Cleanup some GPU code

This commit is contained in:
Wojtek Figat
2021-06-28 14:08:44 +02:00
parent ef831b8559
commit 971449bef1
16 changed files with 365 additions and 550 deletions

View File

@@ -4,7 +4,6 @@
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Config.h"
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// Graphics rendering backend system types.

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@@ -2,8 +2,11 @@
#include "GPUBuffer.h"
#include "GPUDevice.h"
#include "GPUBufferDescription.h"
#include "PixelFormatExtensions.h"
#include "Async/Tasks/GPUCopyResourceTask.h"
#include "Engine/Core/Utilities.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Debug/Exceptions/InvalidOperationException.h"
#include "Engine/Debug/Exceptions/ArgumentNullException.h"
@@ -12,6 +15,117 @@
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
#include "Engine/Threading/Threading.h"
GPUBufferDescription GPUBufferDescription::Buffer(uint32 size, GPUBufferFlags flags, PixelFormat format, const void* initData, uint32 stride, GPUResourceUsage usage)
{
GPUBufferDescription desc;
desc.Size = size;
desc.Stride = stride;
desc.Flags = flags;
desc.Format = format;
desc.InitData = initData;
desc.Usage = usage;
return desc;
}
GPUBufferDescription GPUBufferDescription::Typed(int32 count, PixelFormat viewFormat, bool isUnorderedAccess, GPUResourceUsage usage)
{
auto bufferFlags = GPUBufferFlags::ShaderResource;
if (isUnorderedAccess)
bufferFlags |= GPUBufferFlags::UnorderedAccess;
const auto stride = PixelFormatExtensions::SizeInBytes(viewFormat);
return Buffer(count * stride, bufferFlags, viewFormat, nullptr, stride, usage);
}
GPUBufferDescription GPUBufferDescription::Typed(const void* data, int32 count, PixelFormat viewFormat, bool isUnorderedAccess, GPUResourceUsage usage)
{
auto bufferFlags = GPUBufferFlags::ShaderResource;
if (isUnorderedAccess)
bufferFlags |= GPUBufferFlags::UnorderedAccess;
const auto stride = PixelFormatExtensions::SizeInBytes(viewFormat);
return Buffer(count * stride, bufferFlags, viewFormat, data, stride, usage);
}
void GPUBufferDescription::Clear()
{
Platform::MemoryClear(this, sizeof(GPUBufferDescription));
}
GPUBufferDescription GPUBufferDescription::ToStagingUpload() const
{
auto desc = *this;
desc.Usage = GPUResourceUsage::StagingUpload;
desc.Flags = GPUBufferFlags::None;
desc.InitData = nullptr;
return desc;
}
GPUBufferDescription GPUBufferDescription::ToStagingReadback() const
{
auto desc = *this;
desc.Usage = GPUResourceUsage::StagingReadback;
desc.Flags = GPUBufferFlags::None;
desc.InitData = nullptr;
return desc;
}
bool GPUBufferDescription::Equals(const GPUBufferDescription& other) const
{
return Size == other.Size
&& Stride == other.Stride
&& Flags == other.Flags
&& Format == other.Format
&& Usage == other.Usage
&& InitData == other.InitData;
}
String GPUBufferDescription::ToString() const
{
// TODO: add tool to Format to string
String flags;
if (Flags == GPUBufferFlags::None)
{
flags = TEXT("None");
}
else
{
// TODO: create tool to auto convert flag enums to string
#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUBufferFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
CONVERT_FLAGS_FLAGS_2_STR(VertexBuffer);
CONVERT_FLAGS_FLAGS_2_STR(IndexBuffer);
CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
CONVERT_FLAGS_FLAGS_2_STR(Append);
CONVERT_FLAGS_FLAGS_2_STR(Counter);
CONVERT_FLAGS_FLAGS_2_STR(Argument);
CONVERT_FLAGS_FLAGS_2_STR(Structured);
#undef CONVERT_FLAGS_FLAGS_2_STR
}
return String::Format(TEXT("Size: {0}, Stride: {1}, Flags: {2}, Format: {3}, Usage: {4}"),
Size,
Stride,
flags,
(int32)Format,
(int32)Usage);
}
uint32 GetHash(const GPUBufferDescription& key)
{
uint32 hashCode = key.Size;
hashCode = (hashCode * 397) ^ key.Stride;
hashCode = (hashCode * 397) ^ (uint32)key.Flags;
hashCode = (hashCode * 397) ^ (uint32)key.Format;
hashCode = (hashCode * 397) ^ (uint32)key.Usage;
return hashCode;
}
GPUBufferView::GPUBufferView()
: GPUResourceView(SpawnParams(Guid::New(), TypeInitializer))
{
}
GPUBuffer* GPUBuffer::Spawn(const SpawnParams& params)
{
return GPUDevice::Instance->CreateBuffer(String::Empty);
@@ -22,6 +136,12 @@ GPUBuffer* GPUBuffer::New()
return GPUDevice::Instance->CreateBuffer(String::Empty);
}
GPUBuffer::GPUBuffer()
{
// Buffer with size 0 is considered to be invalid
_desc.Size = 0;
}
bool GPUBuffer::Init(const GPUBufferDescription& desc)
{
ASSERT(Math::IsInRange<uint32>(desc.Size, 1, MAX_int32)
@@ -157,12 +277,6 @@ private:
public:
/// <summary>
/// Initializes a new instance of the <see cref="BufferDownloadDataTask"/> class.
/// </summary>
/// <param name="buffer">The target buffer.</param>
/// <param name="staging">The staging buffer.</param>
/// <param name="data">The output buffer data.</param>
BufferDownloadDataTask(GPUBuffer* buffer, GPUBuffer* staging, BytesContainer& data)
: _buffer(buffer)
, _staging(staging)
@@ -170,9 +284,6 @@ public:
{
}
/// <summary>
/// Finalizes an instance of the <see cref="BufferDownloadDataTask"/> class.
/// </summary>
~BufferDownloadDataTask()
{
SAFE_DELETE_GPU_RESOURCE(_staging);

