Fix D3D12 shader cache invalidation for cooker building for Windows
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@@ -3,7 +3,7 @@
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"Version": {
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"Major": 1,
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"Minor": 3,
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"Build": 6228
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"Build": 6229
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},
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"Company": "Flax",
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"Copyright": "Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.",
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@@ -221,6 +221,7 @@ void CookAssetsStep::CacheData::Load(CookingData& data)
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{
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const auto settings = WindowsPlatformSettings::Get();
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const bool modified =
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Settings.Windows.SupportDX12 != settings->SupportDX12 ||
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Settings.Windows.SupportDX11 != settings->SupportDX11 ||
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Settings.Windows.SupportDX10 != settings->SupportDX10 ||
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Settings.Windows.SupportVulkan != settings->SupportVulkan;
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@@ -1025,6 +1026,7 @@ bool CookAssetsStep::Perform(CookingData& data)
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#if PLATFORM_TOOLS_WINDOWS
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{
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const auto settings = WindowsPlatformSettings::Get();
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cache.Settings.Windows.SupportDX12 = settings->SupportDX12;
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cache.Settings.Windows.SupportDX11 = settings->SupportDX11;
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cache.Settings.Windows.SupportDX10 = settings->SupportDX10;
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cache.Settings.Windows.SupportVulkan = settings->SupportVulkan;
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@@ -75,6 +75,7 @@ public:
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{
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struct
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{
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bool SupportDX12;
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bool SupportDX11;
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bool SupportDX10;
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bool SupportVulkan;
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@@ -13,5 +13,5 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyCulture("")]
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[assembly: ComVisible(false)]
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[assembly: Guid("b8442186-4a70-7c85-704a-857cc7990797")]
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[assembly: AssemblyVersion("1.3.6228")]
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[assembly: AssemblyFileVersion("1.3.6228")]
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[assembly: AssemblyVersion("1.3.6229")]
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[assembly: AssemblyFileVersion("1.3.6229")]
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@@ -3,11 +3,11 @@
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#pragma once
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#define FLAXENGINE_NAME "FlaxEngine"
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#define FLAXENGINE_VERSION Version(1, 3, 6228)
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#define FLAXENGINE_VERSION_TEXT "1.3.6228"
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#define FLAXENGINE_VERSION Version(1, 3, 6229)
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#define FLAXENGINE_VERSION_TEXT "1.3.6229"
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#define FLAXENGINE_VERSION_MAJOR 1
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#define FLAXENGINE_VERSION_MINOR 3
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#define FLAXENGINE_VERSION_BUILD 6228
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#define FLAXENGINE_VERSION_BUILD 6229
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#define FLAXENGINE_COMPANY "Flax"
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#define FLAXENGINE_COPYRIGHT "Copyright (c) 2012-2022 Wojciech Figat. All rights reserved."
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