don't try to auto connect to comments and particle emitter nodes
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@@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using static FlaxEditor.Surface.Archetypes.Particles;
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using FlaxEditor.Options;
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using FlaxEditor.Surface.Elements;
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using FlaxEditor.Surface.Undo;
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@@ -253,7 +254,7 @@ namespace FlaxEditor.Surface
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// Cache mouse location
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_mousePos = location;
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if (_isLazyConnecting && GetControlUnderMouse() is SurfaceNode nodeUnderMouse)
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if (_isLazyConnecting && GetControlUnderMouse() is SurfaceNode nodeUnderMouse && !(nodeUnderMouse is SurfaceComment || nodeUnderMouse is ParticleEmitterNode))
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_lazyConnectEndNode = nodeUnderMouse;
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else if (_isLazyConnecting && Nodes.Count > 0)
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_lazyConnectEndNode = GetClosestNodeAtLocation(location);
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@@ -558,7 +559,7 @@ namespace FlaxEditor.Surface
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var cLocation = _rootControl.PointFromParent(ref location);
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if (controlUnderMouse != null)
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{
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if (controlUnderMouse is SurfaceNode node && _isLazyConnecting)
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if (controlUnderMouse is SurfaceNode node && _isLazyConnecting && !(controlUnderMouse is SurfaceComment || controlUnderMouse is ParticleEmitterNode))
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_lazyConnectStartNode = node;
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// Check if mouse is over header and user is pressing mouse left button
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@@ -975,6 +976,9 @@ namespace FlaxEditor.Surface
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foreach (var node in Nodes)
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{
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if (node is SurfaceComment || node is ParticleEmitterNode)
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continue;
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Float2 nodeSurfaceLocation = _rootControl.PointToParent(node.Center);
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float distanceSquared = Float2.DistanceSquared(location, nodeSurfaceLocation);
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