Fix invoking anim events for multi blend animations
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@@ -874,6 +874,7 @@ private:
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int32 GetRootNodeIndex(Animation* anim);
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void ExtractRootMotion(const Animation::NodeToChannel* mapping, int32 rootNodeIndex, Animation* anim, float pos, float prevPos, Transform& rootNode, RootMotionData& rootMotion);
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void ProcessAnimEvents(AnimGraphNode* node, bool loop, float length, float startTimePos, float oldTimePos, float animPos, float animPrevPos, Animation* anim, float speed);
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Variant SampleAnimation(AnimGraphNode* node, bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, Animation* anim, float speed);
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Variant SampleAnimationsWithBlend(AnimGraphNode* node, bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, Animation* animA, Animation* animB, float speedA, float speedB, float alpha);
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Variant SampleAnimationsWithBlend(AnimGraphNode* node, bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, Animation* animA, Animation* animB, Animation* animC, float speedA, float speedB, float speedC, float alphaA, float alphaB, float alphaC);
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