Fix inverted Y Gizmo Rotation
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@@ -325,7 +325,9 @@ namespace FlaxEditor.Gizmo
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private void UpdateRotate(float dt)
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{
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float delta = Owner.MouseDelta.X * dt;
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float mouseDelta = _activeAxis == Axis.Y ? -Owner.MouseDelta.X : Owner.MouseDelta.X;
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float delta = mouseDelta * dt;
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if (RotationSnapEnabled || Owner.UseSnapping)
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{
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