Add support for programmable samplers in shaders

This commit is contained in:
Wojtek Figat
2021-06-28 15:56:32 +02:00
parent 971449bef1
commit 3c1fd427eb
31 changed files with 866 additions and 121 deletions

View File

@@ -8,6 +8,7 @@
#include "Engine/Core/Math/Color.h"
#include "GPUBufferVulkan.h"
#include "GPUShaderVulkan.h"
#include "GPUSamplerVulkan.h"
#include "GPUPipelineStateVulkan.h"
#include "Engine/Profiler/RenderStats.h"
#include "GPUShaderProgramVulkan.h"
@@ -447,7 +448,8 @@ void GPUContextVulkan::UpdateDescriptorSets(const SpirvShaderDescriptorInfo& des
case VK_DESCRIPTOR_TYPE_SAMPLER:
{
// Sampler
const VkSampler sampler = _device->HelperResources.GetStaticSampler((HelperResourcesVulkan::StaticSamplers)descriptor.Slot);
const VkSampler sampler = _samplerHandles[descriptor.Slot];
ASSERT(sampler);
needsWrite |= dsWriter.WriteSampler(descriptorIndex, sampler);
break;
}
@@ -715,8 +717,6 @@ void GPUContextVulkan::FrameBegin()
_psDirtyFlag = 0;
_rtDirtyFlag = 0;
_cbDirtyFlag = 0;
_srDirtyFlag = 0;
_uaDirtyFlag = 0;
_rtCount = 0;
_vbCount = 0;
_renderPass = nullptr;
@@ -726,6 +726,8 @@ void GPUContextVulkan::FrameBegin()
Platform::MemoryClear(_cbHandles, sizeof(_cbHandles));
Platform::MemoryClear(_srHandles, sizeof(_srHandles));
Platform::MemoryClear(_uaHandles, sizeof(_uaHandles));
Platform::MemoryCopy(_samplerHandles, _device->HelperResources.GetStaticSamplers(), sizeof(VkSampler) * GPU_STATIC_SAMPLERS_COUNT);
Platform::MemoryClear(_samplerHandles + GPU_STATIC_SAMPLERS_COUNT, sizeof(_samplerHandles) - sizeof(VkSampler) * GPU_STATIC_SAMPLERS_COUNT);
#if VULKAN_RESET_QUERY_POOLS
// Reset pending queries
@@ -916,13 +918,11 @@ void GPUContextVulkan::SetRenderTarget(GPUTextureView* rt, GPUBuffer* uaOutput)
void GPUContextVulkan::ResetSR()
{
_srDirtyFlag = false;
Platform::MemoryClear(_srHandles, sizeof(_srHandles));
}
void GPUContextVulkan::ResetUA()
{
_uaDirtyFlag = false;
Platform::MemoryClear(_uaHandles, sizeof(_uaHandles));
}
@@ -951,7 +951,6 @@ void GPUContextVulkan::BindSR(int32 slot, GPUResourceView* view)
const auto handle = view ? (DescriptorOwnerResourceVulkan*)view->GetNativePtr() : nullptr;
if (_srHandles[slot] != handle)
{
_srDirtyFlag = true;
_srHandles[slot] = handle;
if (view)
*view->LastRenderTime = _lastRenderTime;
@@ -964,7 +963,6 @@ void GPUContextVulkan::BindUA(int32 slot, GPUResourceView* view)
const auto handle = view ? (DescriptorOwnerResourceVulkan*)view->GetNativePtr() : nullptr;
if (_uaHandles[slot] != handle)
{
_uaDirtyFlag = true;
_uaHandles[slot] = handle;
if (view)
*view->LastRenderTime = _lastRenderTime;
@@ -997,6 +995,16 @@ void GPUContextVulkan::BindIB(GPUBuffer* indexBuffer)
vkCmdBindIndexBuffer(cmdBuffer->GetHandle(), ibVulkan, 0, indexBuffer->GetFormat() == PixelFormat::R32_UInt ? VK_INDEX_TYPE_UINT32 : VK_INDEX_TYPE_UINT16);
}
void GPUContextVulkan::BindSampler(int32 slot, GPUSampler* sampler)
{
ASSERT(slot >= 0 && slot < GPU_MAX_SR_BINDED);
const auto handle = sampler ? ((GPUSamplerVulkan*)sampler)->Sampler : nullptr;
if (_samplerHandles[slot] != handle)
{
_samplerHandles[slot] = handle;
}
}
void GPUContextVulkan::UpdateCB(GPUConstantBuffer* cb, const void* data)
{
ASSERT(data && cb);

