Add support for programmable samplers in shaders

This commit is contained in:
Wojtek Figat
2021-06-28 15:56:32 +02:00
parent 971449bef1
commit 3c1fd427eb
31 changed files with 866 additions and 121 deletions

View File

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/Textures/GPUSampler.h"
#include "GPUDeviceDX12.h"
#if GRAPHICS_API_DIRECTX12
/// <summary>
/// Sampler object for DirectX 12 backend.
/// </summary>
class GPUSamplerDX12 : public GPUResourceDX12<GPUSampler>
{
public:
GPUSamplerDX12(GPUDeviceDX12* device)
: GPUResourceDX12<GPUSampler>(device, StringView::Empty)
{
}
DescriptorHeapWithSlotsDX12::Slot Slot;
D3D12_CPU_DESCRIPTOR_HANDLE HandleCPU;
protected:
// [GPUSampler]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif