Add more profiler events and naming for particles/animations jobs events

This commit is contained in:
Wojtek Figat
2021-08-30 20:24:38 +02:00
parent d654d2d0ac
commit 2e5491604b
5 changed files with 54 additions and 2 deletions

View File

@@ -14,6 +14,15 @@
#define RAND3 Vector3(RAND, RAND, RAND)
#define RAND4 Vector4(RAND, RAND, RAND, RAND)
// Enable to insert CPU profiler events for particles modules
#define PARTICLE_EMITTER_MODULES_PROFILE 0
#if PARTICLE_EMITTER_MODULES_PROFILE
#include "Engine/Profiler/ProfilerCPU.h"
#define PARTICLE_EMITTER_MODULE(name) PROFILE_CPU_NAMED(name)
#else
#define PARTICLE_EMITTER_MODULE(name)
#endif
namespace
{
FORCE_INLINE Vector4 Mod289(Vector4 x)
@@ -181,6 +190,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
case 201:
case 303:
{
PARTICLE_EMITTER_MODULE("Orient Sprite");
auto spriteFacingMode = node->Values[2].AsInt;
{
auto& attribute = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
@@ -223,6 +233,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
case 213:
case 309:
{
PARTICLE_EMITTER_MODULE("Orient Model");
auto modelFacingMode = node->Values[2].AsInt;
{
auto& attribute = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
@@ -238,6 +249,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Update Age
case 300:
{
PARTICLE_EMITTER_MODULE("Update Age");
auto& attribute = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* agePtr = start + attribute.Offset;
for (int32 particleIndex = particlesStart; particleIndex < particlesEnd; particleIndex++)
@@ -251,6 +263,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
case 301:
case 304:
{
PARTICLE_EMITTER_MODULE("Gravity/Force");
auto& attribute = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* velocityPtr = start + attribute.Offset;
auto box = node->GetBox(0);
@@ -278,6 +291,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Conform to Sphere
case 305:
{
PARTICLE_EMITTER_MODULE("Conform to Sphere");
auto& position = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
auto& velocity = context.Data->Buffer->Layout->Attributes[node->Attributes[1]];
auto& mass = context.Data->Buffer->Layout->Attributes[node->Attributes[2]];
@@ -340,6 +354,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Kill (sphere)
case 306:
{
PARTICLE_EMITTER_MODULE("Kill");
auto& position = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + position.Offset;
@@ -388,6 +403,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Kill (box)
case 307:
{
PARTICLE_EMITTER_MODULE("Kill");
auto& position = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + position.Offset;
@@ -441,6 +457,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Kill (custom)
case 308:
{
PARTICLE_EMITTER_MODULE("Kill (custom)");
auto killBox = node->GetBox(0);
#define INPUTS_FETCH() \
@@ -478,6 +495,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Linear Drag
case 310:
{
PARTICLE_EMITTER_MODULE("Linear Drag");
auto box = node->GetBox(0);
const bool useSpriteSize = node->Values[3].AsBool;
@@ -523,6 +541,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Turbulence
case 311:
{
PARTICLE_EMITTER_MODULE("Turbulence");
auto& position = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
auto& velocity = context.Data->Buffer->Layout->Attributes[node->Attributes[1]];
auto& mass = context.Data->Buffer->Layout->Attributes[node->Attributes[2]];
@@ -583,6 +602,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
case 200:
case 302:
{
PARTICLE_EMITTER_MODULE("Set Attribute");
auto& attribute = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* dataPtr = start + attribute.Offset;
int32 dataSize = attribute.GetSize();
@@ -639,6 +659,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
case 362:
case 363:
{
PARTICLE_EMITTER_MODULE("Set");
auto& attribute = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* dataPtr = start + attribute.Offset;
int32 dataSize = attribute.GetSize();
@@ -668,6 +689,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (sphere surface)
case 202:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -713,6 +735,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (plane)
case 203:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -751,6 +774,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (circle)
case 204:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -794,6 +818,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (disc)
case 205:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -837,6 +862,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (box surface)
case 206:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -887,6 +913,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (box volume)
case 207:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -925,6 +952,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (cylinder)
case 208:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -970,6 +998,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (line)
case 209:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -1008,6 +1037,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (torus)
case 210:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -1072,6 +1102,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (sphere volume)
case 211:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
byte* positionPtr = start + positionAttr.Offset;
@@ -1123,6 +1154,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Position (spiral)
case 214:
{
PARTICLE_EMITTER_MODULE("Position");
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]];
auto& velocityAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[1]];
@@ -1173,6 +1205,7 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
// Helper macros for collision modules to share the code
#define COLLISION_BEGIN() \
PARTICLE_EMITTER_MODULE("Collision"); \
auto& positionAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[0]]; \
auto& velocityAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[1]]; \
auto& ageAttr = context.Data->Buffer->Layout->Attributes[node->Attributes[2]]; \