View File

@@ -94,8 +94,6 @@ private:
int32 _psDirtyFlag : 1;
int32 _rtDirtyFlag : 1;
int32 _cbDirtyFlag : 1;
int32 _srDirtyFlag : 1;
int32 _uaDirtyFlag : 1;
int32 _rtCount;
int32 _vbCount;
@@ -107,6 +105,7 @@ private:
DescriptorOwnerResourceVulkan* _cbHandles[GPU_MAX_CB_BINDED];
DescriptorOwnerResourceVulkan* _srHandles[GPU_MAX_SR_BINDED];
DescriptorOwnerResourceVulkan* _uaHandles[GPU_MAX_UA_BINDED];
VkSampler _samplerHandles[GPU_MAX_SAMPLER_BINDED];
DescriptorOwnerResourceVulkan** _handles[(int32)SpirvShaderResourceBindingType::MAX];
typedef Array<DescriptorPoolVulkan*> DescriptorPoolArray;
@@ -188,6 +187,7 @@ public:
void BindUA(int32 slot, GPUResourceView* view) override;
void BindVB(const Span<GPUBuffer*>& vertexBuffers, const uint32* vertexBuffersOffsets = nullptr) override;
void BindIB(GPUBuffer* indexBuffer) override;
void BindSampler(int32 slot, GPUSampler* sampler) override;
void UpdateCB(GPUConstantBuffer* cb, const void* data) override;
void Dispatch(GPUShaderProgramCS* shader, uint32 threadGroupCountX, uint32 threadGroupCountY, uint32 threadGroupCountZ) override;
void DispatchIndirect(GPUShaderProgramCS* shader, GPUBuffer* bufferForArgs, uint32 offsetForArgs) override;

View File

@@ -13,6 +13,7 @@
#include "GPUTextureVulkan.h"
#include "GPUTimerQueryVulkan.h"
#include "GPUBufferVulkan.h"
#include "GPUSamplerVulkan.h"
#include "GPUSwapChainVulkan.h"
#include "RenderToolsVulkan.h"
#include "QueueVulkan.h"
@@ -369,7 +370,7 @@ void DeferredDeletionQueueVulkan::ReleaseResources(bool deleteImmediately)
#undef SWITCH_CASE
default:
#if !BUILD_RELEASE
CRASH;
CRASH;
#endif
break;
}
@@ -730,8 +731,9 @@ void InitSampler(VkSamplerCreateInfo& createInfo, bool supportsMirrorClampToEdge
createInfo.compareOp = RenderToolsVulkan::ToVulkanSamplerCompareFunction(compareFunction);
}
VkSampler HelperResourcesVulkan::GetStaticSampler(StaticSamplers type)
VkSampler* HelperResourcesVulkan::GetStaticSamplers()
{
static_assert(GPU_STATIC_SAMPLERS_COUNT == 6, "Update static samplers setup.");
if (!_staticSamplers[0])
{
const bool supportsMirrorClampToEdge = GPUDeviceVulkan::OptionalDeviceExtensions.HasMirrorClampToEdge;
@@ -769,8 +771,7 @@ VkSampler HelperResourcesVulkan::GetStaticSampler(StaticSamplers type)
InitSampler(createInfo, supportsMirrorClampToEdge, GPUSamplerFilter::Trilinear, GPUSamplerAddressMode::Clamp, GPUSamplerAddressMode::Clamp, GPUSamplerAddressMode::Clamp, GPUSamplerCompareFunction::Less);
VALIDATE_VULKAN_RESULT(vkCreateSampler(_device->Device, &createInfo, nullptr, &_staticSamplers[5]));
}
return _staticSamplers[static_cast<int32>(type)];
return _staticSamplers;
}
GPUTextureVulkan* HelperResourcesVulkan::GetDummyTexture(SpirvShaderResourceType type)
@@ -797,7 +798,7 @@ GPUTextureVulkan* HelperResourcesVulkan::GetDummyTexture(SpirvShaderResourceType
index = 5;
break;
default:
CRASH;
CRASH;
return nullptr;
}
@@ -1172,7 +1173,7 @@ GPUDevice* GPUDeviceVulkan::Create()
volkLoadInstance(Instance);
#endif
// Setup debug layer
// Setup debug layer
#if VULKAN_USE_DEBUG_LAYER
SetupDebugLayerCallback();
#endif
@@ -1692,6 +1693,7 @@ bool GPUDeviceVulkan::Init()
limits.MaximumTexture2DArraySize = PhysicalDeviceLimits.maxImageArrayLayers;
limits.MaximumTexture3DSize = PhysicalDeviceLimits.maxImageDimension3D;
limits.MaximumTextureCubeSize = PhysicalDeviceLimits.maxImageDimensionCube;
limits.MaximumSamplerAnisotropy = PhysicalDeviceLimits.maxSamplerAnisotropy;
for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)
{
@@ -1957,6 +1959,11 @@ GPUBuffer* GPUDeviceVulkan::CreateBuffer(const StringView& name)
return New<GPUBufferVulkan>(this, name);
}
GPUSampler* GPUDeviceVulkan::CreateSampler()
{
return New<GPUSamplerVulkan>(this);
}
GPUSwapChain* GPUDeviceVulkan::CreateSwapChain(Window* window)
{
return New<GPUSwapChainVulkan>(this, window);

