Fix Save() failing on virtual texture asset
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@@ -36,7 +36,7 @@ bool Texture::Save(const StringView& path)
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bool Texture::Save(const StringView& path, const InitData* customData)
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{
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if (OnCheckSave())
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if (OnCheckSave(path))
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return true;
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ScopeLock lock(Locker);
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