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@@ -18,10 +18,7 @@ API_CLASS(Sealed, NoSpawn) class FLAXENGINE_API GPUBufferView : public GPUResour
DECLARE_SCRIPTING_TYPE_NO_SPAWN(GPUBufferView);
protected:
GPUBufferView()
: GPUResourceView(SpawnParams(Guid::New(), TypeInitializer))
{
}
GPUBufferView();
};
/// <summary>
@@ -39,23 +36,7 @@ protected:
GPUBufferDescription _desc;
bool _isLocked = false;
/// <summary>
/// Initializes a new instance of the <see cref="GPUBuffer"/> class.
/// </summary>
GPUBuffer()
{
// Buffer with size 0 is considered to be invalid
_desc.Size = 0;
}
public:
/// <summary>
/// Finalizes an instance of the <see cref="GPUBuffer"/> class.
/// </summary>
virtual ~GPUBuffer()
{
}
GPUBuffer();
public:

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@@ -1,93 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "GPUBufferDescription.h"
#include "PixelFormatExtensions.h"
#include "Engine/Core/Types/String.h"
void GPUBufferDescription::Clear()
{
Platform::MemoryClear(this, sizeof(GPUBufferDescription));
}
GPUBufferDescription GPUBufferDescription::Buffer(uint32 size, GPUBufferFlags flags, PixelFormat format, const void* initData, uint32 stride, GPUResourceUsage usage)
{
GPUBufferDescription desc;
desc.Size = size;
desc.Stride = stride;
desc.Flags = flags;
desc.Format = format;
desc.InitData = initData;
desc.Usage = usage;
return desc;
}
GPUBufferDescription GPUBufferDescription::Typed(int32 count, PixelFormat viewFormat, bool isUnorderedAccess, GPUResourceUsage usage)
{
auto bufferFlags = GPUBufferFlags::ShaderResource;
if (isUnorderedAccess)
bufferFlags |= GPUBufferFlags::UnorderedAccess;
const auto stride = PixelFormatExtensions::SizeInBytes(viewFormat);
return Buffer(count * stride, bufferFlags, viewFormat, nullptr, stride, usage);
}
GPUBufferDescription GPUBufferDescription::Typed(const void* data, int32 count, PixelFormat viewFormat, bool isUnorderedAccess, GPUResourceUsage usage)
{
auto bufferFlags = GPUBufferFlags::ShaderResource;
if (isUnorderedAccess)
bufferFlags |= GPUBufferFlags::UnorderedAccess;
const auto stride = PixelFormatExtensions::SizeInBytes(viewFormat);
return Buffer(count * stride, bufferFlags, viewFormat, data, stride, usage);
}
bool GPUBufferDescription::Equals(const GPUBufferDescription& other) const
{
return Size == other.Size
&& Stride == other.Stride
&& Flags == other.Flags
&& Format == other.Format
&& Usage == other.Usage
&& InitData == other.InitData;
}
String GPUBufferDescription::ToString() const
{
// TODO: add tool to Format to string
String flags;
if (Flags == GPUBufferFlags::None)
{
flags = TEXT("None");
}
else
{
// TODO: create tool to auto convert flag enums to string
#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUBufferFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
CONVERT_FLAGS_FLAGS_2_STR(VertexBuffer);
CONVERT_FLAGS_FLAGS_2_STR(IndexBuffer);
CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
CONVERT_FLAGS_FLAGS_2_STR(Append);
CONVERT_FLAGS_FLAGS_2_STR(Counter);
CONVERT_FLAGS_FLAGS_2_STR(Argument);
CONVERT_FLAGS_FLAGS_2_STR(Structured);
#undef CONVERT_FLAGS_FLAGS_2_STR
}
return String::Format(TEXT("Size: {0}, Stride: {1}, Flags: {2}, Format: {3}, Usage: {4}"),
Size,
Stride,
flags,
(int32)Format,
(int32)Usage);
}
uint32 GetHash(const GPUBufferDescription& key)
{
uint32 hashCode = key.Size;
hashCode = (hashCode * 397) ^ key.Stride;
hashCode = (hashCode * 397) ^ (uint32)key.Flags;
hashCode = (hashCode * 397) ^ (uint32)key.Format;
hashCode = (hashCode * 397) ^ (uint32)key.Usage;
return hashCode;
}