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@@ -385,46 +385,24 @@ public:
/// </summary>
class HelperResourcesVulkan
{
public:
enum class StaticSamplers
{
SamplerLinearClamp =0,
SamplerPointClamp = 1,
SamplerLinearWrap = 2,
SamplerPointWrap = 3,
ShadowSampler = 4,
ShadowSamplerPCF = 5,
MAX
};
private:
GPUDeviceVulkan* _device;
GPUTextureVulkan* _dummyTextures[6];
GPUBufferVulkan* _dummyBuffer;
GPUBufferVulkan* _dummyVB;
VkSampler _staticSamplers[static_cast<int32>(StaticSamplers::MAX)];
VkSampler _staticSamplers[GPU_STATIC_SAMPLERS_COUNT];
public:
/// <summary>
/// Initializes a new instance of the <see cref="DummyResourcesVulkan"/> class.
/// </summary>
/// <param name="device">The graphics device.</param>
HelperResourcesVulkan(GPUDeviceVulkan* device);
public:
VkSampler GetStaticSampler(StaticSamplers type);
VkSampler* GetStaticSamplers();
GPUTextureVulkan* GetDummyTexture(SpirvShaderResourceType type);
GPUBufferVulkan* GetDummyBuffer();
GPUBufferVulkan* GetDummyVertexBuffer();
void Dispose();
};
@@ -739,6 +717,7 @@ public:
GPUPipelineState* CreatePipelineState() override;
GPUTimerQuery* CreateTimerQuery() override;
GPUBuffer* CreateBuffer(const StringView& name) override;
GPUSampler* CreateSampler() override;
GPUSwapChain* CreateSwapChain(Window* window) override;
};

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@@ -0,0 +1,56 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#if GRAPHICS_API_VULKAN
#include "GPUSamplerVulkan.h"
#include "RenderToolsVulkan.h"
bool GPUSamplerVulkan::OnInit()
{
VkSamplerCreateInfo createInfo;
RenderToolsVulkan::ZeroStruct(createInfo, VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);
createInfo.magFilter = RenderToolsVulkan::ToVulkanMagFilterMode(_desc.Filter);
createInfo.minFilter = RenderToolsVulkan::ToVulkanMinFilterMode(_desc.Filter);
createInfo.mipmapMode = RenderToolsVulkan::ToVulkanMipFilterMode(_desc.Filter);
const bool supportsMirrorClampToEdge = GPUDeviceVulkan::OptionalDeviceExtensions.HasMirrorClampToEdge;
createInfo.addressModeU = RenderToolsVulkan::ToVulkanWrapMode(_desc.AddressU, supportsMirrorClampToEdge);
createInfo.addressModeV = RenderToolsVulkan::ToVulkanWrapMode(_desc.AddressV, supportsMirrorClampToEdge);
createInfo.addressModeW = RenderToolsVulkan::ToVulkanWrapMode(_desc.AddressW, supportsMirrorClampToEdge);
createInfo.mipLodBias = _desc.MipBias;
createInfo.anisotropyEnable = _desc.Filter == GPUSamplerFilter::Anisotropic ? VK_TRUE : VK_FALSE;
createInfo.maxAnisotropy = (float)_desc.MaxAnisotropy;
createInfo.compareEnable = _desc.ComparisonFunction != GPUSamplerCompareFunction::Never ? VK_TRUE : VK_FALSE;
createInfo.compareOp = RenderToolsVulkan::ToVulkanSamplerCompareFunction(_desc.ComparisonFunction);
createInfo.minLod = _desc.MinMipLevel;
createInfo.maxLod = _desc.MaxMipLevel;
switch (_desc.BorderColor)
{
case GPUSamplerBorderColor::TransparentBlack:
createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
break;
case GPUSamplerBorderColor::OpaqueBlack:
createInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
break;
case GPUSamplerBorderColor::OpaqueWhite:
createInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
break;
default:
return true;
}
VALIDATE_VULKAN_RESULT(vkCreateSampler(_device->Device, &createInfo, nullptr, &Sampler));
return false;
}
void GPUSamplerVulkan::OnReleaseGPU()
{
if (Sampler != VK_NULL_HANDLE)
{
_device->DeferredDeletionQueue.EnqueueResource(DeferredDeletionQueueVulkan::Buffer, Sampler);
Sampler = VK_NULL_HANDLE;
}
// Base
GPUSampler::OnReleaseGPU();
}
#endif

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@@ -0,0 +1,31 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_VULKAN
#include "Engine/Graphics/Textures/GPUSampler.h"
#include "GPUDeviceVulkan.h"
/// <summary>
/// Sampler object for Vulkan backend.
/// </summary>
class GPUSamplerVulkan : public GPUResourceVulkan<GPUSampler>
{
public:
GPUSamplerVulkan(GPUDeviceVulkan* device)
: GPUResourceVulkan<GPUSampler>(device, StringView::Empty)
{
}
VkSampler Sampler = VK_NULL_HANDLE;
protected:
// [GPUSamplerVulkan]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif