Fix compilation warnings when using 64-bit coords
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@@ -404,7 +404,7 @@ void Mesh::Draw(const RenderContext& renderContext, MaterialBase* material, cons
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drawCall.Material = material;
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drawCall.World = world;
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drawCall.ObjectPosition = drawCall.World.GetTranslation();
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drawCall.ObjectRadius = _sphere.Radius * drawCall.World.GetScaleVector().GetAbsolute().MaxValue();
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drawCall.ObjectRadius = (float)_sphere.Radius * drawCall.World.GetScaleVector().GetAbsolute().MaxValue();
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drawCall.Surface.GeometrySize = _box.GetSize();
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drawCall.Surface.PrevWorld = world;
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drawCall.Surface.Lightmap = nullptr;
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@@ -472,7 +472,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float
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drawCall.Material = material;
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drawCall.World = *info.World;
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drawCall.ObjectPosition = drawCall.World.GetTranslation();
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drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
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drawCall.ObjectRadius = (float)info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
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drawCall.Surface.GeometrySize = _box.GetSize();
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drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
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drawCall.Surface.Lightmap = (info.Flags & StaticFlags::Lightmap) != StaticFlags::None ? info.Lightmap : nullptr;
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@@ -534,7 +534,7 @@ void Mesh::Draw(const RenderContextBatch& renderContextBatch, const DrawInfo& in
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drawCall.Material = material;
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drawCall.World = *info.World;
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drawCall.ObjectPosition = drawCall.World.GetTranslation();
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drawCall.ObjectRadius = info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
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drawCall.ObjectRadius = (float)info.Bounds.Radius; // TODO: should it be kept in sync with ObjectPosition?
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drawCall.Surface.GeometrySize = _box.GetSize();
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drawCall.Surface.PrevWorld = info.DrawState->PrevWorld;
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drawCall.Surface.Lightmap = (info.Flags & StaticFlags::Lightmap) != StaticFlags::None ? info.Lightmap : nullptr;
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