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@@ -136,13 +136,6 @@ public:
return (Flags & GPUBufferFlags::UnorderedAccess) != 0;
}
public:
/// <summary>
/// Clears description.
/// </summary>
void Clear();
public:
/// <summary>
@@ -342,64 +335,23 @@ public:
public:
/// <summary>
/// Gets the staging upload description for this instance.
/// </summary>
/// <returns>A staging buffer description</returns>
GPUBufferDescription ToStagingUpload() const
{
auto desc = *this;
desc.Usage = GPUResourceUsage::StagingUpload;
desc.Flags = GPUBufferFlags::None;
desc.InitData = nullptr;
return desc;
}
/// <summary>
/// Gets the staging readback description for this instance.
/// </summary>
/// <returns>A staging buffer description</returns>
GPUBufferDescription ToStagingReadback() const
{
auto desc = *this;
desc.Usage = GPUResourceUsage::StagingReadback;
desc.Flags = GPUBufferFlags::None;
desc.InitData = nullptr;
return desc;
}
void Clear();
GPUBufferDescription ToStagingUpload() const;
GPUBufferDescription ToStagingReadback() const;
bool Equals(const GPUBufferDescription& other) const;
String ToString() const;
public:
/// <summary>
/// Compares with other instance of GPUBufferDescription
/// </summary>
/// <param name="other">The other object to compare.</param>
/// <returns>True if objects are the same, otherwise false.</returns>
bool Equals(const GPUBufferDescription& other) const;
/// <summary>
/// Implements the operator ==.
/// </summary>
/// <param name="other">The other description.</param>
/// <returns>The result of the operator.</returns>
FORCE_INLINE bool operator==(const GPUBufferDescription& other) const
{
return Equals(other);
}
/// <summary>
/// Implements the operator !=.
/// </summary>
/// <param name="other">The other description.</param>
/// <returns>The result of the operator.</returns>
FORCE_INLINE bool operator!=(const GPUBufferDescription& other) const
{
return !Equals(other);
}
public:
String ToString() const;
};
uint32 GetHash(const GPUBufferDescription& key);

