddgiData.Result.Constants.IndirectLightingIntensity = indirectLightingIntensity;
ddgiData.Result.Constants.FallbackIrradiance = fallbackIrradiance.ToFloat3() * fallbackIrradiance.A;
ddgiData.Result.ProbesState = ddgiData.ProbesState->View();