Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize

This commit is contained in:
Wojtek Figat
2024-04-25 17:18:54 +02:00
8 changed files with 91 additions and 16 deletions

View File

@@ -89,7 +89,7 @@ namespace FlaxEditor.Content
// Cleanup it after usage
Object.Destroy(actor, 20.0f);
}
else if (actor.Scene != null)
else if (actor.HasScene)
{
// Create prefab with identity transform so the actor instance on a level will have it customized
resetTransform = true;

View File

@@ -291,7 +291,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
if (editor.ChildrenEditors.Count == 0 || (isRefEdited && editor is CollectionEditor))
result = CreateDiffNode(editor);
bool isScriptEditorWithRefValue = editor is ScriptsEditor && editor.Values.HasReferenceValue;
bool isActorEditorInLevel = editor is ActorEditor && editor.Values[0] is Actor actor && actor.IsPrefabRoot && actor.Scene != null;
bool isActorEditorInLevel = editor is ActorEditor && editor.Values[0] is Actor actor && actor.IsPrefabRoot && actor.HasScene;
for (int i = 0; i < editor.ChildrenEditors.Count; i++)
{
var childEditor = editor.ChildrenEditors[i];

View File

@@ -38,7 +38,6 @@ namespace FlaxEditor.GUI.Tree
private bool _isMouseDown;
private float _mouseDownTime;
private Float2 _mouseDownPos;
private Color _cachedTextColor;
private DragItemPositioning _dragOverMode;
private bool _isDragOverHeader;
@@ -604,9 +603,6 @@ namespace FlaxEditor.GUI.Tree
/// <inheritdoc />
public override void Update(float deltaTime)
{
// Cache text color
_cachedTextColor = CacheTextColor();
// Drop/down animation
if (_animationProgress < 1.0f)
{
@@ -676,7 +672,8 @@ namespace FlaxEditor.GUI.Tree
}
// Draw text
Render2D.DrawText(TextFont.GetFont(), _text, textRect, _cachedTextColor, TextAlignment.Near, TextAlignment.Center);
Color textColor = CacheTextColor();
Render2D.DrawText(TextFont.GetFont(), _text, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
// Draw drag and drop effect
if (IsDragOver && _tree.DraggedOverNode == this)
@@ -712,6 +709,71 @@ namespace FlaxEditor.GUI.Tree
}
}
/// <inheritdoc />
protected override void DrawChildren()
{
// Draw all visible child controls
var children = _children;
if (children.Count == 0)
return;
if (CullChildren)
{
Render2D.PeekClip(out var globalClipping);
Render2D.PeekTransform(out var globalTransform);
// Try to estimate the rough location of the first node, assuming the node height is constant
var firstChildGlobalRect = GetChildGlobalRectangle(children[0], ref globalTransform);
var firstVisibleChild = Math.Clamp((int)Math.Floor((globalClipping.Y - firstChildGlobalRect.Top) / firstChildGlobalRect.Height) + 1, 0, children.Count - 1);
if (GetChildGlobalRectangle(children[firstVisibleChild], ref globalTransform).Top > globalClipping.Top)
{
// Overshoot...
for (; firstVisibleChild > 0; firstVisibleChild--)
{
var child = children[firstVisibleChild];
if (GetChildGlobalRectangle(child, ref globalTransform).Top < globalClipping.Top)
break;
}
}
for (int i = firstVisibleChild; i < children.Count; i++)
{
var child = children[i];
if (child.Visible)
{
var childGlobalRect = GetChildGlobalRectangle(child, ref globalTransform);
if (globalClipping.Intersects(ref childGlobalRect))
{
Render2D.PushTransform(ref child._cachedTransform);
child.Draw();
Render2D.PopTransform();
}
else
break;
}
}
static Rectangle GetChildGlobalRectangle(Control control, ref Matrix3x3 globalTransform)
{
Matrix3x3.Multiply(ref control._cachedTransform, ref globalTransform, out var globalChildTransform);
return new Rectangle(globalChildTransform.M31, globalChildTransform.M32, control.Width * globalChildTransform.M11, control.Height * globalChildTransform.M22);
}
}
else
{
for (int i = 0; i < children.Count; i++)
{
var child = children[i];
if (child.Visible)
{
Render2D.PushTransform(ref child._cachedTransform);
child.Draw();
Render2D.PopTransform();
}
}
}
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
@@ -1104,7 +1166,6 @@ namespace FlaxEditor.GUI.Tree
{
// TODO: perform layout for any non-TreeNode controls
_cachedHeight = _headerHeight;
_cachedTextColor = CacheTextColor();
Size = new Float2(width, _headerHeight);
}
@@ -1154,7 +1215,6 @@ namespace FlaxEditor.GUI.Tree
}
_cachedHeight = height;
_cachedTextColor = CacheTextColor();
Height = Mathf.Max(_headerHeight, y);
}