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@@ -24,105 +24,59 @@ const Char* ShaderProfileCacheDirNames[8] =
TEXT("DX_SM6"), // DirectX_SM6
// @formatter:on
};
static_assert(ARRAY_COUNT(ShaderProfileCacheDirNames) == (int32)ShaderProfile::MAX, "Invalid shaders cache dirs");
class ShaderProfileDatabase
{
private:
public:
ShaderProfile _profile;
String _folder;
ShaderProfile Profile;
String Folder;
public:
/// <summary>
/// Gets the folder path.
/// </summary>
const String& GetFolder() const
{
return _folder;
}
public:
/// <summary>
/// Internalizes the database.
/// </summary>
/// <param name="profile">Shader profile for that cache database</param>
/// <param name="cacheRoot">Parent root folder for cache databases</param>
void Init(ShaderProfile profile, const String& cacheRoot)
{
// Init
_profile = profile;
_folder = cacheRoot / ShaderProfileCacheDirNames[static_cast<int32>(profile)];
// Ensure that directory exists
if (!FileSystem::DirectoryExists(_folder))
Profile = profile;
Folder = cacheRoot / ShaderProfileCacheDirNames[static_cast<int32>(profile)];
if (!FileSystem::DirectoryExists(Folder))
{
if (FileSystem::CreateDirectory(_folder))
if (FileSystem::CreateDirectory(Folder))
{
LOG(Warning, "Cannot create cache directory for ShaderProfileDatabase: {0} (path: \'{1}\')", ::ToString(_profile), _folder);
LOG(Warning, "Cannot create cache directory for ShaderProfileDatabase: {0} (path: \'{1}\')", ::ToString(Profile), Folder);
}
}
}
/// <summary>
/// Tries to get cached shader entry for a given shader.
/// </summary>
/// <param name="id">Shader ID</param>
/// <param name="cachedEntry">Result entry if success</param>
/// <returns>False if cannot get it, otherwise true</returns>
bool TryGetEntry(const Guid& id, ShaderCacheManager::CachedEntryHandle& cachedEntry) const
{
ASSERT(id.IsValid());
cachedEntry.ID = id;
cachedEntry.Path = _folder / id.ToString(Guid::FormatType::D);
cachedEntry.Path = Folder / id.ToString(Guid::FormatType::D);
return cachedEntry.Exists();
}
/// <summary>
/// Gets shader cache.
/// </summary>
/// <param name="cachedEntry">Cached entry handle</param>
/// <param name="outputShaderCache">Output data</param>
/// <returns>True if cannot set cache data, otherwise false</returns>
bool GetCache(const ShaderCacheManager::CachedEntryHandle& cachedEntry, BytesContainer& outputShaderCache) const
{
ASSERT(cachedEntry.IsValid());
// Read raw bytes
return File::ReadAllBytes(cachedEntry.Path, outputShaderCache);
}
/// <summary>
/// Sets shader cache.
/// </summary>
/// <param name="cachedEntry">Cached entry handle</param>
/// <param name="inputShaderCache">Input data</param>
/// <returns>True if cannot set cache data, otherwise false</returns>
static bool SetCache(const ShaderCacheManager::CachedEntryHandle& cachedEntry, MemoryWriteStream& inputShaderCache)
{
ASSERT(cachedEntry.IsValid() && inputShaderCache.GetHandle() != nullptr);
// Write raw bytes
return inputShaderCache.SaveToFile(cachedEntry.Path);
}
/// <summary>
/// Removes shader cache.
/// </summary>
/// <param name="id">Shader ID</param>
void RemoveCache(const Guid& id) const
{
ASSERT(id.IsValid());
ShaderCacheManager::CachedEntryHandle cachedEntry;
cachedEntry.ID = id;
cachedEntry.Path = _folder / id.ToString(Guid::FormatType::D);
// Delete file
cachedEntry.Delete();
cachedEntry.Path = Folder / id.ToString(Guid::FormatType::D);
FileSystem::DeleteFile(cachedEntry.Path);
}
};
@@ -152,6 +106,21 @@ static ShaderProfile index2ShaderProfile(const int32 index)
return static_cast<ShaderProfile>(index + 1);
}
bool ShaderCacheManager::CachedEntryHandle::IsValid() const
{
return ID.IsValid();
}
bool ShaderCacheManager::CachedEntryHandle::Exists() const
{
return FileSystem::FileExists(Path);
}
DateTime ShaderCacheManager::CachedEntryHandle::GetModificationDate() const
{
return FileSystem::GetFileLastEditTime(Path);
}
bool ShaderCacheManager::TryGetEntry(const ShaderProfile profile, const Guid& id, CachedEntryHandle& cachedEntry)
{
ASSERT(profile != ShaderProfile::Unknown);
@@ -190,7 +159,7 @@ void ShaderCacheManager::CopyCache(const Guid& dstId, const Guid& srcId)
String srcFilename = srcId.ToString(Guid::FormatType::D);
for (int32 i = 0; i < ARRAY_COUNT(Databases); i++)
{
const String& folder = Databases[i].GetFolder();
const String& folder = Databases[i].Folder;
String dstPath = folder / dstFilename;
String srcPath = folder / srcFilename;

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@@ -21,33 +21,12 @@ public:
struct CachedEntryHandle
{
Guid ID;
Guid ID = Guid::Empty;
String Path;
CachedEntryHandle()
{
ID = Guid::Empty;
}
bool IsValid() const
{
return ID.IsValid();
}
bool Exists() const
{
return FileSystem::FileExists(Path);
}
bool Delete() const
{
return FileSystem::DeleteFile(Path);
}
DateTime GetModificationDate() const
{
return FileSystem::GetFileLastEditTime(Path);
}
bool IsValid() const;
bool Exists() const;
DateTime GetModificationDate() const;
};
public:

