Add support for programmable samplers in shaders
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@@ -314,4 +314,9 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(GPULimits);
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/// The maximum size of the cube texture (both width and height).
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/// </summary>
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API_FIELD() int32 MaximumTextureCubeSize;
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/// <summary>
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/// The maximum degree of anisotropic filtering used for texture sampling.
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/// </summary>
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API_FIELD() float MaximumSamplerAnisotropy;
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};
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