Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
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@@ -3,6 +3,7 @@
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#pragma once
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#include "Engine/Core/Common.h"
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#include "Engine/Scripting/SoftObjectReference.h"
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enum class PixelFormat : unsigned;
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enum class DirectorySearchOption;
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@@ -34,6 +35,19 @@ public:
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static bool ExportApplicationImage(const Guid& iconId, int32 width, int32 height, PixelFormat format, const String& path, ApplicationImageType type = ApplicationImageType::Icon);
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static bool ExportApplicationImage(const TextureData& icon, int32 width, int32 height, PixelFormat format, const String& path);
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template<typename T>
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static bool GetApplicationImage(const SoftObjectReference<T>& image, TextureData& imageData, ApplicationImageType type = ApplicationImageType::Icon)
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{
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const Guid imageId = image.GetID();
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return GetApplicationImage(imageId, imageData, type);
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}
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template<typename T>
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static bool ExportApplicationImage(const SoftObjectReference<T>& icon, int32 width, int32 height, PixelFormat format, const String& path, ApplicationImageType type = ApplicationImageType::Icon)
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{
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const Guid iconId = icon.GetID();
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return ExportApplicationImage(iconId, width, height, format, path, type);
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}
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public:
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static bool FindWDKBin(String& outputWdkBinPath);
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@@ -5,6 +5,9 @@
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#if PLATFORM_ANDROID || USE_EDITOR
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#include "Engine/Core/Config/PlatformSettingsBase.h"
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#include "Engine/Scripting/SoftObjectReference.h"
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class Texture;
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/// <summary>
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/// Android platform settings.
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@@ -27,10 +30,10 @@ public:
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Array<String> Permissions;
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/// <summary>
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/// Custom icon texture (asset id) to use for the application (overrides the default one).
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/// Custom icon texture to use for the application (overrides the default one).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1030), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Other\")")
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Guid OverrideIcon;
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API_FIELD(Attributes="EditorOrder(1030), EditorDisplay(\"Other\")")
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SoftObjectReference<Texture> OverrideIcon;
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public:
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@@ -6,6 +6,9 @@
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#include "Engine/Core/Config/PlatformSettingsBase.h"
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#include "Engine/Core/Math/Color.h"
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#include "Engine/Scripting/SoftObjectReference.h"
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class Texture;
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/// <summary>
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/// GDK platform settings.
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@@ -28,34 +31,34 @@ public:
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String PublisherDisplayName;
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/// <summary>
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/// Application small logo texture of size 150x150 px (asset id).
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/// Application small logo texture of size 150x150 px.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(200), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Visuals\")")
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Guid Square150x150Logo;
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API_FIELD(Attributes="EditorOrder(200), EditorDisplay(\"Visuals\")")
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SoftObjectReference<Texture> Square150x150Logo;
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/// <summary>
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/// Application large logo texture of size 480x480 px (asset id).
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/// Application large logo texture of size 480x480 px.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(205), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Visuals\")")
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Guid Square480x480Logo;
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API_FIELD(Attributes="EditorOrder(205), EditorDisplay(\"Visuals\")")
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SoftObjectReference<Texture> Square480x480Logo;
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/// <summary>
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/// Application small logo texture of size 44x44 px (asset id).
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/// Application small logo texture of size 44x44 px.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(210), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Visuals\")")
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Guid Square44x44Logo;
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API_FIELD(Attributes="EditorOrder(210), EditorDisplay(\"Visuals\")")
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SoftObjectReference<Texture> Square44x44Logo;
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/// <summary>
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/// Application splash screen texture (asset id).
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/// Application splash screen texture.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(220), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Visuals\")")
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Guid SplashScreenImage;
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API_FIELD(Attributes="EditorOrder(220), EditorDisplay(\"Visuals\")")
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SoftObjectReference<Texture> SplashScreenImage;
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/// <summary>
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/// Application store logo texture (asset id).
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/// Application store logo texture.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(230), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Visuals\")")
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Guid StoreLogo;
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API_FIELD(Attributes="EditorOrder(230), EditorDisplay(\"Visuals\")")
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SoftObjectReference<Texture> StoreLogo;
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/// <summary>
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/// Application background color.
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@@ -5,6 +5,9 @@
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#if PLATFORM_LINUX || USE_EDITOR
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#include "Engine/Core/Config/PlatformSettingsBase.h"
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#include "Engine/Scripting/SoftObjectReference.h"
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class Texture;
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/// <summary>
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/// Linux platform settings.
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@@ -51,10 +54,10 @@ public:
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bool ForceSingleInstance = false;
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/// <summary>
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/// Custom icon texture (asset id) to use for the application (overrides the default one).
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/// Custom icon texture to use for the application (overrides the default one).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1030), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Other\")")
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Guid OverrideIcon;
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API_FIELD(Attributes="EditorOrder(1030), EditorDisplay(\"Other\")")
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SoftObjectReference<Texture> OverrideIcon;
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/// <summary>
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/// Enables support for Vulkan. Disabling it reduces compiled shaders count.
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@@ -5,6 +5,9 @@
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#if PLATFORM_WINDOWS || USE_EDITOR
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#include "Engine/Core/Config/PlatformSettingsBase.h"
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#include "Engine/Scripting/SoftObjectReference.h"
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class Texture;
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/// <summary>
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/// Windows platform settings.
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@@ -51,10 +54,10 @@ public:
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bool ForceSingleInstance = false;
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/// <summary>
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/// Custom icon texture (asset id) to use for the application (overrides the default one).
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/// Custom icon texture to use for the application (overrides the default one).
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/// </summary>
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API_FIELD(Attributes="EditorOrder(1030), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.AssetRefEditor\"), AssetReference(typeof(Texture)), EditorDisplay(\"Other\")")
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Guid OverrideIcon;
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API_FIELD(Attributes="EditorOrder(1030), EditorDisplay(\"Other\")")
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SoftObjectReference<Texture> OverrideIcon;
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/// <summary>
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/// Enables support for DirectX 12. Disabling it reduces compiled shaders count.
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