Fix compilation

This commit is contained in:
Wojciech Figat
2022-06-29 09:14:16 +02:00
parent 090225bef2
commit 9fa2a5ff93

View File

@@ -1146,7 +1146,7 @@ void GlobalSurfaceAtlasPass::RenderDebug(RenderContext& renderContext, GPUContex
}
}
void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Matrix& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility)
void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Transform& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility)
{
GlobalSurfaceAtlasCustomBuffer& surfaceAtlasData = *_surfaceAtlasData;
Float3 boundsSize = localBounds.GetSize() * actor->GetScale();