Minor improvements
This commit is contained in:
@@ -236,6 +236,7 @@
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002ECSharpPlaceAttributeOnSameLineMigration/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
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<s:String x:Key="/Default/GrammarAndSpelling/GrammarChecking/RulesStates/=LanguageTool_002EEN_002EE_005FG/@EntryIndexedValue">DisabledByUser</s:String>
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<s:Boolean x:Key="/Default/PatternsAndTemplates/Todo/TodoPatterns/=EEA05B0ED8200E4BA9D2D3F1052EBFFD/@KeyIndexDefined">True</s:Boolean>
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<s:String x:Key="/Default/PatternsAndTemplates/Todo/TodoPatterns/=EEA05B0ED8200E4BA9D2D3F1052EBFFD/Color/@EntryValue">Blue</s:String>
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<s:Boolean x:Key="/Default/PatternsAndTemplates/Todo/TodoPatterns/=EEA05B0ED8200E4BA9D2D3F1052EBFFD/MatchComments/@EntryValue">True</s:Boolean>
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@@ -587,8 +587,8 @@ bool Asset::IsInternalType() const
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bool Asset::onLoad(LoadAssetTask* task)
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{
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// It may fail when task is cancelled and new one is created later (don't crash but just end with an error)
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if (task->Asset.Get() != this || Platform::AtomicRead(&_loadingTask) == 0)
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// It may fail when task is cancelled and new one was created later (don't crash but just end with an error)
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return true;
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Locker.Lock();
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@@ -601,7 +601,6 @@ bool Asset::onLoad(LoadAssetTask* task)
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}
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const bool isLoaded = result == LoadResult::Ok;
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const bool failed = !isLoaded;
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LoadState state = LoadState::Loaded;
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Platform::AtomicStore(&_loadState, (int64)(isLoaded ? LoadState::Loaded : LoadState::LoadFailed));
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if (failed)
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{
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@@ -103,7 +103,7 @@ public:
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public:
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/// <summary>
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/// Gets the path to the asset storage file. In Editor it reflects the actual file, in cooked Game, it fakes the Editor path to be informative for developers.
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/// Gets the path to the asset storage file. In Editor, it reflects the actual file, in cooked Game, it fakes the Editor path to be informative for developers.
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/// </summary>
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API_PROPERTY() virtual const String& GetPath() const = 0;
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@@ -507,8 +507,7 @@ public:
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/// </summary>
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/// <param name="asset">The asset.</param>
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InitAssetTask(BinaryAsset* asset)
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: ContentLoadTask(Type::Custom)
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, _asset(asset)
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: _asset(asset)
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, _dataLock(asset->Storage->Lock())
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{
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}
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@@ -527,8 +526,6 @@ protected:
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AssetReference<BinaryAsset> ref = _asset.Get();
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if (ref == nullptr)
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return Result::MissingReferences;
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// Prepare
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auto storage = ref->Storage;
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auto factory = (BinaryAssetFactoryBase*)Content::GetAssetFactory(ref->GetTypeName());
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ASSERT(factory);
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@@ -548,7 +545,6 @@ protected:
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_dataLock.Release();
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_asset = nullptr;
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// Base
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ContentLoadTask::OnEnd();
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}
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};
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@@ -15,52 +15,11 @@ class ContentLoadTask : public Task
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friend LoadingThread;
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public:
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/// <summary>
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/// Describes work type
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/// </summary>
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DECLARE_ENUM_3(Type, Custom, LoadAsset, LoadAssetData);
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/// <summary>
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/// Describes work result value
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/// </summary>
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DECLARE_ENUM_5(Result, Ok, AssetLoadError, MissingReferences, LoadDataError, TaskFailed);
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private:
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/// <summary>
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/// Task type
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/// </summary>
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Type _type;
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protected:
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/// <summary>
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/// Initializes a new instance of the <see cref="ContentLoadTask"/> class.
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/// </summary>
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/// <param name="type">The task type.</param>
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ContentLoadTask(const Type type)
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: _type(type)
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{
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}
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public:
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/// <summary>
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/// Gets a task type.
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/// </summary>
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FORCE_INLINE Type GetType() const
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{
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return _type;
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}
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public:
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/// <summary>
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/// Checks if async task is loading given asset resource
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/// </summary>
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/// <param name="asset">Target asset to check</param>
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/// <returns>True if is loading that asset, otherwise false</returns>
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bool IsLoading(Asset* asset) const
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{
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return _type == Type::LoadAsset && HasReference((Object*)asset);
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}
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protected:
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virtual Result run() = 0;
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@@ -4,6 +4,7 @@
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#include "ContentLoadTask.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Platform/CPUInfo.h"
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#include "Engine/Platform/Thread.h"
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#include "Engine/Platform/ConditionVariable.h"
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@@ -212,7 +213,7 @@ void ContentLoadingManagerService::Dispose()
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String ContentLoadTask::ToString() const
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{
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return String::Format(TEXT("Content Load Task {0} ({1})"), ToString(GetType()), (int32)GetState());
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return String::Format(TEXT("Content Load Task ({})"), (int32)GetState());
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}
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void ContentLoadTask::Enqueue()
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@@ -15,28 +15,24 @@
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class LoadAssetDataTask : public ContentLoadTask
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{
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private:
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WeakAssetReference<BinaryAsset> _asset; // Don't keep ref to the asset (so it can be unloaded if none using it, task will fail then)
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AssetChunksFlag _chunks;
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FlaxStorage::LockData _dataLock;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="LoadAssetDataTask"/> class.
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/// </summary>
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/// <param name="asset">The asset to load.</param>
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/// <param name="chunks">The chunks to load.</param>
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LoadAssetDataTask(BinaryAsset* asset, AssetChunksFlag chunks)
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: ContentLoadTask(Type::LoadAssetData)
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, _asset(asset)
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: _asset(asset)
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, _chunks(chunks)
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, _dataLock(asset->Storage->Lock())
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{
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}
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public:
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// [ContentLoadTask]
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bool HasReference(Object* obj) const override
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{
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@@ -44,7 +40,6 @@ public:
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}
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protected:
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// [ContentLoadTask]
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Result run() override
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{
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@@ -15,38 +15,35 @@
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class LoadAssetTask : public ContentLoadTask
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{
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="LoadAssetTask"/> class.
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/// </summary>
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/// <param name="asset">The asset to load.</param>
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LoadAssetTask(Asset* asset)
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: ContentLoadTask(Type::LoadAsset)
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, Asset(asset)
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: Asset(asset)
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{
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}
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~LoadAssetTask()
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{
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if (Asset)
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auto asset = Asset.Get();
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if (asset)
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{
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Asset->Locker.Lock();
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if (Platform::AtomicRead(&Asset->_loadingTask) == (intptr)this)
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asset->Locker.Lock();
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if (Platform::AtomicRead(&asset->_loadingTask) == (intptr)this)
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{
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Platform::AtomicStore(&Asset->_loadState, (int64)Asset::LoadState::LoadFailed);
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Platform::AtomicStore(&Asset->_loadingTask, 0);
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Platform::AtomicStore(&asset->_loadState, (int64)Asset::LoadState::LoadFailed);
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Platform::AtomicStore(&asset->_loadingTask, 0);
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LOG(Error, "Loading asset \'{0}\' result: {1}.", ToString(), ToString(Result::TaskFailed));
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}
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Asset->Locker.Unlock();
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asset->Locker.Unlock();
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}
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}
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public:
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WeakAssetReference<Asset> Asset;
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public:
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// [ContentLoadTask]
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bool HasReference(Object* obj) const override
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{
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@@ -54,7 +51,6 @@ public:
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}
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protected:
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// [ContentLoadTask]
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Result run() override
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{
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@@ -68,32 +64,36 @@ protected:
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// Call loading
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if (ref->onLoad(this))
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return Result::AssetLoadError;
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return Result::Ok;
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}
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void OnFail() override
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{
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if (Asset)
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auto asset = Asset.Get();
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if (asset)
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{
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Asset->Locker.Lock();
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if (Platform::AtomicRead(&Asset->_loadingTask) == (intptr)this)
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Platform::AtomicStore(&Asset->_loadingTask, 0);
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Asset->Locker.Unlock();
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Asset = nullptr;
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asset->Locker.Lock();
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if (Platform::AtomicRead(&asset->_loadingTask) == (intptr)this)
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Platform::AtomicStore(&asset->_loadingTask, 0);
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asset->Locker.Unlock();
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}
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// Base
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ContentLoadTask::OnFail();
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}
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void OnEnd() override
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{
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if (Asset)
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auto asset = Asset.Get();
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if (asset)
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{
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Asset->Locker.Lock();
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if (Platform::AtomicRead(&Asset->_loadingTask) == (intptr)this)
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Platform::AtomicStore(&Asset->_loadingTask, 0);
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Asset->Locker.Unlock();
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Asset = nullptr;
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asset->Locker.Lock();
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if (Platform::AtomicRead(&asset->_loadingTask) == (intptr)this)
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Platform::AtomicStore(&asset->_loadingTask, 0);
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asset->Locker.Unlock();
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asset = nullptr;
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}
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// Base
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@@ -7,7 +7,6 @@
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#include "Engine/Core/NonCopyable.h"
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#include "Engine/Core/Enums.h"
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#include "Engine/Core/Types/TimeSpan.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Platform/Platform.h"
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/// <summary>
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@@ -188,8 +187,8 @@ public:
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/// <param name="tasks">The tasks list to wait for.</param>
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/// <param name="timeoutMilliseconds">The maximum amount of milliseconds to wait for the task to finish it's job. Timeout smaller/equal 0 will result in infinite waiting.</param>
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/// <returns>True if any task failed or has been canceled or has timeout, otherwise false.</returns>
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template<class T = Task>
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static bool WaitAll(Array<T*>& tasks, double timeoutMilliseconds = -1)
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template<class T = Task, typename AllocationType = HeapAllocation>
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static bool WaitAll(Array<T*, AllocationType>& tasks, double timeoutMilliseconds = -1)
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{
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for (int32 i = 0; i < tasks.Count(); i++)
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{
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@@ -300,27 +299,22 @@ public:
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/// <summary>
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/// Cancels all the tasks from the list and clears it.
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/// </summary>
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template<class T = Task>
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static void CancelAll(Array<T*>& tasks)
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template<class T = Task, typename AllocationType = HeapAllocation>
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static void CancelAll(Array<T*, AllocationType>& tasks)
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{
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for (int32 i = 0; i < tasks.Count(); i++)
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{
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tasks[i]->Cancel();
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}
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tasks.Clear();
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}
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protected:
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/// <summary>
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/// Executes this task.
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/// It should be called by the task consumer (thread pool or other executor of this task type).
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/// It calls run() and handles result).
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/// Executes this task. It should be called by the task consumer (thread pool or other executor of this task type). It calls run() and handles result).
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/// </summary>
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void Execute();
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/// <summary>
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/// Runs the task specified operations
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/// Does not handles any task related logic, only performs the actual job.
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/// Runs the task specified operations. It does not handle any task related logic, but only performs the actual job.
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/// </summary>
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/// <returns>The task execution result. Returns true if failed, otherwise false.</returns>
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virtual bool Run() = 0;
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