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@@ -1,10 +1,13 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "GPUTexture.h"
#include "GPUTextureDescription.h"
#include "TextureData.h"
#include "Engine/Core/Log.h"
#include "../Config.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Graphics/Config.h"
#include "Engine/Graphics/Async/Tasks/GPUCopyResourceTask.h"
#include "Engine/Graphics/Async/Tasks/GPUUploadTextureMipTask.h"
#include "Engine/Graphics/RenderTools.h"
@@ -13,6 +16,199 @@
#include "Engine/Threading/ThreadPoolTask.h"
#include "Engine/Graphics/GPUDevice.h"
namespace
{
int32 CalculateMipMapCount(int32 requestedLevel, int32 width)
{
//int32 size = width;
//int32 maxMipMap = 1 + Math::CeilToInt(Math::Log(size) / Math::Log(2.0));
//return requestedLevel == 0 ? maxMipMap : Math::Min(requestedLevel, maxMipMap);
if (requestedLevel == 0)
requestedLevel = GPU_MAX_TEXTURE_MIP_LEVELS;
int32 maxMipMap = 1;
while (width > 1)
{
width >>= 1;
maxMipMap++;
}
return Math::Min(requestedLevel, maxMipMap);
}
}
const Char* ToString(TextureDimensions value)
{
const Char* result;
switch (value)
{
case TextureDimensions::Texture:
result = TEXT("Texture");
break;
case TextureDimensions::VolumeTexture:
result = TEXT("VolumeTexture");
break;
case TextureDimensions::CubeTexture:
result = TEXT("CubeTexture");
break;
default:
result = TEXT("");
}
return result;
}
GPUTextureDescription GPUTextureDescription::New1D(int32 width, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::Texture;
desc.Width = width;
desc.Height = 1;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, width);
desc.Format = format;
desc.MultiSampleLevel = MSAALevel::None;
desc.Flags = textureFlags;
desc.Usage = GPUResourceUsage::Default;
desc.DefaultClearColor = Color::Black;
return desc;
}
GPUTextureDescription GPUTextureDescription::New2D(int32 width, int32 height, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize, MSAALevel msaaLevel)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::Texture;
desc.Width = width;
desc.Height = height;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height));
desc.Format = format;
desc.MultiSampleLevel = msaaLevel;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color::Black;
desc.Usage = GPUResourceUsage::Default;
return desc;
}
GPUTextureDescription GPUTextureDescription::New3D(const Vector3& size, PixelFormat format, GPUTextureFlags textureFlags)
{
return New3D((int32)size.X, (int32)size.Y, (int32)size.Z, 1, format, textureFlags);
}
GPUTextureDescription GPUTextureDescription::New3D(int32 width, int32 height, int32 depth, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::VolumeTexture;
desc.Width = width;
desc.Height = height;
desc.Depth = depth;
desc.ArraySize = 1;
desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height, depth));
desc.Format = format;
desc.MultiSampleLevel = MSAALevel::None;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color::Black;
desc.Usage = GPUResourceUsage::Default;
return desc;
}
GPUTextureDescription GPUTextureDescription::NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
{
auto desc = New2D(size, size, format, textureFlags, mipCount, 6, MSAALevel::None);
desc.Dimensions = TextureDimensions::CubeTexture;
return desc;
}
void GPUTextureDescription::Clear()
{
Platform::MemoryClear(this, sizeof(GPUTextureDescription));
MultiSampleLevel = MSAALevel::None;
}
GPUTextureDescription GPUTextureDescription::ToStagingUpload() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::StagingUpload;
return copy;
}
GPUTextureDescription GPUTextureDescription::ToStagingReadback() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::StagingReadback;
return copy;
}
bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
{
return Dimensions == other.Dimensions
&& Width == other.Width
&& Height == other.Height
&& Depth == other.Depth
&& ArraySize == other.ArraySize
&& MipLevels == other.MipLevels
&& Format == other.Format
&& MultiSampleLevel == other.MultiSampleLevel
&& Flags == other.Flags
&& Usage == other.Usage
&& Color::NearEqual(DefaultClearColor, other.DefaultClearColor);
}
String GPUTextureDescription::ToString() const
{
// TODO: add tool to Format to string
String flags;
if (Flags == GPUTextureFlags::None)
{
flags = TEXT("None");
}
else
{
// TODO: create tool to auto convert flag enums to string
#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUTextureFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
CONVERT_FLAGS_FLAGS_2_STR(RenderTarget);
CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
CONVERT_FLAGS_FLAGS_2_STR(DepthStencil);
CONVERT_FLAGS_FLAGS_2_STR(PerMipViews);
CONVERT_FLAGS_FLAGS_2_STR(PerSliceViews);
CONVERT_FLAGS_FLAGS_2_STR(ReadOnlyDepthView);
CONVERT_FLAGS_FLAGS_2_STR(BackBuffer);
#undef CONVERT_FLAGS_FLAGS_2_STR
}
return String::Format(TEXT("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}"),
Width,
Height,
Depth,
ArraySize,
::ToString(Dimensions),
MipLevels,
(int32)Format,
::ToString(MultiSampleLevel),
flags,
(int32)Usage);
}
uint32 GetHash(const GPUTextureDescription& key)
{
uint32 hashCode = key.Width;
hashCode = (hashCode * 397) ^ key.Height;
hashCode = (hashCode * 397) ^ key.Depth;
hashCode = (hashCode * 397) ^ key.ArraySize;
hashCode = (hashCode * 397) ^ (uint32)key.Dimensions;
hashCode = (hashCode * 397) ^ key.MipLevels;
hashCode = (hashCode * 397) ^ (uint32)key.Format;
hashCode = (hashCode * 397) ^ (uint32)key.MultiSampleLevel;
hashCode = (hashCode * 397) ^ (uint32)key.Flags;
hashCode = (hashCode * 397) ^ (uint32)key.Usage;
hashCode = (hashCode * 397) ^ key.DefaultClearColor.GetHashCode();
return hashCode;
}
GPUTexture* GPUTexture::Spawn(const SpawnParams& params)
{
return GPUDevice::Instance->CreateTexture(String::Empty);
@@ -422,12 +618,6 @@ private:
public:
/// <summary>
/// Initializes a new instance of the <see cref="TextureDownloadDataTask"/> class.
/// </summary>
/// <param name="texture">The target texture.</param>
/// <param name="staging">The staging texture.</param>
/// <param name="data">The output texture data.</param>
TextureDownloadDataTask(GPUTexture* texture, GPUTexture* staging, TextureData& data)
: _texture(texture)
, _staging(staging)
@@ -436,9 +626,6 @@ public:
_deleteStaging = texture != staging;
}
/// <summary>
/// Finalizes an instance of the <see cref="TextureDownloadDataTask"/> class.
/// </summary>
~TextureDownloadDataTask()
{
if (_deleteStaging && _staging)

