Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
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@@ -33,7 +33,7 @@ void PostFxVolume::Collect(RenderContext& renderContext)
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}
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}
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if (weight > ZeroTolerance)
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if (weight > ZeroTolerance && renderContext.View.RenderLayersMask.HasLayer(GetLayer()))
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{
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const float totalSizeSqrt = (_transform.Scale * _size).LengthSquared();
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renderContext.List->AddSettingsBlend((IPostFxSettingsProvider*)this, weight, _priority, totalSizeSqrt);
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