View File

@@ -227,7 +227,7 @@ namespace FlaxEditor.Modules
// When applying changes to prefab from actor in level ignore it's root transformation (see ActorEditor.ProcessDiff)
var originalTransform = instance.LocalTransform;
if (instance.IsPrefabRoot && instance.Scene != null)
if (instance.IsPrefabRoot && instance.HasScene)
instance.LocalTransform = prefab.GetDefaultInstance().Transform;
// Call backend

View File

@@ -68,7 +68,7 @@ namespace FlaxEditor.SceneGraph.GUI
Visible = (actor.HideFlags & HideFlags.HideInHierarchy) == 0;
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene == null ? actor.PrefabObjectID : actor.ID;
var id = actor.HasPrefabLink && !actor.HasScene ? actor.PrefabObjectID : actor.ID;
if (Editor.Instance.ProjectCache.IsExpandedActor(ref id))
{
Expand(true);
@@ -291,7 +291,7 @@ namespace FlaxEditor.SceneGraph.GUI
return Style.Current.ForegroundGrey;
}
if (actor.Scene != null && Editor.Instance.StateMachine.IsPlayMode && actor.IsStatic)
if (actor.HasScene && Editor.Instance.StateMachine.IsPlayMode && actor.IsStatic)
{
// Static
return color * 0.85f;
@@ -366,7 +366,7 @@ namespace FlaxEditor.SceneGraph.GUI
if (!IsLayoutLocked && actor)
{
// Pick the correct id when inside a prefab window.
var id = actor.HasPrefabLink && actor.Scene == null ? actor.PrefabObjectID : actor.ID;
var id = actor.HasPrefabLink && !actor.HasScene ? actor.PrefabObjectID : actor.ID;
Editor.Instance.ProjectCache.SetExpandedActor(ref id, IsExpanded);
}
}
@@ -640,8 +640,8 @@ namespace FlaxEditor.SceneGraph.GUI
private bool ValidateDragScript(Script script)
{
// Reject dragging scripts not linked to scene (eg. from prefab) or in the opposite way
var thisHasScene = Actor.Scene != null;
var otherHasScene = script.Scene != null;
var thisHasScene = Actor.HasScene;
var otherHasScene = script.HasScene;
if (thisHasScene != otherHasScene)
return false;

View File

@@ -91,7 +91,7 @@ namespace FlaxEditor.SceneGraph
private void OnActorSpawned(Actor actor)
{
// Skip actors from game
if (actor.Scene != null)
if (actor.HasScene)
return;
// Check if it has parent

View File

@@ -382,6 +382,15 @@ public:
return _isActiveInHierarchy != 0;
}
/// <summary>
/// Gets value indicating if actor is in a scene.
/// </summary>
API_PROPERTY(Attributes="HideInEditor, NoSerialize")
FORCE_INLINE bool HasScene() const
{
return _scene != nullptr;
}
/// <summary>
/// Returns true if object is fully static on the scene, otherwise false.
/// </summary>

View File

@@ -17,6 +17,12 @@ namespace FlaxEngine
}
}
/// <summary>
/// Gets value indicating if the actor owning the script is in a scene.
/// </summary>
[HideInEditor, NoSerialize]
public bool HasScene => Actor?.HasScene ?? false;
/// <summary>
/// Gets or sets the world space transformation of the actors owning this script.
/// </summary>