View File

@@ -1,186 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "GPUTextureDescription.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Graphics/Config.h"
namespace
{
int32 CalculateMipMapCount(int32 requestedLevel, int32 width)
{
//int32 size = width;
//int32 maxMipMap = 1 + Math::CeilToInt(Math::Log(size) / Math::Log(2.0));
//return requestedLevel == 0 ? maxMipMap : Math::Min(requestedLevel, maxMipMap);
if (requestedLevel == 0)
requestedLevel = GPU_MAX_TEXTURE_MIP_LEVELS;
int32 maxMipMap = 1;
while (width > 1)
{
width >>= 1;
maxMipMap++;
}
return Math::Min(requestedLevel, maxMipMap);
}
}
const Char* ToString(TextureDimensions value)
{
const Char* result;
switch (value)
{
case TextureDimensions::Texture:
result = TEXT("Texture");
break;
case TextureDimensions::VolumeTexture:
result = TEXT("VolumeTexture");
break;
case TextureDimensions::CubeTexture:
result = TEXT("CubeTexture");
break;
default:
result = TEXT("");
}
return result;
}
void GPUTextureDescription::Clear()
{
Platform::MemoryClear(this, sizeof(GPUTextureDescription));
MultiSampleLevel = MSAALevel::None;
}
GPUTextureDescription GPUTextureDescription::New1D(int32 width, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::Texture;
desc.Width = width;
desc.Height = 1;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, width);
desc.Format = format;
desc.MultiSampleLevel = MSAALevel::None;
desc.Flags = textureFlags;
desc.Usage = GPUResourceUsage::Default;
desc.DefaultClearColor = Color::Black;
return desc;
}
GPUTextureDescription GPUTextureDescription::New2D(int32 width, int32 height, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount, int32 arraySize, MSAALevel msaaLevel)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::Texture;
desc.Width = width;
desc.Height = height;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height));
desc.Format = format;
desc.MultiSampleLevel = msaaLevel;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color::Black;
desc.Usage = GPUResourceUsage::Default;
return desc;
}
GPUTextureDescription GPUTextureDescription::New3D(const Vector3& size, PixelFormat format, GPUTextureFlags textureFlags)
{
return New3D((int32)size.X, (int32)size.Y, (int32)size.Z, 1, format, textureFlags);
}
GPUTextureDescription GPUTextureDescription::New3D(int32 width, int32 height, int32 depth, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions::VolumeTexture;
desc.Width = width;
desc.Height = height;
desc.Depth = depth;
desc.ArraySize = 1;
desc.MipLevels = CalculateMipMapCount(mipCount, Math::Max(width, height, depth));
desc.Format = format;
desc.MultiSampleLevel = MSAALevel::None;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color::Black;
desc.Usage = GPUResourceUsage::Default;
return desc;
}
GPUTextureDescription GPUTextureDescription::NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount)
{
auto desc = New2D(size, size, format, textureFlags, mipCount, 6, MSAALevel::None);
desc.Dimensions = TextureDimensions::CubeTexture;
return desc;
}
bool GPUTextureDescription::Equals(const GPUTextureDescription& other) const
{
return Dimensions == other.Dimensions
&& Width == other.Width
&& Height == other.Height
&& Depth == other.Depth
&& ArraySize == other.ArraySize
&& MipLevels == other.MipLevels
&& Format == other.Format
&& MultiSampleLevel == other.MultiSampleLevel
&& Flags == other.Flags
&& Usage == other.Usage
&& Color::NearEqual(DefaultClearColor, other.DefaultClearColor);
}
String GPUTextureDescription::ToString() const
{
// TODO: add tool to Format to string
String flags;
