Fix Save() failing on virtual texture asset

This commit is contained in:
ZaPx64
2025-10-05 09:20:54 +02:00
committed by GitHub
parent 8f3b80492e
commit 3682159da6

View File

@@ -36,7 +36,7 @@ bool Texture::Save(const StringView& path)
bool Texture::Save(const StringView& path, const InitData* customData)
{
if (OnCheckSave())
if (OnCheckSave(path))
return true;
ScopeLock lock(Locker);