Add simplified collider for in-built primitive meshes
This commit is contained in:
@@ -25,7 +25,7 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
{
|
||||
base.OnContextMenu(contextMenu);
|
||||
|
||||
contextMenu.AddButton("Add mesh collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
|
||||
contextMenu.AddButton("Add collider", OnAddMeshCollider).Enabled = ((StaticModel)Actor).Model != null;
|
||||
}
|
||||
|
||||
private void OnAddMeshCollider()
|
||||
@@ -33,6 +33,56 @@ namespace FlaxEditor.SceneGraph.Actors
|
||||
var model = ((StaticModel)Actor).Model;
|
||||
if (!model)
|
||||
return;
|
||||
|
||||
// Special case for in-built Editor models that can use analytical collision
|
||||
var modelPath = model.Path;
|
||||
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
|
||||
{
|
||||
var actor = new BoxCollider
|
||||
{
|
||||
StaticFlags = Actor.StaticFlags,
|
||||
Transform = Actor.Transform,
|
||||
};
|
||||
Editor.Instance.SceneEditing.Spawn(actor, Actor);
|
||||
return;
|
||||
}
|
||||
if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
|
||||
{
|
||||
var actor = new SphereCollider
|
||||
{
|
||||
StaticFlags = Actor.StaticFlags,
|
||||
Transform = Actor.Transform,
|
||||
};
|
||||
Editor.Instance.SceneEditing.Spawn(actor, Actor);
|
||||
return;
|
||||
}
|
||||
if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
|
||||
{
|
||||
var actor = new BoxCollider
|
||||
{
|
||||
StaticFlags = Actor.StaticFlags,
|
||||
Transform = Actor.Transform,
|
||||
Size = new Float3(100.0f, 100.0f, 1.0f),
|
||||
};
|
||||
Editor.Instance.SceneEditing.Spawn(actor, Actor);
|
||||
return;
|
||||
}
|
||||
if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
|
||||
{
|
||||
var actor = new CapsuleCollider
|
||||
{
|
||||
StaticFlags = Actor.StaticFlags,
|
||||
Transform = Actor.Transform,
|
||||
Radius = 25.0f,
|
||||
Height = 50.0f,
|
||||
};
|
||||
Editor.Instance.SceneEditing.Spawn(actor, Actor);
|
||||
actor.LocalPosition = new Vector3(0, 50.0f, 0);
|
||||
actor.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create collision data (or reuse) and add collision actor
|
||||
Action<CollisionData> created = collisionData =>
|
||||
{
|
||||
var actor = new MeshCollider
|
||||
|
||||
@@ -290,11 +290,6 @@ namespace FlaxEditor.Windows
|
||||
return new Item(name, GUI.Drag.DragItems.GetDragData(path));
|
||||
}
|
||||
|
||||
private Item CreateActorItem(string name, Type type)
|
||||
{
|
||||
return CreateActorItem(name, new ScriptType(type));
|
||||
}
|
||||
|
||||
private Item CreateActorItem(string name, ScriptType type)
|
||||
{
|
||||
return new ScriptTypeItem(name, type, GUI.Drag.DragActorType.GetDragData(type));
|
||||
|
||||
Reference in New Issue
Block a user