Fix compilation warnings when using 64-bit coords
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@@ -97,7 +97,7 @@ void TerrainChunk::Draw(const RenderContext& renderContext) const
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drawCall.Material = _cachedDrawMaterial;
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renderContext.View.GetWorldMatrix(_transform, drawCall.World);
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drawCall.ObjectPosition = drawCall.World.GetTranslation();
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drawCall.ObjectRadius = _sphere.Radius;
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drawCall.ObjectRadius = (float)_sphere.Radius;
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drawCall.Terrain.Patch = _patch;
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drawCall.Terrain.HeightmapUVScaleBias = _heightmapUVScaleBias;
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drawCall.Terrain.OffsetUV = Vector2((float)(_patch->_x * Terrain::ChunksCountEdge + _x), (float)(_patch->_z * Terrain::ChunksCountEdge + _z));
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@@ -155,7 +155,7 @@ void TerrainChunk::Draw(const RenderContext& renderContext, MaterialBase* materi
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drawCall.Material = material;
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renderContext.View.GetWorldMatrix(_transform, drawCall.World);
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drawCall.ObjectPosition = drawCall.World.GetTranslation();
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drawCall.ObjectRadius = _sphere.Radius;
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drawCall.ObjectRadius = (float)_sphere.Radius;
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drawCall.Terrain.Patch = _patch;
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drawCall.Terrain.HeightmapUVScaleBias = _heightmapUVScaleBias;
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drawCall.Terrain.OffsetUV = Vector2((float)(_patch->_x * Terrain::ChunksCountEdge + _x), (float)(_patch->_z * Terrain::ChunksCountEdge + _z));
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