Minor fixes
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@@ -221,7 +221,6 @@ namespace FlaxEditor.Windows
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{
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if (!Editor.StateMachine.CurrentState.CanEditScene)
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return;
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ShowContextMenu(node, location);
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}
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@@ -356,7 +356,7 @@ namespace FlaxEngine.GUI
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for (int i = _children.Count - 1; i >= 0; i--)
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{
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var child = _children[i];
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if (IntersectsChildContent(child, point, out var childLocation))
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if (child.Visible && IntersectsChildContent(child, point, out var childLocation))
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{
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var containerControl = child as ContainerControl;
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var childAtRecursive = containerControl?.GetChildAtRecursive(childLocation);
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.ComponentModel;
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namespace FlaxEngine.GUI
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{
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@@ -382,6 +383,7 @@ namespace FlaxEngine.GUI
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/// <summary>
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/// Gets or sets the shear transform angles (x, y). Defined in degrees. Shearing happens relative to the control pivot point.
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/// </summary>
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[DefaultValue(0.0f)]
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[ExpandGroups, EditorDisplay("Transform"), EditorOrder(1040), Tooltip("The shear transform angles (x, y). Defined in degrees. Shearing happens relative to the control pivot point.")]
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public Float2 Shear
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{
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@@ -398,6 +400,7 @@ namespace FlaxEngine.GUI
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/// <summary>
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/// Gets or sets the rotation angle (in degrees). Control is rotated around it's pivot point (middle of the control by default).
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/// </summary>
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[DefaultValue(0.0f)]
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[ExpandGroups, EditorDisplay("Transform"), EditorOrder(1050), Tooltip("The control rotation angle (in degrees). Control is rotated around it's pivot point (middle of the control by default).")]
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public float Rotation
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{
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