Fix compilation
This commit is contained in:
@@ -1146,7 +1146,7 @@ void GlobalSurfaceAtlasPass::RenderDebug(RenderContext& renderContext, GPUContex
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Matrix& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility)
|
||||
void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Transform& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility)
|
||||
{
|
||||
GlobalSurfaceAtlasCustomBuffer& surfaceAtlasData = *_surfaceAtlasData;
|
||||
Float3 boundsSize = localBounds.GetSize() * actor->GetScale();
|
||||
|
||||
Reference in New Issue
Block a user