if (Flags == GPUTextureFlags::None)
{
flags = TEXT("None");
}
else
{
// TODO: create tool to auto convert flag enums to string
#define CONVERT_FLAGS_FLAGS_2_STR(value) if(Flags & GPUTextureFlags::value) { if (flags.HasChars()) flags += TEXT('|'); flags += TEXT(#value); }
CONVERT_FLAGS_FLAGS_2_STR(ShaderResource);
CONVERT_FLAGS_FLAGS_2_STR(RenderTarget);
CONVERT_FLAGS_FLAGS_2_STR(UnorderedAccess);
CONVERT_FLAGS_FLAGS_2_STR(DepthStencil);
CONVERT_FLAGS_FLAGS_2_STR(PerMipViews);
CONVERT_FLAGS_FLAGS_2_STR(PerSliceViews);
CONVERT_FLAGS_FLAGS_2_STR(ReadOnlyDepthView);
CONVERT_FLAGS_FLAGS_2_STR(BackBuffer);
#undef CONVERT_FLAGS_FLAGS_2_STR
}
return String::Format(TEXT("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}"),
Width,
Height,
Depth,
ArraySize,
::ToString(Dimensions),
MipLevels,
(int32)Format,
::ToString(MultiSampleLevel),
flags,
(int32)Usage);
}
uint32 GetHash(const GPUTextureDescription& key)
{
uint32 hashCode = key.Width;
hashCode = (hashCode * 397) ^ key.Height;
hashCode = (hashCode * 397) ^ key.Depth;
hashCode = (hashCode * 397) ^ key.ArraySize;
hashCode = (hashCode * 397) ^ (uint32)key.Dimensions;
hashCode = (hashCode * 397) ^ key.MipLevels;
hashCode = (hashCode * 397) ^ (uint32)key.Format;
hashCode = (hashCode * 397) ^ (uint32)key.MultiSampleLevel;
hashCode = (hashCode * 397) ^ (uint32)key.Flags;
hashCode = (hashCode * 397) ^ (uint32)key.Usage;
hashCode = (hashCode * 397) ^ key.DefaultClearColor.GetHashCode();
return hashCode;
}

View File

@@ -80,8 +80,6 @@ API_ENUM() enum class TextureDimensions
CubeTexture,
};
const Char* ToString(TextureDimensions value);
/// <summary>
/// A common description for all GPU textures.
/// </summary>
@@ -226,13 +224,6 @@ public:
return ArraySize != 1;
}
public:
/// <summary>
/// Clears description.
/// </summary>
void Clear();
public:
/// <summary>
@@ -408,63 +399,24 @@ public:
static GPUTextureDescription NewCube(int32 size, PixelFormat format, GPUTextureFlags textureFlags, int32 mipCount);
public:
/// <summary>
/// Gets the staging description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
GPUTextureDescription ToStagingUpload() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::StagingUpload;
return copy;
}
/// <summary>
/// Gets the staging description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
GPUTextureDescription ToStagingReadback() const
{
auto copy = *this;
copy.Flags = GPUTextureFlags::None;
copy.Usage = GPUResourceUsage::StagingReadback;
return copy;
}
void Clear();
GPUTextureDescription ToStagingUpload() const;
GPUTextureDescription ToStagingReadback() const;
bool Equals(const GPUTextureDescription& other) const;
String ToString() const;
public:
/// <summary>
/// Compares with other instance of GPUTextureDescription
/// </summary>
/// <param name="other">The other object to compare.</param>
/// <returns>True if objects are the same, otherwise false.</returns>
bool Equals(const GPUTextureDescription& other) const;
/// <summary>
/// Implements the operator ==.
/// </summary>
/// <param name="other">The other description.</param>
/// <returns>The result of the operator.</returns>
FORCE_INLINE bool operator==(const GPUTextureDescription& other) const
{
return Equals(other);
}
/// <summary>
/// Implements the operator !=.
/// </summary>
/// <param name="other">The other description.</param>
/// <returns>The result of the operator.</returns>
FORCE_INLINE bool operator!=(const GPUTextureDescription& other) const
{
return !Equals(other);
}
public:
String ToString() const;
};
uint32 GetHash(const GPUTextureDescription& key);

