Fix NvCloth compilation on Linux and macOS
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@@ -1,5 +1,6 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -89,6 +90,15 @@ namespace Flax.Deps.Dependencies
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// Get the source
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CloneGitRepoSingleBranch(root, "https://github.com/FlaxEngine/NvCloth.git", "master");
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// Patch the CMakeLists.txt to support custom compilation flags
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foreach (var os in new[] { "android", "ios", "linux", "mac", "windows", })
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{
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var filePath = Path.Combine(nvCloth, "compiler", "cmake", os, "CMakeLists.txt");
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var appendLine = "SET(CMAKE_CXX_FLAGS \"${CMAKE_CXX_FLAGS} ${NVCLOTH_CXX_FLAGS}\")";
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if (!File.ReadAllText(filePath).Contains(appendLine))
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File.AppendAllText(filePath, Environment.NewLine + appendLine + Environment.NewLine);
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}
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foreach (var platform in options.Platforms)
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{
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foreach (var architecture in options.Architectures)
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@@ -184,7 +194,7 @@ namespace Flax.Deps.Dependencies
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}
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break;
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case TargetPlatform.Mac:
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cmakeArgs += " -DTARGET_BUILD_PLATFORM=mac";
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cmakeArgs += " -DTARGET_BUILD_PLATFORM=mac -DNVCLOTH_CXX_FLAGS=\"-Wno-error=poison-system-directories -Wno-error=missing-include-dirs\"";
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cmakeName = "mac";
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binariesPrefix = "lib";
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break;
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@@ -194,7 +204,7 @@ namespace Flax.Deps.Dependencies
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binariesPrefix = "lib";
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break;
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case TargetPlatform.Linux:
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cmakeArgs += " -DTARGET_BUILD_PLATFORM=linux";
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cmakeArgs += " -DTARGET_BUILD_PLATFORM=linux -DNVCLOTH_CXX_FLAGS=\"-Wno-error=poison-system-directories -Wno-error=missing-include-dirs\"";
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cmakeName = "linux";
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binariesPrefix = "lib";
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break;
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