Add support for programmable samplers in shaders

This commit is contained in:
Wojtek Figat
2021-06-28 15:56:32 +02:00
parent 971449bef1
commit 3c1fd427eb
31 changed files with 866 additions and 121 deletions

View File

@@ -314,4 +314,9 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(GPULimits);
/// The maximum size of the cube texture (both width and height).
/// </summary>
API_FIELD() int32 MaximumTextureCubeSize;
/// <summary>
/// The maximum degree of anisotropic filtering used for texture sampling.
/// </summary>
API_FIELD() float MaximumSamplerAnisotropy;
};