Add support for programmable samplers in shaders

This commit is contained in:
Wojtek Figat
2021-06-28 15:56:32 +02:00
parent 971449bef1
commit 3c1fd427eb
31 changed files with 866 additions and 121 deletions

View File

@@ -9,6 +9,7 @@
#include "GPUTextureDX11.h"
#include "GPUTimerQueryDX11.h"
#include "GPUBufferDX11.h"
#include "GPUSamplerDX11.h"
#include "GPUSwapChainDX11.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Utilities.h"
@@ -324,6 +325,7 @@ bool GPUDeviceDX11::Init()
limits.MaximumTexture2DArraySize = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
limits.MaximumTexture3DSize = D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
limits.MaximumTextureCubeSize = D3D11_REQ_TEXTURECUBE_DIMENSION;
limits.MaximumSamplerAnisotropy = D3D11_DEFAULT_MAX_ANISOTROPY;
}
else
{
@@ -346,6 +348,7 @@ bool GPUDeviceDX11::Init()
limits.MaximumTexture2DArraySize = D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
limits.MaximumTexture3DSize = D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
limits.MaximumTextureCubeSize = D3D10_REQ_TEXTURECUBE_DIMENSION;
limits.MaximumSamplerAnisotropy = D3D10_DEFAULT_MAX_ANISOTROPY;
}
for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)
@@ -685,6 +688,11 @@ GPUBuffer* GPUDeviceDX11::CreateBuffer(const StringView& name)
return New<GPUBufferDX11>(this, name);
}
GPUSampler* GPUDeviceDX11::CreateSampler()
{
return New<GPUSamplerDX11>(this);
}
GPUSwapChain* GPUDeviceDX11::CreateSwapChain(Window* window)
{
return New<GPUSwapChainDX11>(this, window);