View File

@@ -345,7 +345,7 @@ bool GPUDeviceDX11::Init()
limits.MaximumTexture2DSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
limits.MaximumTexture2DArraySize = D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
limits.MaximumTexture3DSize = D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
limits.MaximumTextureCubeSize = D3D11_REQ_TEXTURECUBE_DIMENSION;
limits.MaximumTextureCubeSize = D3D10_REQ_TEXTURECUBE_DIMENSION;
}
for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)

View File

@@ -46,20 +46,8 @@ private:
public:
// Create new graphics device (returns null if failed)
// @returns Created device or null
static GPUDevice* Create();
/// <summary>
/// Initializes a new instance of the <see cref="GPUDeviceDX11"/> class.
/// </summary>
/// <param name="dxgiFactory">The DXGI factory handle.</param>
/// <param name="adapter">The GPU device adapter.</param>
GPUDeviceDX11(IDXGIFactory* dxgiFactory, GPUAdapterDX* adapter);
/// <summary>
/// Finalizes an instance of the <see cref="GPUDeviceDX11"/> class.
/// </summary>
~GPUDeviceDX11();
public:
@@ -122,9 +110,8 @@ class IGPUResourceDX11
public:
/// <summary>
/// Gets DirectX 11 resource object handle
/// Gets DirectX 11 resource object handle.
/// </summary>
/// <returns>DirectX 11 resource object handle</returns>
virtual ID3D11Resource* GetResource() = 0;
};

View File

@@ -327,7 +327,6 @@ bool GPUDeviceDX12::Init()
LOG(Info, "Resource Binding Tier: {0}", options.ResourceBindingTier);
LOG(Info, "Conservative Rasterization Tier: {0}", options.ConservativeRasterizationTier);
LOG(Info, "Resource Heap Tier: {0}", options.ResourceHeapTier);
LOG(Info, "ROVs Supported: {0}", options.ROVsSupported != 0);
// Init device limits
{

View File

@@ -60,20 +60,8 @@ private:
public:
// Create new graphics device (returns null if failed)
// @returns Created device or null
static GPUDevice* Create();
/// <summary>
/// Initializes a new instance of the <see cref="GPUDeviceDX12"/> class.
/// </summary>
/// <param name="dxgiFactory">The DXGI factory handle.</param>
/// <param name="adapter">The GPU device adapter.</param>
GPUDeviceDX12(IDXGIFactory4* dxgiFactory, GPUAdapterDX* adapter);
/// <summary>
/// Finalizes an instance of the <see cref="GPUDeviceDX12"/> class.
/// </summary>
~GPUDeviceDX12();
public:

View File

@@ -26,18 +26,8 @@ private:
public:
// Create new graphics device (returns null if failed)
// @returns Created device or null
static GPUDevice* Create();
/// <summary>
/// Initializes a new instance of the <see cref="GPUDeviceNull"/> class.
/// </summary>
GPUDeviceNull();
/// <summary>
/// Finalizes an instance of the <see cref="GPUDeviceNull"/> class.
/// </summary>
~GPUDeviceNull();
public:

View File

@@ -734,7 +734,7 @@ VkSampler HelperResourcesVulkan::GetStaticSampler(StaticSamplers type)
{
if (!_staticSamplers[0])
{
const bool supportsMirrorClampToEdge = _device->OptionalDeviceExtensions.HasMirrorClampToEdge;
const bool supportsMirrorClampToEdge = GPUDeviceVulkan::OptionalDeviceExtensions.HasMirrorClampToEdge;
VkSamplerCreateInfo createInfo;
RenderToolsVulkan::ZeroStruct(createInfo, VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);