Improve audio source setup clip after all properties are read

This commit is contained in:
Wojtek Figat
2023-04-21 15:59:18 +02:00
parent 2afa287b67
commit 3d16f97e4c

View File

@@ -363,7 +363,6 @@ void AudioSource::Deserialize(DeserializeStream& stream, ISerializeModifier* mod
// Base
Actor::Deserialize(stream, modifier);
DESERIALIZE(Clip);
DESERIALIZE_MEMBER(Volume, _volume);
DESERIALIZE_MEMBER(Pitch, _pitch);
DESERIALIZE_MEMBER(Pan, _pan);
@@ -373,6 +372,7 @@ void AudioSource::Deserialize(DeserializeStream& stream, ISerializeModifier* mod
DESERIALIZE_MEMBER(Loop, _loop);
DESERIALIZE_MEMBER(PlayOnStart, _playOnStart);
DESERIALIZE_MEMBER(AllowSpatialization, _allowSpatialization);
DESERIALIZE(Clip);
}
bool AudioSource::HasContentLoaded() const